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Animals

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Creatures of the wild that have not been tamed by another race.

_Animals are indifferent to all races.

-Racial Ability (Sense of Community): If the troops’ numbers have not been halved, minimum damage is increased by 1.


Lake Dragonfly:

-Soaring: (A)

-Magic Protection: (A) This troop has %30 Magical resistance.

-Paralyzes: (A) Attacks have a 60/50/40/30/20% chance of taking away the target's entire supply of Action Points, against Level 1/2/3/4/5 creatures respectively.

-Level 1 – Cost 12 – Lea. 9 – Att. 3 – Def. 1 – Ini. 6 – Speed 4 – Health 7 – Damage 1-3 Poison

#Weakness has been removed. In turn, Paralyzes had it chances uplifted.

#2 to 2,5


Devilfish:

-Marine: (A) Morale is increased by 4 if the battlefield is located oversea.

-Fire Protection: (A) This troop has %20 Fire resistance.

-Night Vision: (A)

-Pack: (A) Each 30 units in this troop causes an increase in Attack, up to a maximum of +6. This bonus drops in relation to the percentage of units lost.

-Terrify: (A)

-Frightful Fish: (A) Attacked enemy troops have their Critical Chance increased by %40 for 4 rounds.

-Level 1 – Cost 20 – Lea. 12 – Att. 6 – Def. 4 – Ini. 7 – Speed 3 – Health 10 – Damage 1-3 Physical

#2 to 2,5


Venomous Spider:

-Poisonous: (A)

-Blood Thinner: (A) Every attack that inflicts Poisoning to an enemy additionally inflicts the effect of Thinned Blood, which reduces the target’s health when a kind of Poison-type damage is received. The damage of Poisoning itself isn’t affected. Units immune to Bleeding are immune to Thinned Blood as well.

-Poison Immunity: (A)

-Susceptible to Heat: (A) This troop has %10 Fire vulnerability.

-Level 1 – Cost 20 – Lea. 12 – Att. 5 – Def. 1 – Ini. 4 – Speed 3 – Health 12 – Damage 2-3 Poison

#2,5 to 3


Fire Dragonfly:

-Haste: (T) (R.1)

-Soaring: (A)

-Fire Protection: (A) This troop has %30 Fire resistance.

-Reignition: (A) Allies within 3 tiles deal 25% of the last Fire damage this troop caused in their next hit. Summons are not included in this effect.

#Specifiying the damage type so that items to fit the thematics, in case damage is increased in Physical or something similar thanks to an item?

-Susceptible to Cold: (A) This troop has %30 Ice vulnerability.

-Level 1 – Cost 18 – Lea. 13 – Att. 7 – Def. 1 – Ini. 5 – Speed 3 – Health 9 – Damage 2-3 Fire

#2,5 to 3


Cave Spider:

-Web: (T) (C.1)

-Underdweller: (A)

-Poison Protection: (A) This troop has %10 Poison resistance.

-Stone Skin: (A) This troop has %20 Physical resistance.

-Level 1 – Cost 24 – Lea. 14 – Att. 4 – Def. 4 – Ini. 2 – Speed 3 – Health 14 – Damage 2-4 Physical

#3 to 3,5


Snake:                          

-Lunge: (T) (R.1) Attacks a target across an empty tile. This attack Stuns it and deals 4-7 Physical damage.

-Reptile: (A)

-Poison Protection: (A) This troop has %50 Poison resistance.

-Level 1 – Cost 70 – Lea. 30 – Att. 14 – Def. 8 – Ini. 5 – Speed 2 – Health 30 – Damage 3-6 Physical

#4,5 to 5


Hyena:

-Preparation: (T) (R.1) This troop’s next strike is a Critical Hit. Does not end this troop’s turn.

-Beast: (A)

-Mimicing: (A) When striking at a target, this troop has 50% of the target’s Attack added to its own Attack, up to a maximum of +24.

-Night Vision: (A)

-Pack: (A) Each 30 units in this troop causes an increase in Attack, up to a maximum of +12. This bonus drops in relation to the percentage of units lost.

-Scavenger: (A)

-Level 2 – Cost 48 – Lea. 24 – Att. 12 – Def. 14 – Ini. 6 – Speed 3 – Health 18 – Damage 3-5 Physical

#3,5 to 4


Swamp Snake:

-Lunge: (T) (R.1)

-Reptile: (A)

-Poison Immunity: (A)

-Poisonous: (A)

-Blood Thinner: (A) Every attack that inflict Poisoning to an enemy additionally inflicts the effect of Thinned Blood, which reduces the target’s health when a kind of Poison-type damage is received. The damage of Poisoning itself isn’t affected. Units immune to Bleeding are immune to Thinned Blood as well.

