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Created page with "Terrain: Dirt Aligned: Good Flavor Texts Myrmidon Worker – Myrmidon Vassal (Anthill) – None + Connection “Myrmidons were an isolative lot; so isolative in fact, it took them the literal destruction of the world to leave their homeland. All the underground kingdoms were smashed down by earthquakes or covered in lava. Mere minutes passed. When they finally reached out, they saw the surface wasn’t much different, and those who survived did so by jumping into sc..."
 
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Terrain: Dirt
Terrain: Subterranean


Aligned: Good
Aligned: Neutral




Flavor Texts


Myrmidon Worker – Myrmidon Vassal (Anthill) – None + Connection
'''Flavor Texts'''


“Myrmidons were an isolative lot; so isolative in fact, it took them the literal destruction of the world to leave their homeland. All the underground kingdoms were smashed down by earthquakes or covered in lava. Mere minutes passed. When they finally reached out, they saw the surface wasn’t much different, and those who survived did so by jumping into scattered portals. Yet the broken myrmidons will move on: Workers and vassals will build up from square one. The vassals possess a telepathic link that aids them at coordination and increases their Speed by 1, which is severed only if their number has been halved.”
Blackguard – Evoker


#They will be wielding warhammers for battle, fitting their worker theme.
The Blackguard’s starting skillset will be 1 attack, 2 defense, 1 power and 2 knowledge. Their flavor text will be: “All Blackguards have some familiarity with magic, and their knowledge of the arcane rivals that of spellcasters in-training.” Additionally, the Blackguards will have a spell book on the get-go.


Rookman Ravenman (Standing Stones) – Flying + Flying
Slime Spawn Slime Shoal (Cistern) – Immune to Mind Spells + Immune to Mind Spells


“In search of allies, elven spellcasters of Phynaxia turned to summoning. Picking up traditions that only a few in Enroth continue to practice, they built standing stones; places to medicate and to scry. They reached out to many a denizen of the Elemental Planes. They were rejected. However, the largely-forgotten customs did not disappoint, pointing to a largely-forgotten people as the answer: Rookmen and Ravenmen. While possessing just enough intelligent to use tools, they are uniquely capable of understanding other species. They were more than willing to lend their wings to the Recovered Empire.”
''“Slime spawns are masses of slithering, noxious ooze. The creep clusters where they are bred must be attached to lakes of acid, a danger exclusive to the Netherworld. Or rather, it was. When a need for foot soldiers rose within the armies of Purgatorio, the slime spawns were brought forward: They are immune to mind spells, yet easy to command. Containment cisterns were built in order to recruit them as efficiently as possible. During the building process, it was discovered that certain types of ooze complemented each other’s abilities; which led to the production of slime shoals.”''


Herbalist – Adeptist (Apothecary) – Self Cure + Self Cure, Absorption
<nowiki>#</nowiki>The lakes of acid were inspired by the Old Wounds scenario.


“Herbalists once belonged to the military of Erathia; centralized in the Contested Lands to fight off the consequences of diseases, disasters and disturbingly frequent wars. Their numbers steadily grew. But when the Recovered Empire’s declaration arrived, neither the trainees nor their Adeptist brethren hesitated at choosing sides. Some of their potions are used as weapons. Some of their potions are used for applying Cure each round. And some of their potions (which require Adeptists’ level of knowledge to be brewed) are used to copy level 1 and 2 boons the targeted enemy enjoys, with a Power of 3.”
Succubus – Succubus Temptress (Chamber of Lust) – None + Seduction


Shieldmaiden – Shieldwarden (Foundry) – Shield Walling + Shield Walling
''“Succubi are the embodiments of lust. Bloodlust, above all else; or whatever substitutes for the creature they are attacking. Even though they are taught how to restrain themselves, the passion makes each and every one of their strikes count. Temptresses share their bloodlust with their enemies, seducing them with each successful hit. Seduced targets get none of the best and all of the worst: They neither get a fixed damage pattern nor any kind of control. As a result of the latter situation, they practically lose %10 of their health. The effect washes off immediately after.”    ''


“Shieldmaidens were elves of AvLee who wanted to differentiate themselves from their former home. They abandoned all lightweight fighting tactics and created a new caste of warriors. These heavily armed units, commonly referred to as the Maidens, use their shields to form massive walls while they charge. Contrary to what might seem intuitive, they benefit greatly from mobility; with Defense increasing by 1 for each tile they traverse. Their armors are fashioned by the Wardens in their private foundries.”
<nowiki>#</nowiki>Maybe they will use a quarterstaff for a weapon?


