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-First rank: '''Leadership is increased by 100.'''
-First rank: '''Leadership is increased by 100.'''


-Second rank: '''Leadership is increased by 150.''' Units worth approximately %'''1''' of your Leadership is recruited per victory.
-Second rank: '''Leadership is increased by 100.''' Units worth approximately '''2'''% of your Leadership is recruited per victory.


-Third rank: '''Leadership is increased by 200.''' Units worth approximately %'''2''' of your Leadership is recruited per victory.
-Third rank: '''Leadership is increased by 100.''' Units worth approximately '''3'''% of your Leadership is recruited per victory.
 
'''-Costs: 5 Spirit, 1 Magic / 16 Spirit, 2 Magic / 8 Spirit, 4 Magic'''


'''-Costs: 5 Spirit, 1 Magic / 9 Spirit, 1 Magic / 9 Spirit, 3 Magic'''




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-Third rank: +20% to Hero Experience. Additionally, Intellect is increased by 3.
-Third rank: +20% to Hero Experience. Additionally, Intellect is increased by 3.


'''-Costs: 1 Might, 11 Spirit, 1 Magic / 1 Might, 8 Spirit, 1 Magic / 1 Might, 8 Spirit, 1 Magic'''
'''-Costs: 1 Might, 11 Spirit, 1 Magic / 1 Might, 7 Spirit, 1 Magic / 1 Might, 7 Spirit, 1 Magic'''




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-Third rank: Before combat begins, the hero can rearrange their troops anywhere within up to 2 tiles of the default starting positions. '''Initiative is increased by 1 in the first round.'''
-Third rank: Before combat begins, the hero can rearrange their troops anywhere within up to 2 tiles of the default starting positions. '''Initiative is increased by 1 in the first round.'''


'''-Costs: 4 Might, 4 Spirit, 1 Magic / 7 Might, 7 Spirit, 3 Magic / 7 Might, 7 Spirit, 3 Magic'''
'''-Costs: 4 Might, 4 Spirit / 7 Might, 7 Spirit, 3 Magic / 7 Might, 7 Spirit, 3 Magic'''




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-Third rank: Your troops’ Critical Chance is increased by a net %7. The enemy troops’ Critical Chance is decreased by a net %7.
-Third rank: Your troops’ Critical Chance is increased by a net %7. The enemy troops’ Critical Chance is decreased by a net %7.


'''-Costs: 7 Spirit, 2 Magic / 7 Spirit, 3 Magic / 2 Might, 10 Spirit, 4 Magic'''
'''-Costs: 7 Spirit, 1 Magic / 8 Spirit, 2 Magic / 2 Might, 12 Spirit, 3 Magic'''




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'''-First rank: “Of the Light” troops gain +1 morale.'''
'''-First rank: “Of the Light” troops gain +1 morale.'''


'''-Second rank: “Of the Light” troops gain +2 morale and nonaligned troops +1 morale.'''
'''-Second rank: “Of the Light” troops gain +2 morale, and nonaligned troops gain +1 morale.'''


'''-Third rank: “Of the Light” troops gain +2 morale, nonaligned troops gain +2 morale, and “Of the Dark” troops gain +1 morale.'''
'''-Third rank: All troops gain +2 morale.'''


'''-Costs: 7 Spirit, 3 Magic / 14 Spirit, 3 Magic / 14 Spirit, 1 Magic'''
'''-Costs: 7 Spirit, 3 Magic / 14 Spirit, 3 Magic / 14 Spirit, 1 Magic'''
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-Third rank: Racial intolerance is decreased by '''4'''.
-Third rank: Racial intolerance is decreased by '''4'''.


'''-Costs: 10 Spirit / 10 Spirit / 16 Spirit'''    
'''-Costs: 15 Spirit / 5 Spirit / 10 Spirit'''    




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'''-First rank: You learn the spell “Illumination”; which brings back %25 of a troop, once a battle.'''  
'''-First rank: You learn the spell “Illumination”; which brings back %25 of a troop, once a battle.'''  


'''-Second rank: The spell “Illumination” brings back %40 of a troop, once a battle.'''  
'''-Second rank: The spell “Illumination” brings back %45 of a troop, once a battle.'''  


'''-Third rank: The spell “Illumination” brings back %55 of a troop, once a battle.'''  
'''-Third rank: The spell “Illumination” brings back %60 of a troop, once a battle.'''  