-Level 2 – Cost 60 – Lea. 28 – Att. 12 – Def. 8 – Ini. 4 – Speed 2 – Health 28 – Damage 3-5 Poison

#2 to 2,5


Fire Spider:

-Web: (T) (C.2)

-Persistance of Mind: (A)

-Flaming: (A)

-Poison Protection: (A) This troop has %10 Poison resistance.

-Fire Protection: (A) This troop has %25 Fire resistance.

-Susceptible to Cold: (A) This troop has %20 Ice vulnerability.

-Level 2 – Cost 60 – Lea. 30 – Att. 12 – Def. 14 – Ini. 6 – Speed 3 – Health 30 – Damage 4-6 Fire

#4,5 to 5


Wolf:

-Howl: (T) (C.1) All living enemies of Level 1-2 are hit with Fear.

#No longer has a 50% chance of making them skip their turn.

-Beast: (A)

-Night Vision: (A)

-Pack: (A) Each 30 units in this troop causes an increase in Attack by 1, up to a maximum of +10. This bonus drops in relation to the percentage of units lost.

-Adherent to the Alpha: (A) If there is an allied White Wolf or Dire Wolf present, morale is increased by 3.

-Rabid: (A) Base attacks have a chance to inflict the effect of Frenzy for 1 turn, which causes the target to be hostile to all troops. Odds of inflicting Frenzy, at a base of 10%, depend on the Leadership of the target: Each excess of 10% Leadership increases them by a net 10%, up to a maximum of 60%. This effect ends after the first time the target attacks a troop.

-Level 2 – Cost 60 – Lea. 30 – Att. 10 – Def. 6 – Ini. 5 – Speed 3 – Health 24 – Damage 3-6 Physical

#4,5 to 5

#Lost the skip chance, gained Adherent to the Alpha and had Rabid tweaked.


Bear:

-Running: (T) (C.1)

-Reflex: (A) Retaliations Stun the attacker, if the attacker is below Level 4.

-Brutal: (A)

-Hibernation: (A)

-Beast: (A)

-Level 3 – Cos 140 – Lea. 60 – Att. 13 – Def. 15 – Ini. 2 – Speed 2 – Health 60 – Damage 7-9 Physical

#8,5 to 8,5 again.


Royal Snake:

-Lunge: (T) (R.1) Attacks a target across an empty tile. This attack inflict Poisoning to it and deals 8-13 Physical damage.

-Reptile: (A)

-No Retaliation: (A)

-Poison Immunity: (A)

-Poisonous: (A)

-Level 3 – Cost 230 – Lea. 64 – Att. 18 – Def. 18 – Ini. 6 – Speed 3 – Health 64 – Damage 6-11 Physical

#8,5 to 9


Ancient Bear:

-Running: (T) (C.1)

-Sharpened Reflex: (A) Retaliations Stun the attacker, if the attacker is below Level 5.

-Brutal: (A)

-Hibernation: (A)

-Beast: (A)

-Level 3 – Cost 240 – Lea. 80 – Att. 18 – Def. 20 – Ini. 3 – Speed 2 – Health 70 – Damage 9-12 Physical

#10,5 to 11.


Ice Spider:

-Web: (T) (C.1)

-Underdweller: (A)

-Ice Creation: (A)

-Spits Ice: (A) Effective range limit is 5.

-Level 3 – Cost 340 – Lea. 120 – Att. 18 – Def. 22 – Ini. 4 – Speed 3 – Health 60 – Damage 6-10 Ice

#8 to 8,5


Polar Bear:

-Running: (T) (C.1)

-Icy Grip: (T) (R.3)

-Spirit of the North: (T) (C.1) Allied beasts and vikings do 20% more damage in the form of Ice damage and have their Ice resistance increased by a net 20%, but suffer -1 Initiative. This effect lasts for 4 turns.

-Beast: (A)

-Freeze Immunity: (A)

-Hardened: (A)

-Reflex: (A) Retaliations Stun the attacker, if the attacker is below Level 4.

-Brutal: (A)

-Hibernation: (A)

-Level 4 – Cost 540 – Lea. 180 – Att. 22 – Def. 26 – Ini. 4 – Speed 2 – Health 130 – Damage 12-22 Physical

#17 to 17,5