Animals
Creatures of the wild that have not been tamed by another race.
_Animals are indifferent to all races.
-Racial Ability (Sense of Community): If the troops’ numbers have not been halved, minimum damage is increased by 1.
Lake Dragonfly:
-Soaring: (A)
-Magic Protection: (A) This troop has %30 Magical resistance.
-Paralyzes: (A) Attacks have a 60/50/40/30/20% chance of taking away the target's entire supply of Action Points, against Level 1/2/3/4/5 creatures respectively.
-Level 1 – Cost 12 – Lea. 9 – Att. 3 – Def. 1 – Ini. 6 – Speed 4 – Health 7 – Damage 1-3 Poison
#Weakness has been removed. In turn, Paralyzes had it chances uplifted.
#2 to 2,5
Devilfish:
-Marine: (A) Morale is increased by 4 if the battlefield is located oversea.
-Fire Protection: (A) This troop has %20 Fire resistance.
-Night Vision: (A)
-Pack: (A) Each 30 units in this troop causes an increase in Attack, up to a maximum of +6. This bonus drops in relation to the percentage of units lost.
-Terrify: (A)
-Frightful Fish: (A) Attacked enemy troops have their Critical Chance increased by %40 for 4 rounds.
-Level 1 – Cost 20 – Lea. 12 – Att. 6 – Def. 4 – Ini. 7 – Speed 3 – Health 10 – Damage 1-3 Physical
#2 to 2,5
Venomous Spider:
-Poisonous: (A)
-Blood Thinner: (A) Every attack that inflicts Poisoning to an enemy additionally inflicts the effect of Thinned Blood, which reduces the target’s health when a kind of Poison-type damage is received. The damage of Poisoning itself isn’t affected. Units immune to Bleeding are immune to Thinned Blood as well.
-Poison Immunity: (A)
-Susceptible to Heat: (A) This troop has %10 Fire vulnerability.
-Level 1 – Cost 20 – Lea. 12 – Att. 5 – Def. 1 – Ini. 4 – Speed 3 – Health 12 – Damage 2-3 Poison
#2,5 to 3
Fire Dragonfly:
-Haste: (T) (R.1)
-Soaring: (A)
-Fire Protection: (A) This troop has %30 Fire resistance.
-Reignition: (A) Allies within 3 tiles deal 25% of the last Fire damage this troop caused in their next hit. Summons are not included in this effect.
#Specifiying the damage type so that items to fit the thematics, in case damage is increased in Physical or something similar thanks to an item?
-Susceptible to Cold: (A) This troop has %30 Ice vulnerability.
-Level 1 – Cost 18 – Lea. 13 – Att. 7 – Def. 1 – Ini. 5 – Speed 3 – Health 9 – Damage 2-3 Fire
#2,5 to 3
Cave Spider:
-Web: (T) (C.1)
-Underdweller: (A)
-Poison Protection: (A) This troop has %10 Poison resistance.
-Stone Skin: (A) This troop has %20 Physical resistance.
-Level 1 – Cost 24 – Lea. 14 – Att. 4 – Def. 4 – Ini. 2 – Speed 3 – Health 14 – Damage 2-4 Physical
#3 to 3,5
Snake:
-Lunge: (T) (R.1) Attacks a target across an empty tile. This attack Stuns it and deals 4-7 Physical damage.
-Reptile: (A)
-Poison Protection: (A) This troop has %50 Poison resistance.
-Level 1 – Cost 70 – Lea. 30 – Att. 14 – Def. 8 – Ini. 5 – Speed 2 – Health 30 – Damage 3-6 Physical
#4,5 to 5
Hyena:
-Preparation: (T) (R.1) This troop’s next strike is a Critical Hit. Does not end this troop’s turn.
-Beast: (A)
-Mimicing: (A) When striking at a target, this troop has 50% of the target’s Attack added to its own Attack, up to a maximum of +24.
-Night Vision: (A)
-Pack: (A) Each 30 units in this troop causes an increase in Attack, up to a maximum of +12. This bonus drops in relation to the percentage of units lost.
-Scavenger: (A)
-Level 2 – Cost 48 – Lea. 24 – Att. 12 – Def. 14 – Ini. 6 – Speed 3 – Health 18 – Damage 3-5 Physical
#3,5 to 4
Swamp Snake:
-Lunge: (T) (R.1)
-Reptile: (A)
-Poison Immunity: (A)
-Poisonous: (A)
-Blood Thinner: (A) Every attack that inflict Poisoning to an enemy additionally inflicts the effect of Thinned Blood, which reduces the target’s health when a kind of Poison-type damage is received. The damage of Poisoning itself isn’t affected. Units immune to Bleeding are immune to Thinned Blood as well.
