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Magic Skills

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Focuses on spellcasting.


1a.Third Eye: “Seeing magic flows more clearly increases the hero’s control over Mana.”

-First rank: Maximum Mana is increased by 6.

-Second rank: Maximum Mana is increased by 12.

-Third rank: Maximum Mana is increased by 18.

-Costs: 1 Spirit, 4 Magic / 1 Spirit, 5 Magic / 1 Spirit, 6 Magic

#Uses the Foresight icons.


1b.Concentration: “Allows the hero to restore Mana during battle.”

-First rank: 1 Mana is received per round.

-Second rank: 2 Mana is received per round.

-Third rank: 3 Mana is received per round.

-Costs: 6 Magic / 8 Magic / 10 Magic


1c.Bibliophile: “The study of books and scientific treatises allows the hero to develop his Intellect and expand his Spell Book.”

-First rank: Intellect is increased by 1 and the Scroll capacity is extended by 5.

-Second rank: Intellect is increased by 2 and the Scroll capacity is extended by 10.

-Third rank: Intellect is increased by 3 and the Scroll capacity is extended by 15.

-Costs: 1 Might, 5 Magic / 1 Might, 5 Magic / 1 Might, 5 Magic


2a.Order Magic

-First rank: The hero can learn Order spells.

-Second rank: The hero can upgrade Order spells to level 2. Additionally, maximum Mana is increased by 2.

-Third rank: The hero can upgrade Order spells to level 3. Additionally, maximum Mana is increased by 4.

-Costs: 3 Spirit, 6 Magic / 4 Spirit, 8 Magic / 5 Spirit, 10 Magic


2b.Distortion Magic

-First rank: The hero can learn Distortion spells.

-Second rank: The hero can upgrade Distortion spells to level 2. Additionally, maximum Mana is increased by 2.

-Third rank: The hero can upgrade Distortion spells to level 3. Additionally, maximum Mana is increased by 4.

-Costs: 1 Might, 1 Spirit, 7 Magic / 2 Might, 2 Spirit, 8 Magic / 3 Might, 3 Spirit, 9 Magic


2c.Chaos Magic

-First rank: The hero can learn Chaos spells.

-Second rank: The hero can upgrade Chaos spells to level 2. Additionally, maximum Mana is increased by 2.

-Third rank: The hero can upgrade Chaos spells to level 3. Additionally, maximum Mana is increased by 4.

-Costs: 3 Might, 6 Magic / 4 Might, 8 Magic / 5 Might, 10 Magic


3a.Creation: “Mages who specialize in summoning integrate some of the summoned creatures into their army.”

-First rank: Up to 2% of units summoned in battle are integrated into the hero’s army after combat. Additionally, Talents and spells that generate units have their strength increased by 10%.

-Second rank: Up to 4% of units summoned in battle are integrated into the hero’s army after combat. Additionally, Talents and spells that generate units have their strength increased by 20%.

-Third rank: Up to 6% of units summoned in battle are integrated into the hero’s army after combat. Additionally, Talents and spells that generate units have their strength increased by 30%.

-Costs: 1 Might, 3 Spirit, 8 Magic / 1 Might, 3 Spirit, 8 Magic / 1 Might, 3 Spirit, 8 Magic


3b.Polarization: “Mages who specialize in opposing forces both support their troops and hex their enemies more effectively.”

-First rank: Non-damaging spells are %10 more effective.

-Second rank: Non-damaging spells are %20 more effective.

-Third rank: Non-damaging spells are %30 more effective.

-Costs: 3 Might, 3 Spirit, 8 Magic / 3 Might, 3 Spirit, 8 Magic / 3 Might, 3 Spirit, 8 Magic

#Uses the Absolute Balance icons.

#Boosts Resurrection, Healing and the like. Should be mentioned more clearly in the decription?


3c.Destruction: “Mages who specialize in combat have the damage caused by spells increased.”

-First rank: Spells deal 10% more damage; as does the Bleeding, Burning, Poisoning and Freezing effects inflicted by a spell.

-Second rank: Spells deal 20% more damage; as does the Bleeding, Burning, Poisoning and Freezing effects inflicted by a spell.

-Third rank: Spells deal 30% more damage; as does the Bleeding, Burning, Poisoning and Freezing effects inflicted by a spell.

-Costs: 3 Might, 1 Spirit, 8 Magic / 3 Might, 1 Spirit, 8 Magic / 3 Might, 1 Spirit, 8 Magic


4a.Preserve: “The art of preservation allows your troops to take less damage and the hero to salvage more Magic Crystals from items.”

