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Undead

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Revision as of 08:33, 6 February 2026 by AdamEornom (talk | contribs)

_The Undead are indifferent to all races, though they are feared by many.

-Racial Ability (Necro Energy) Necro Energy is accumulated per strike. Its amount determines the relevant Talent’s usability and the likelihood of Zlogn manifestation. Once the Necro Energy amount reaches 100, all of it is siphoned off. 20% of this troop is reanimated as a result, with Attack and Defense increased by 5 for the rest of the battle.

#Removed the Talent recharge mechanic.

-Racial Ability (Undead) At base, Poison and Ice resistances are %50 and %10 respectively. Attack is increased by %50 at night and underground. Morale is increased by 1 in cemetery battlefields and by a net 2 when affected by Plague and Shadow Plague. Additionally, this troop is immune to mental and other certain effects.

-Racial Ability (Of the Dark):


Skeleton

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent undead troops reanimate up to 10% of their original troop size. Does not end this troop’s turn.

-Sow Bones: (T) (C.1) Randomly generates 3 boneyards in the battlefield. Ends this troop's turn, if there are other Skeletons in the allied ranks.

-Bone Gate: (T) (R.1) Teleports to a boneyard, reducing any avaliable APs to 1.

-Compelled March: (A) If Necromancers and/or Bone Dragons are present as allies, this troop’s Speed is increased by 1.

-Bone: (A) Arrow attacks do only 30% of their damage to this troop. Additionally, this troop is immune to Bleeding.

-Level 1 – Cost 20 – Lea. 12 – Att. 3 – Def. 2 – Ini. 3 – Speed 2 – Health 14 – Damage 2-3 Physical

#Removed Running and the Fire vulnerability.


Undead Spider

-Necro Energy Blast: (T) (C.1) Available at 45 or more Necro Energy. All adjacent undead troops reanimate up to 10% of their original troop size. Does not end this troop’s turn.

-Abominable Anatomy: (A) This troop releases Necro Energy in a non-standard way.

-Baneful: (A) This troop has a 50% chance to inflict level 3 Doom with base attacks, for 1 turn.

-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.

#Added the Ability to showcase the Fire vulnerability.

-Level 1 – Cost 15 – Lea. 13 – Att. 4 – Def. 2 – Ini. 6 – Speed 3 – Health 13 – Damage 2-3 Poison


Skeleton Archer

-Blight Arrow: (T) (C.1) Deals 2-3 Poison damage and Poisons the target.

-Black Arrow: (T) (C.1) Deals 3-4 Magical damage and removes a positive effect from the target.

-Compelled Vigil: (A) If Necromancers and/or Bone Dragons are present as allies, this troop’s Initiative is increased by 1.

-Bone: (A) Arrow attacks do only 30% of their damage to this troop. Additionally, this troop is immune to Bleeding.

-Archer: (A) Range limit is 5 tiles.

-Level 1 – Cost 24 – Lea. 14 – Att. 3 – Def. 2 – Ini. 4 – Speed 2 – Health 10 – Damage 2-3 Physical (Melee: 1-2 Physical)

#Removed the Fire vulnerability.


Nightcrawler

-Necro Energy Blast: (T) (C.1) Available at 75 or more Necro Energy. All adjacent undead troops reanimate up to 10% of their original troop size. Does not end this troop’s turn.

-Worm: (A) This troop has 10% Fire and Physical vulnerability. Additionally, this troop has its base Poison resistance increased by a net %10.

-Tunneler: (A)

-Poisonous: (A)

-Leeching: (A)

-Eyeless: (A)

-Abominable Anatomy: (A) This troop releases Necro Energy in a non-standard way.

-Level 2 – Cost 20 – Lea. 15 – Att. 7 – Def. 2 – Ini. 5 – Speed 3 – Health 6 – Damage 1-2 Poison


Zombie

-Running: (T) (C.1) This troop receives 2 APs.

-Pass: (T) (C.1) Grants an arbitrary ally this troop’s remaining batch of APs.

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent undead troops reanimate up to 10% of their original troop size. Does not end this troop’s turn.

-Teeming with Death: (A) Each strike accumulates %50 more Necro Energy.

-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.

#Added the Ability to showcase the Fire vulnerability.

-Level 2 – Cost 60 – Lea. 30 – Att. 9 – Def. 13 – Ini. 2 – Speed 2 – Health 36 – Damage 3-4 Physical


Decaying Zombie

-Running: (T) (C.1) This troop receives 2 APs.

-Pass: (T) (C.1) Grants an arbitrary ally this troop’s remaining batch of APs.

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent undead troops reanimate up to 10% of their original troop size. Does not end this troop’s turn.

-Decaying: (A) When this troop’s entirety is destroyed, all adjacent troops are infected with a level 2 Plague. Additionally, any time any member of this troop is slain, there's a 10% chance of infecting all adjacent troops with level 2 Plague.

-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.

#Added the Ability to showcase the Fire vulnerability.