-Level 2 – Cost 60 – Lea. 28 – Att. 12 – Def. 8 – Ini. 4 – Speed 2 – Health 28 – Damage 3-5 Poison
#2 to 2,5
Fire Spider:
-Web: (T) (C.2)
-Persistance of Mind: (A)
-Flaming: (A)
-Poison Protection: (A) This troop has %10 Poison resistance.
-Fire Protection: (A) This troop has %25 Fire resistance.
-Susceptible to Cold: (A) This troop has %20 Ice vulnerability.
-Level 2 – Cost 60 – Lea. 30 – Att. 12 – Def. 14 – Ini. 6 – Speed 3 – Health 30 – Damage 4-6 Fire
#4,5 to 5
Wolf:
-Howl: (T) (C.1) All living enemies of Level 1-2 are hit with Fear.
#No longer has a 50% chance of making them skip their turn.
-Beast: (A)
-Night Vision: (A)
-Pack: (A) Each 30 units in this troop causes an increase in Attack by 1, up to a maximum of +10. This bonus drops in relation to the percentage of units lost.
-Adherent to the Alpha: (A) If there is an allied White Wolf or Dire Wolf present, morale is increased by 3.
-Rabid: (A) Base attacks have a chance to inflict the effect of Frenzy for 1 turn, which causes the target to be hostile to all troops. Odds of inflicting Frenzy, at a base of 10%, depend on the Leadership of the target: Each excess of 10% Leadership increases them by a net 10%, up to a maximum of 60%. This effect ends after the first time the target attacks a troop.
-Level 2 – Cost 60 – Lea. 30 – Att. 10 – Def. 6 – Ini. 5 – Speed 3 – Health 24 – Damage 3-6 Physical
#4,5 to 5
#Lost the skip chance, gained Adherent to the Alpha and had Rabid tweaked.
Bear:
-Running: (T) (C.1)
-Reflex: (A) Retaliations Stun the attacker, if the attacker is below Level 4.
-Brutal: (A)
-Hibernation: (A)
-Beast: (A)
-Level 3 – Cos 140 – Lea. 60 – Att. 13 – Def. 15 – Ini. 2 – Speed 2 – Health 60 – Damage 7-9 Physical
#8,5 to 8,5 again.
Royal Snake:
-Lunge: (T) (R.1) Attacks a target across an empty tile. This attack inflict Poisoning to it and deals 8-13 Physical damage.
-Reptile: (A)
-No Retaliation: (A)
-Poison Immunity: (A)
-Poisonous: (A)
-Level 3 – Cost 230 – Lea. 64 – Att. 18 – Def. 18 – Ini. 6 – Speed 3 – Health 64 – Damage 6-11 Physical
#8,5 to 9
Ancient Bear:
-Running: (T) (C.1)
-Sharpened Reflex: (A) Retaliations Stun the attacker, if the attacker is below Level 5.
-Brutal: (A)
-Hibernation: (A)
-Beast: (A)
-Level 3 – Cost 240 – Lea. 80 – Att. 18 – Def. 20 – Ini. 3 – Speed 2 – Health 70 – Damage 9-12 Physical
#10,5 to 11.
Ice Spider:
-Web: (T) (C.1)
-Underdweller: (A)
-Ice Creation: (A)
-Spits Ice: (A) Effective range limit is 5.
-Level 3 – Cost 340 – Lea. 120 – Att. 18 – Def. 22 – Ini. 4 – Speed 3 – Health 60 – Damage 6-10 Ice
#8 to 8,5
Polar Bear:
-Running: (T) (C.1)
-Icy Grip: (T) (R.3)
-Spirit of the North: (T) (C.1) Allied beasts and vikings do 20% more damage in the form of Ice damage and have their Ice resistance increased by a net 20%, but suffer -1 Initiative. This effect lasts for 4 turns.
-Beast: (A)
-Freeze Immunity: (A)
-Hardened: (A)
-Reflex: (A) Retaliations Stun the attacker, if the attacker is below Level 4.
-Brutal: (A)
-Hibernation: (A)
-Level 4 – Cost 540 – Lea. 180 – Att. 22 – Def. 26 – Ini. 4 – Speed 2 – Health 130 – Damage 12-22 Physical
#17 to 17,5