-First rank: The hero’s troops receive a net +%6 to all resistances in the first round. Items below level 3 provide twice as many Magic Crystals when destroyed. Additionally, Tinker Droids and Engineers are 10% more effective at repairing.

-Second rank: The hero’s troops receive a net +%12 to all resistances in the first round, and less in the subsequent round. Items below level 5 provide twice as many Magic Crystals when destroyed. Additionally, Tinker Droids and Engineers are 20% more effective at repairing.

-Third rank: The hero’s troops receive a net +%18 to all resistances in the first round, and less in the subsequent rounds. Items provide twice as many Magic Crystals when destroyed. Additionally, Tinker Droids and Engineers are 30% more effective at repairing.

-Costs: 1 Spirit, 6 Magic / 3 Spirit, 9 Magic / 5 Spirit, 11 Magic

#Uses the Artifactor icons.


4b.Attunement: “Once she perfects her physical and magical composure, the druidess is attuned with nature.”

-Superskill: Lingering effects last 1 more turn. Additionally, every rank of Magic skill (starting from the 10th) increases your Intellect by 1.

-Costs: 10 Might / 10 Spirit / 30 Magic

#Uses the third Meditation icon.

#All such superskills requires 9 ranks to be activated at minimum, with them being the 10th.


4c.Transmute: “The art of transmutation allows you to convert any dying breath to Mana.”

-First rank: 3 Mana is received when an ally finishes off an enemy (2 Mana for summoned troops). 1 Mana is received when casualties equal to or greater than 25% of the hero’s Leadership is inflicted at once.

-Second rank: 6 Mana is received when an ally finishes off an enemy (4 Mana for summoned troops). Additionally, 2 Mana is received when casualties equal to or greater than 25% of the hero’s Leadership is inflicted at once.

-Third rank: 9 Mana is received when an ally finishes off an enemy (6 Mana for summoned troops).  Additionally, 3 Mana is received when casualties equal to or greater than 25% of the hero’s Leadership is inflicted at once.

-Costs: 3 Might, 7 Magic / 3 Might, 7 Magic / 3 Might, 7 Magic


5a.Winds of Magic: “This skill allows you to adapt to changeable magic flows and recover a portion of the Mana spent on a spell.”

-First rank: Up to 10% of the Mana spent on a spell is immediately refunded.

-Second rank: Up to 20% of the Mana spent on a spell is immediately refunded.

-Third rank: Up to 30% of the Mana spent on a spell is immediately refunded.

-Costs: 2 Might, 12 Magic / 2 Might, 12 Magic / 2 Might, 12 Magic


5b.Higher Magic: “The secrets of Higher Magic allow the magician to use weaker spells without exhausting her power, and use the Spell Book more than once per round.”

-First rank: Twice per battle, the mage may cast twice in a single round, so long as the first spell cast costs 10 Mana or less.

-Second rank: Four times per battle, the mage may cast twice in a single round, so long as the first spell cast costs 15 Mana or less.

-Third rank: Six times per battle, the mage may cast twice in a single round, so long as the first spell cast costs 20 Mana or less.

-Costs: 12 Magic / 18 Magic / 24 Magic

#The costs are related to a pattern: Mana+2, Mana+2+1 and Mana+2+1+1.


5c.Alchemy: “An understanding of alchemy goes hand in hand with an understanding of the elements, and of the way spells interact with them.”

-First rank: Each spell that deals a differing type of damage from the previous one has its damage increased by a net %10. This chained increase is not affected by any non-damaging spell cast in between.

-Second rank: Each spell that deals a differing type of damage from the previous one has its damage increased by a net %10, which stacks up to %20. This chained increase is not affected by any non-damaging spell cast in between.

-Third rank: Each spell that deals a differing type of damage from the previous one has its damage increased by a net %20, which stacks up to %40. This chained increase is not affected by any non-damaging spell cast in between.

-Costs: 2 Spirit, 6 Magic / 2 Spirit, 10 Magic / 2 Spirit, 15 Magic

#The costs are related to a pattern: Total increase in percentage/2, with an additional Magic in the first rank due to a lack of need for stacking up.


-Total Might Rune: 67

-Total Spirit Rune: 67

-Total Magic Rune: 396

-Total Costs: 530

#Dark Side total costs were 587 runes; from 100 Might runes, 100 Spirit runes and 387 Magic runes.