Dwarves
_Oathkeepers (0), Elves (-2), Lizardmen (-1), Vikings (-3), Orcs (0), Demons (0), Undead (-1), Oathbreakers (0), Dark Elves (-2)
Dwarves are wary of lizardmen and undead, dislike elves and dark elves, feud with vikings and get along with everyone else.
-Racial Ability (Resentful):
#Droids are programmed to memorise everyone who attacked them. The fact that they are “resentful” is seen as proof that they are true dwarves/zwergs?
Miner
-Running: (T) (C.1)
-Strike!: (T) (C.1) All ongoing status effects are purged and Defense is increased by 8, but members of this troop cease to retaliate when attacking. Allied Foremen temporarily increase Initiative, Speed, and Critical Chance.
-Tippler: (A) This troop has no chance of falling asleep once the Drunken duration is over.
-Night Vision: (A)
-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Additionally, there is a 40% chance to get another AP when taking damage.
-Level 2 – Cost 40 – Lea. 20 – Att. 8 – Def. 8 – Ini. 3 – Speed 2 – Health 22 – Damage 3-4 Physical
Tinker Droid
-Mend: (T) (R.3) Recovers 44 Health of an adjacent mechanical ally, with units reassembled.
-Flight: (A)
-Shooter: (A) Range limit is 5. Melee attacks deal a fixed amount of 10 damage.
-Mechanical: (A)
-Eyeless: (A)
-Artificer’s Accuracy: (A)
-Of the Dark: (A)
-Level 3 – Cost 250 – Lea. 80 – Att. 10 – Def. 25 – Ini. 4 – Speed 5 – Health 64 – Damage 5-8 Physical
Dwarf
-Dwarven Beer: (T) (C.1) Allied dwarves and troops below Level 5 that wield metal weaponry (excluding vikings) become Drunken for 3 turns or extend its current effect by 3 turns.
-Running: (T) (C.1)
-Armored: (A) This troop has %20 Physical resistance.
-Vengeful: (A)
-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, the effect of “Furious” is applied.
-Level 3 – Cost 240 – Lea. 85 – Att. 20 – Def. 16 – Ini. 4 – Speed 2 – Health 75 – Damage 8-12 Physical
Engineer
-Create A Droid: (T) (C.2) Creates an allied Guard Droid or Repair Droid troop in an adjacent tile, unit type randomly chosen, whose Leadership totals 30-40 per member of this troop.
-Mend: (T) (C.2) Recovers 22 Health of an adjacent mechanical ally, with units reassembled.
-Flash Grenade: (T) (C.1) Performs a ranged attack, which does 2-5 Fire damage to an enemy with a 25% chance to Burn it; damage is reduced by %20 when the target is not within 7 tiles. Additionally, all adjacent enemy troops of Levels 1-3 are Blinded for 1 turn.
-Flamethrower: (A)
-Fire Protection: (A) This troop has %15 Fire resistance.
-Artificer: (A) Allied Guard Droids and Repair Droids gain +5 Attack and +1 Speed. Once no Flash Grenade is left, this troop can create more charges.
-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, this troop does 1-3 Magical damage to all enemies within 2 tiles.
-Level 3 – Cost 300 – Lea. 100 – Att. 10 – Def. 12 – Ini. 5 – Speed 2 – Health 60 – Damage 4-6 Fire
#Removed No Melee Penalty as it was functionally present in Flamethrower.
Guard Droid
-Harpoon: (T) (R.1)
-Beam of Light: (T) (R.2) Targets a troop up to 3 tiles out, hitting all troops in the intervening distance. Most troops below Level 5 lose 30% of their Defense for 2 turns. Units with Night Vision, as well as the beholder kin, lose %45 of their Defense for 3 turns. Eyeless units are unaffected. Undead troops don’t lose Defense, but take 5-20 Fire damage.
-Lingering Discharge: (A) Base attacks have a %30 chance to inflict Shock.