-Level 2 – Cost 80 – Lea. 40 – Att. 13 – Def. 15 – Ini. 1 – Speed 2 – Health 48 – Damage 5-6 Physical


Pirate Ghost

-Treasure Hunt: (T) (C.1) Generates a Treasure Chest somewhere on the battlefield and teleports to an adjacent tile. Allied Pirates, Sea Dogs, and Pirate Ghosts have their morale increased by 5 for the rest of the battle.

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent undead troops reanimate up to 10% of their original troop size. Does not end this troop’s turn.

-Excavator: (A) +10% Gold is gained from sources outside battles.

-Marine: (A) Morale is increased by 4 if the battlefield is located oversea.

-Nimble: (A) Retaliations cause only %50 of the final damage to this troop.

-Spectral: (A) This troop can phase through obstacles. Additionally, this troop has 50% Physical resistance.

-Elementally Unsettled: (A) This troop has %30 Fire and Magical vulnerability. If it suffers damage from either, the relevant vulnerability decreases by a net %6, and the other increases by a net %4; up to -%0 and -%50 respectively.

-Level 3 – Cost 300 – Lea. 50 – Att. 12 – Def. 10 – Ini. 4 – Speed 3 – Health 30 – Damage 4-7 Ice


Ghost

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent undead troops reanimate up to 10% of their original troop size. Does not end this troop’s turn.

-Soaring: (A)

-Spectral: (A) This troop can phase through obstacles. Additionally, this troop has 50% Physical resistance.

-Soul Draining: (A) This troop recovers HP by 30% of the damage dealt, generating more units.

-Level 3 – Cost 160 – Lea. 80 – Att. 18 – Def. 13 – Ini. 4 – Speed 4 – Health 40 – Damage 4-8 Ice


Vampire

-Conversion: (T) (C.1) Does 4-6 Physical damage in melee, with no chance of retaliation. If the targeted troop is made of humanoids, this troop’s size can be increased, with its effectiveness doubled at night and/or underground.

-Transformation: (T) (R.1) This troop changes its form to that of a bat. Following properties are applied in this form: More Initiative, more Speed, soaring, vampirism, less damage, less efficiency in Necro Energy Blast, less Health.

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent undead troops reanimate up to 10% of their original troop size. Does not end this troop’s turn.

-No Retaliation: (A) Target enemies don’t retaliate.

-Regeneration: (A) HP is fully recovered at the beginning of this troop’s turn.

-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.

#Added the Ability to showcase the Fire vulnerability.

-Level 3 – Cost 160 – Lea. 80 – Att. 20 – Def. 20 – Ini. 5 – Speed 2 – Health 70 – Damage 6-12 Physical


Vampire (Bat Form)

-Transformation: (T) (R.1) This troop changes its form to that of a humanoid.

-Necro Energy Blast: (T) (C.1) Available at 75 or more Necro Energy. All adjacent undead troops reanimate up to 10% of their original troop size. Does not end this troop’s turn.

-No Retaliation: (A) Target enemies don’t retaliate.

-Soaring: (A)

-Vampirism: (A) This troop recovers HP equal to the damage dealt, with units reanimated.

-Abominable Anatomy: (A) This troop releases Necro Energy in a non-standard way.

-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.

#Added the Ability to showcase the Fire vulnerability.

-Level 3 – Cost 160 [Redundant] – Lea. 80 – Att. 20 – Def. 15 – Ini. 6 – Speed 4 – Health 50 – Damage 5-8 Physical


Female Vampire

-Long Attack: (T) (R.1) Deals 5-10 Physical damage to an enemy across an empty tile.

-Call: (T) (C.1) An enemy troop under Level 4 will attempt to approach this troop uncontrollably for 3 turns. The effect ends prematurely if the target takes damage or reaches this troop. Cannot be used on a target with Persistence of Mind, nor if the target's Leadership is higher than 120 per member of this troop.

-Transform: (R.3) This troop changes its form to that of a cloud, and remains in it for the duration of this turn. Following properties are applied in this form: More Speed, soaring, phasing through obstacles, no means of receiving or dealing damage.

-No Retaliation: (A) Target enemies don’t retaliate.

-Regeneration: (A) HP is fully recovered at the beginning of this troop’s turn.

-Level 3 – Cost 256 – Lea. 80 – Att. 14 – Def. 14 – Ini. 6 – Speed 2 – Health 75 – Damage 6-10 Physical

-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.

-Level 3 – Cost 256 – Lea. 80 – Att. 14 – Def. 14 – Ini. 6 – Speed 2 – Health 75 – Damage 6-10 Physical

#Lost Death's Deception.


Female Vampire (Cloud Form)

-Soaring: (A)

-Spectral: (A) This troop can phase through obstacles.

-Unarmed: (A) This troop can’t attack enemies.

-Invulnerable: (A) This troop can’t be damaged.

-Level 3 – Cost 256 [Redundant] – Lea. 80 – Att. 14 – Def. 14 – Ini. 6 – Speed 7 – Health 75 – Damage 0


Cursed Ghost

-Scream: (T) (R.4) All troops below Level 4 within 2 tiles are pushed back. Enemies that aren't immune to mental effects additionally take damage. Base damage is 6-9 Physical, which is halved for non-adjacent enemies.

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent undead troops reanimate up to 10% of their original troop size. Does not end this troop’s turn.