'''-Costs: 15 Spirit, 1 Magic / 9 Spirit, 1 Magic / 9 Spirit, 1 Magic'''
'''-Costs: 15 Spirit, 1 Magic / 12 Spirit, 1 Magic / 9 Spirit, 1 Magic'''


<nowiki>#</nowiki>Uses the Summoner icons.
<nowiki>#</nowiki>Uses the Summoner icons.
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-Total Might Rune: 58
-Total Might Rune: 58


-Total Spirit Rune: 407
-Total Spirit Rune: 409


-Total Magic Rune: 50
-Total Magic Rune: 48


-Total Costs: 515
-Total Costs: 515


<nowiki>#</nowiki>Dark Side total costs were 558 runes; from 61 Might runes, 449 Spirit runes and 48 Magic runes.
<nowiki>#</nowiki>Dark Side total costs were 558 runes; from 61 Might runes, 449 Spirit runes and 48 Magic runes.

Revision as of 07:46, 2 February 2026

Focuses on the quantity of your units and weakening the enemy.


1a.Power of Spirit: “A high level of spirit allows you to raise the Attack and Defense of your troops.”

-First rank: Attack and Defense is increased by 1.

-Second rank: Attack and Defense is increased by 2.

-Third rank: Attack and Defense is increased by 3.

-Costs: 1 Might, 4 Spirit / 2 Might, 7 Spirit / 3 Might, 9 Spirit

#The costs are related to a pattern: 4, 4+(4-1), 4+4-1+(4-2) for Spirit and Rankx1 for Might runes.


1b.Scouting: “This skill simplifies the process of spotting enemy formations and hidden treasures.”

-First rank: The hero can list the unit types in a wandering battlegroup, and estimate the level of threat they pose. +20% Gold is gained from sources outside battles.

-Second rank: The hero can list the unit types in a wandering or stationary battlegroup, and estimate the level of threat they pose. +40% Gold is gained from sources outside battles.

-Third rank: The hero can list the unit quantities of a wandering or stationary battlegroup, and estimate the level of threat they pose. +60% Gold is gained from sources outside battles.

-Costs: 6 Spirit / 7 Spirit / 8 Spirit


1c.Recruiter: “This skill allows the hero to gather more soldiers under his banner.”

-First rank: Leadership is increased by 100.

-Second rank: Leadership is increased by 100. Units worth approximately 2% of your Leadership is recruited per victory.

-Third rank: Leadership is increased by 100. Units worth approximately 3% of your Leadership is recruited per victory.

-Costs: 5 Spirit, 1 Magic / 16 Spirit, 2 Magic / 8 Spirit, 4 Magic


2a.Diversions: “Sabotage operations can incapacitate enemy troops.”

-First rank: Each enemy troop has a 10% chance to miss its first turn. Additionally, 1 Trap is placed for the hero before the battle begins.

-Second rank: Each enemy troop has a 20% chance to miss its first turn. Additionally, 2 Traps are placed for the hero before the battle begins.

-Third rank: Each enemy troop has a 30% chance to miss its first turn. Additionally, 3 Traps are placed for the hero before the battle begins.

-Costs: 6 Spirit, 1 Magic / 7 Spirit, 2 Magic / 8 Spirit, 3 Magic


2b.Learning: “A passion for knowledge allows the hero to learn faster and receive more experience in battle.”

-First rank: +10% to Hero Experience. Additionally, Intellect is increased by 1.

-Second rank: +15% to Hero Experience. Additionally, Intellect is increased by 2.

-Third rank: +20% to Hero Experience. Additionally, Intellect is increased by 3.

-Costs: 1 Might, 11 Spirit, 1 Magic / 1 Might, 7 Spirit, 1 Magic / 1 Might, 7 Spirit, 1 Magic


2c.Diplomacy: “If the enemy and the hero are commanding the same kind of forces, the hero can lure some of the enemy's troops to his side; ‘Of the Dark’ troops may be converted. If that fails, the hero convinces part of the enemy's army to desert.”

-First rank: If a hostile battlegroup contains units identical to the hero’s current army, or “Of the Dark” counterparts to the hero’s “Of the Light” units, up to 3% of the matching enemies may join the hero’s troops. This cannot take the hero over his Leadership. For units that cannot be persuaded in this way, 4% of the troop deserts; without any penalty to Hero Experience or Gold.

-Second rank: If a hostile battlegroup contains units identical to the hero’s current army, or “Of the Dark” counterparts to the hero’s “Of the Light” units, up to 6% of the matching enemies may join the hero’s troops. This cannot take the hero over his Leadership. For units that cannot be persuaded in this way, 8% of the troop deserts; without any penalty to Hero Experience or Gold.

-Third rank: If a hostile battlegroup contains units identical to the hero’s current army, or “Of the Dark” counterparts to the hero’s “Of the Light” units, up to 10% of the matching enemies may join the hero’s troops. This cannot take the hero over his Leadership. For units that cannot be persuaded in this way, 12% of the troop deserts; without any penalty to Hero Experience or Gold.

-Costs: 2 Might, 9 Spirit / 2 Might, 8 Spirit / 2 Might, 7 Spirit

#Changed the wording of “will join” to “may join” because of the Tainted Rage / Pristine situation.


