Spire
Terrain: Dirt
Aligned: Good
Flavor Texts
Myrmidon Worker – Myrmidon Vassal (Anthill) – None + Connection
“Myrmidons were an isolative lot; so isolative in fact, it took them the literal destruction of the world to leave their homeland. All the underground kingdoms were smashed down by earthquakes or covered in lava. Mere minutes passed. When they finally reached out, they saw the surface wasn’t much different, and those who survived did so by jumping into scattered portals. Yet the broken myrmidons will move on: Workers and vassals will build up from square one. The vassals possess a telepathic link that aids them at coordination and increases their Speed by 1, which is severed only if their number has been halved.”
- They will be wielding warhammers for battle, fitting their worker theme.
Rookman – Ravenman (Standing Stones) – Flying + Flying
“In search of allies, elven spellcasters of Phynaxia turned to summoning. Picking up traditions that only a few in Enroth continue to practice, they built standing stones; places to medicate and to scry. They reached out to many a denizen of the Elemental Planes. They were rejected. However, the largely-forgotten customs did not disappoint, pointing to a largely-forgotten people as the answer: Rookmen and Ravenmen. While possessing just enough intelligent to use tools, they are uniquely capable of understanding other species. They were more than willing to lend their wings to the Recovered Empire.”
Herbalist – Adeptist (Apothecary) – Self Cure + Self Cure, Absorption
“Herbalists once belonged to the military of Erathia; centralized in the Contested Lands to fight off the consequences of diseases, disasters and disturbingly frequent wars. Their numbers steadily grew. But when the Recovered Empire’s declaration arrived, neither the trainees nor their Adeptist brethren hesitated at choosing sides. Some of their potions are used as weapons. Some of their potions are used for applying Cure each round. And some of their potions (which require Adeptists’ level of knowledge to be brewed) are used to copy level 1 and 2 boons the targeted enemy enjoys, with a Power of 3.”
Shieldmaiden – Shieldwarden (Foundry) – Shield Walling + Shield Walling
“Shieldmaidens were elves of AvLee who wanted to differentiate themselves from their former home. They abandoned all lightweight fighting tactics and created a new caste of warriors. These heavily armed units, commonly referred to as the Maidens, use their shields to form massive walls while they charge. Contrary to what might seem intuitive, they benefit greatly from mobility; with Defense increasing by 1 for each tile they traverse. Their armors are fashioned by the Wardens in their private foundries.”
- They will be wearing a bronze-ish armor to differentiate them from classic elves.
Kyorinrin – Kyorinrin Elite (Kyorinrin Archives) – Flying, Unliving + Flying, Unliving, Spellbound
“Kyorinrins are an invention of the Myrmidons. The underground kingdoms had their fair share of spell scrolls. If a scroll got copied too much or, on rare occasions, has been in circulation for so long that it lost some of its potency; it was collected. These collections were given the form of a Kyorinrin to be animated. Which, at the end of the process, took little effort. Initially surprised by the abundance of dysfunctional spell scrolls, Myrmidons have produced a lot of Kyorinrins since their arrival. They even developed an elite version, dealing %20 more damage to any enemy struck by a damaging spell in that round.”
Waspwort – Banewort (Waspwort Gardens) – Ranged (12), Toxic Needles + Ranged (24), Toxic Needles
“Waspworts, semi-intelligent carnivorous plants, were on the brink of extinction. Out of an entire species, only a hundred or so survived the Reckoning. However, thanks to their vegetative structure, herbalists managed to take care of them. Now their gardens are swelling once more and they are ready to fight for the Recovered Empire. To this end, they make use of their needles; fabricated by the waspworts and dipped in corrosive toxins. These toxins deliver 4x their number in follow-up damage. A spike in corrosiveness allows baneworts to deliver 6x their number in follow-up damage instead.”
Mantis – Mystic Mantis (Mantis Nest) Flying, Ambush – Flying, Ambush, Aura of Luck
“Mantises are natural predators, specializing in ambushes. They are so effective at taking their targets by surprise that it doesn’t matter whether they are anticipated. Once they land a blow, they receive only %75 of the retaliation damage. If this specialization alone doesn’t cut it, mystic mantises evade the prying eyes of their hunters thanks to unprecedented feats of luck. Fighting side by side with other creatures forced them to learn how to share this gift: An aura envelops all their allies, increasing their luck by 1.”
Buildings
+Horde Building:
+Healers’ Hothouse: Produces first aid tents. Costs 500 gold and 5 ore.
+Shrine of Magic Awakening: The hero sacrifices 1 Power and gains 2 Knowledge. Optional. Costs 1000 gold, 2 [precious resource] and 2 [precious resource].
+Shipyard:
+ :
+Grail: The defending creatures increase their speed rating by 5.
+Mage Guild: Up to tier 5.
+Blacksmith: Sells ballistae.
+Resource Silo:
- The setting will be primarily made of brown, dark orange and green(?). The theme will be “sunrise”.
Lore