-Soaring: (A)

-Spectral: (A) This troop can phase through obstacles. Additionally, this troop has 50% Physical resistance.

-Soul Draining: (A) This troop recovers HP by 50% of the damage dealt, generating more units.

-Level 3 – Cost 280 – Lea. 130 – Att. 21 – Def. 17 – Ini. 6 – Speed 4 – Health 60 – Damage 6-9 Ice


Black Knight

-Running: (T) (C.1) This troop receives 2 APs.

-Death’s Grasp: (T) (R.3) A targeted enemy is dealt 10-16 Astral damage. Objects, Bosses, or units that are immune to Spells cannot be targeted.

#The target will now be unable to evade this Talent.

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent undead troops reanimate up to 10% of their original troop size. Does not end this troop’s turn.

-Rising Fury: (A) Each time this troop takes damage, its base damage and its Critical Chance rise by 3 and a net 3% respectively, up to a maximum of +15/15%.

-Mastery: (A) This troop increases its base Defense by 30% every time it takes damage, to a maximum of +90% over base.

-Dark Commander: (A) Allied undead have their morale increased by 2.

-Level 4 – Cost 1000 – Lea. 150 – Att. 28 – Def. 28 – Ini. 5 – Speed 2 – Health 160 – Damage 12-16 Physical


Ancient Vampire

-Transformation: (T) (R.1) This troop changes its form to that of a bat. Following properties are applied in this form: More Initiative, more Speed, soaring, vampirism, less damage, less efficiency in Necro Energy Blast, less Health, susceptibility to Critical Hits.

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent undead troops reanimate up to 10% of their original troop size. Does not end this troop’s turn.

-No Retaliation: (A) Target enemies don’t retaliate.

-Regeneration: (A) HP is fully recovered at the beginning of this troop’s turn.

-Death’s Deception: (A) Critical Hits against this troop are replaced with a miss.

-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.

-Level 4 – Cost 460 – Lea. 180 – Att. 25 – Def. 25 – Ini. 6 – Speed 2 – Health 150 – Damage 12-18 Physical


Ancient Vampire (Bat Form)

-Transformation: (T) (R.1) This troop changes its form to that of a humanoid.

-Necro Energy Blast: (T) (C.1) Available at 75 or more Necro Energy. All adjacent undead troops reanimate up to 10% of their original troop size. Does not end this troop’s turn.

-No Retaliation: (A) Target enemies don’t retaliate.

-Soaring: (A)

-Vampirism: (A) This troop recovers HP equal to the damage dealt, with units reanimated.

-Abominable Anatomy: (A) This troop releases Necro Energy in a non-standard way.

-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.

-Level 4 – Cost 460 [Redundant] – Lea. 180 – Att. 25 – Def. 20 – Ini. 7 – Speed 5 – Health 100 – Damage 8-12 Physical


Necromancer

-Magic Lock: (T) (C.1) A targeted enemy is unable to use Talents or chance-based Abilities for 2 turns.

-Raise Dead: (T) (C.3) A targeted corpse is turned into an undead ally. Its Leadership is 120 per member of this troop, with its size unable to exceed the size of the corpse's original troop.

-Shadow Plague: (T) (C.1) All applicable troops are afflicted with the Shadow Plague. The Shadow Plague gives its victim a false sense of energy; while it reduces Health, Attack and Defense by 20%. It can be carried around by the undead without any effect.

-Cloud of Darkness: (A) This troop’s base (ranged) attacks splash to adjacent troops with 50% of the base damage, and inflict Curse.

-Necromancy: (A) Skeletons, Skeleton Archers, Zombies, and Decaying Zombies that were animated in battle can join permanently when the battle ends. Their Leadership can’t be higher than 3% of this troop’s value.

-Magic Protection: (A) This troop has 10% Magical resistance.

#Added the Ability to showcase the Magical resistance.

-Level 4 – Cost 1000 – Lea. 200 – Att. 30 – Def. 30 – Ini. 7 – Speed 2 – Health 140 – Damage 8-12 Magical (Melee: 4-6 Physical)


Bone Dragon

-Necro Energy Blast: (T) (C.1) Available at 45 or more Necro Energy. All adjacent living enemies suffer 60-80 Astral damage.

-Poison Cloud: (T) (R.2) Deals 60-80 Poison damage to all adjacent targets, with a 90% chance to inflict Poisoning.

-Eat Corpse: (T) (R.3) An abritrary adjacent corpse is destroyed. For every 2 Leadership the corpse had, this troop recovers 1 Health. Additionally, all living units suffer -1 to morale for 2 turns.

-Poison Breath: (A) This troop has 50% chance to inflict Poisoning with base attacks.

-Flight: (A)

-Bone: (A) Arrow attacks do only 30% of their damage to this troop. Additionally, this troop is immune to Bleeding.

-Abominable Anatomy: (A) This troop releases Necro Energy in a non-standard way. Additionally, this troop has 10% Physical resistance.

-Level 5 – Cost 3200 – Lea. 1300 – Att. 53 – Def. 53 – Ini. 6 – Speed 7 – Health 790 – Damage 50-80 Poison