3a.Tactics: “Basic knowledge of Tactics allows the hero to prepare opening maneuvers and change the positions of troops on the battleground before combat.”

-First rank: Before combat begins, the hero can rearrange their troops anywhere within the default starting positions. Initiative is increased by 1 in the first round.

-Second rank: Before combat begins, the hero can rearrange their troops anywhere within up to 1 tile of the default starting positions. Initiative is increased by 1 in the first round.

-Third rank: Before combat begins, the hero can rearrange their troops anywhere within up to 2 tiles of the default starting positions. Initiative is increased by 1 in the first round.

-Costs: 4 Might, 4 Spirit / 7 Might, 7 Spirit, 3 Magic / 7 Might, 7 Spirit, 3 Magic


3b.Sense Weakness: “An aptitude for finding vulnerabilities makes it more likely to perform critical hits – and less likely to incur them.”

-First rank: Your troops’ Critical Chance is increased by a net %2. The enemy troops’ Critical Chance is decreased by a net %2.

-Second rank: Your troops’ Critical Chance is increased by a net %4. The enemy troops’ Critical Chance is decreased by a net %4.

-Third rank: Your troops’ Critical Chance is increased by a net %7. The enemy troops’ Critical Chance is decreased by a net %7.

-Costs: 7 Spirit, 1 Magic / 8 Spirit, 2 Magic / 2 Might, 12 Spirit, 3 Magic


3c.Oratory: “Faith in their commander raises the morale of your soldiers!”

-First rank: “Of the Light” troops gain +1 morale.

-Second rank: “Of the Light” troops gain +2 morale, and nonaligned troops gain +1 morale.

-Third rank: All troops gain +2 morale.

-Costs: 7 Spirit, 3 Magic / 14 Spirit, 3 Magic / 14 Spirit, 1 Magic


4a.Voice of the Beasts: “You command not through talking, but through instinct.”

-First rank: Animals can perform an extra retaliation.

-Second rank: Animals and lizardmen can perform an extra retaliation.

-Third rank: Animals and lizardmen can perform an extra retaliation, dragons can perform two extra retaliations.

-Costs: 8 Spirit, 1 Might / 9 Spirit, 2 Might / 10 Spirit, 3 Might

#Uses the Voice of the Dragon icons.


4b.Judgment: “The zealot’s judgment is final: Those who defy the Light must be crushed.”

-Superskill: Your troops do %10 more damage to enemies with higher Levels. Additionally, every two ranks of Spirit skills (starting from the 10th) lower the Leadership requirements for all units by 1%. Voice of the Beasts and Persuasion are excluded for this effect.

-Costs: 10 Might, 30 Spirit, 10 Magic

#Uses the Legend’s first Trade icon, with the gold painted over.

#All such superskills requires 9 ranks to be activated at minimum, with them being the 10th.


4c.Persuasion: “Reduces the morale penalty of intolerant troops.”

-First rank: Racial intolerance is decreased by 1.

-Second rank: Racial intolerance is decreased by 2.

-Third rank: Racial intolerance is decreased by 4.

-Costs: 15 Spirit / 5 Spirit / 10 Spirit 


5a.Glory: “Your reputation starts to precede you, increasing your Leadership.”

-First rank: Leadership is increased by %3.

-Second rank: Leadership is increased by %6.

-Third rank: Leadership is increased by %9.

-Costs: 6 Spirit / 13 Spirit / 19 Spirit

#The costs from DS have been changed according to a pattern: +1xRank for Spirit, with the Magic costs converted into Spirit.


5b.Auspices: “The holiest of magics is reserved for those defending the most righteous of paths.”

-First rank: You learn the spell “Illumination”; which brings back %25 of a troop, once a battle.

-Second rank: The spell “Illumination” brings back %45 of a troop, once a battle.

-Third rank: The spell “Illumination” brings back %60 of a troop, once a battle.

-Costs: 15 Spirit, 1 Magic / 12 Spirit, 1 Magic / 9 Spirit, 1 Magic

#Uses the Summoner icons.

#Illumination should be automatically in the spell rank? Otherwise each rank should increase scroll capacity by 1?


5c.Wrathful Presence: “Troops are able to take advantage of the fear you evoke within your foes.”

-First rank: Critical Hits from an ally do a net %20 more damage.

-Second rank: Critical Hits from an ally do a net %40 more damage.

-Third rank: Critical Hits from an ally do a net %75 more damage.

-Costs: 2 Might, 8 Spirit / 2 Might, 8 Spirit / 3 Might, 14 Spirit

#Uses the Holy Anger icons.


-Total Might Rune: 58

-Total Spirit Rune: 409

-Total Magic Rune: 48

-Total Costs: 515

#Dark Side total costs were 558 runes; from 61 Might runes, 449 Spirit runes and 48 Magic runes.