-Mechanical: (A)
-Eyeless: (A)
-Artificer’s Accuracy: (A)
-Of the Light: (A)
-Level 4 – Cost 300 – Lea. 120 – Att. 25 – Def. 25 – Ini. 6 – Speed 3 – Health 100 – Damage 12-12 Physical
Foreman
-Driver’s Whip: (T) (C.1)
-Night Vision: (A)
-Chief: (A)
-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, base attacks have a %75 chance to Stun the enemy.
-Level 4 – Cost 600 – Lea. 130 – Att. 22 – Def. 28 – Ini. 7 – Speed 2 – Health 120 – Damage 13-14 Physical
#Removed the Fire resistance and Magic vulnerability.
Cannoneer
-Salvo: (T) (R.1)
-Bottle of Rum: (T) (C.1) Allied dwarves (plus Pirates, Sea Dogs and Reavers) become Drunken for 3 rounds or extend its current effect by 3 rounds.
-Shooter: (A) Effective range limit is 7.
-No Melee Penalty: (A)
-Siege Weapon: (A) Ranged damage is reduced only by %20 when out of effective range.
#The effective range advantage of base attacks has been extended to objects and Salvo.
-Fire Protection: (A) This troop has 10% Fire resistance.
#Added the Ability to showcase the Fire resistance.
-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, there is a 30% chance for ranged hits to knock an enemy troop back. Knockback distance is 1 tile on a base (ranged) attack, and 2 tiles on a Salvo.
-Level 4 – Cost 800 – Lea. 220 – Att. 30 – Def. 22 – Ini. 3 – Speed 2 – Health 140 – Damage 6-10 Physical (Siege Weapon: 12-20 Physical)
Alchemist
-Potion of Poison: (T) (C.1)
-Fire Water: (T) (C.1)
-Healing Mixture: (T) (C.1)
-Poison Protection: (A) This troop has %25 Poison resistance.
-Acid Spray: (A)
-Applied Science: (A) Once this troop depletes a potion stock, it can create more via a Talent. The potions’ damage is reduced only by %20 when out of effective range.
-Of the Light: (A)
-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, potion-recreation Talents always yield two charges.
-Level 4 – Cost 1100 – Lea. 270 – Att. 25 – Def. 35 – Ini. 5 – Speed 2 – Health 170 – Damage 10-25 Poison
#Removed No Melee Penalty as it was functionally present in Acid Spray.
Chemist
-Potion of Poison: (T) (C.1)
-Fire Water: (T) (C.1)
-Healing Mixture: (T) (C.1)
-Poison Protection: (A) This troop has %25 Poison resistance.
-Acid Spray: (A)
-Applied Science: (A) Once this troop depletes one of the potion stocks, it can create more via a Talent. The potions’ damage is reduced only by %20 when out of effective range.
-Of the Dark: (A)
-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, potion-recreation Talents always yield two charges.
-Level 4 – Cost 1100 – Lea. 270 – Att. 25 – Def. 35 – Ini. 5 – Speed 2 – Health 170 – Damage 10-25 Poison
#Removed No Melee Penalty as it was functionally present in Acid Spray.
Giant
-Earthquake: (T) (R.1)
-Running: (T) (C.1)
-Pilot’s Beer: (T) (C.1) Allied dwarves, vikings, Jotun and Trolls become Drunken for 3 rounds or extend its current effect by 3 rounds. Additionally, this troop has its speed increased by 2 for 2 rounds.
-Likes Emerald Green Dragons: (A) Morale is increased by 2 if there is an Emerald Green Dragon in the hero’s ranks.
-Towering Stature: (A) This troop has 10% Physical resistance.
#Added the Ability to showcase the Physical resistance.
-Ice Protection: (A) This troop has 20% Ice resistance.
-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally; a random amount of Health, ranging from 100 to 500, is regenerated.
-Level 5 – Cost 7000 – Lea. 1600 – Att. 54 – Def. 60 – Ini. 5 – Speed 1 – Health 900 – Damage 80-100 Physical