#They will be wearing a bronze-ish armor to differentiate them from classic elves.
Brute – Executioner (Chamber of Gluttony) – Flying + Flying, Execution


Kyorinrin – Kyorinrin Elite (Kyorinrin Archives) – Flying, Unliving + Flying, Unliving, Spellbound
''"Brutes are the embodiments of gluttony. These pig-like, flying monstrosities devour everything on their path and are barely distinguishable from animals; hence their title. But some are able to suppress their hunger and instead sharpen their skills. They are promoted to the rank of executioners, coldblooded murderers known through all Netherworld. Once an executioner kills a targeted troop, allies have their morale increased by 2, up to a maximum of +2. This increase lasts for three rounds, with each execution renewing its duration.”  ''


“Kyorinrins are an invention of the Myrmidons. The underground kingdoms had their fair share of spell scrolls. If a scroll got copied too much or, on rare occasions, has been in circulation for so long that it lost some of its potency; it was collected. These collections were given the form of a Kyorinrin to be animated. Which, at the end of the process, took little effort. Initially surprised by the abundance of dysfunctional spell scrolls, Myrmidons have produced a lot of Kyorinrins since their arrival. They even developed an elite version, dealing %20 more damage to any enemy struck by a damaging spell in that round.”
Rakshasa – Rakshasa Veteran (Chamber of Sloth) – Ranged (12), Slow Caster + Ranged (24), Slow Caster


Waspwort – Banewort (Waspwort Gardens) – Ranged (12), Toxic Needles + Ranged (24), Toxic Needles
''“Rakshasas are the embodiments of sloth. They can cast an advanced Slow spell on any target, any time they choose. However, since the process tires them more than fighting, they flat out refuse to do so if a troop is already under its effect. They listen to their sense of comfort much more readily than their sense of danger. Thankfully, they are not lacking in combat capabilities. In this regard, veterans actually don’t present much to be gained; but their inclusive field experience leads them to act a lot faster.”''


“Waspworts, semi-intelligent carnivorous plants, were on the brink of extinction. Out of an entire species, only a hundred or so survived the Reckoning. However, thanks to their vegetative structure, herbalists managed to take care of them. Now their gardens are swelling once more and they are ready to fight for the Recovered Empire. To this end, they make use of their needles; fabricated by the waspworts and dipped in corrosive toxins. These toxins deliver 4x their number in follow-up damage. A spike in corrosiveness allows baneworts to deliver 6x their number in follow-up damage instead.”
Salamander – Radiant Salamander (Chamber of Wrath) – Combustion + Selective Combustion


Mantis – Mystic Mantis (Mantis Nest) Flying, Ambush – Flying, Ambush, Aura of Luck
''“Salamanders are the embodiments of wrath. Nothing delights them more than simply unleashing themselves. Wielding darkfire like the closely related traitors, gogs and magogs, they can summon a fireball above all immunities. Unlike the cowardly pyromaniacs however, they use it in melee range; with those beside the targeted enemy taking 50% damage. Radiant Salamanders have so much darkfire stored up, it starts to reach out, giving them a flaming look. They don’t let it burn their predetermined allies.”''


“Mantises are natural predators, specializing in ambushes. They are so effective at taking their targets by surprise that it doesn’t matter whether they are anticipated. Once they land a blow, they receive only %75 of the retaliation damage. If this specialization alone doesn’t cut it, mystic mantises evade the prying eyes of their hunters thanks to unprecedented feats of luck. Fighting side by side with other creatures forced them to learn how to share this gift: An aura envelops all their allies, increasing their luck by 1.”
<nowiki>#</nowiki>Might and Magic VIII’de geçen fire newtlerin geliştirilmiş versiyonlarıyla bir alakaları olmadığı açıklanmalı. Belki uzaktan bir kuzenleri olabilirler.  


Crocotta – Leucrocotta (Chamber of Envy) Leveler + Leveler


Buildings
''“Crocottas are the embodiments of envy. Once they lay eyes on a creature, they feel an overwhelming desire to destroy all of its positive aspects. Though, one such aspect is more of a target than the rest, reinforced by the inherent fragility of crocottas: Might. The strength and self-confidence others possess must be abolished at once. To this end, they temporarily enhance their own might; gaining higher Attack values with degrees varying in accordance to their enemies. Leucrocottas, who one could expect to be less aggressive thanks to their relative increase in power, have an even greater desire for destruction.”''


+Horde Building:
Erinyes – Erinyes Avenger (Chamber of Pride) Flying, Regeneration + Flying, Regeneration, Scourge


+Healers’ Hothouse: Produces first aid tents. Costs 500 gold and 5 ore.
''“Erinyes are the embodiments of pride. Even in the thick of the battle, they savor some of their energy to regenerate. This hubris is not entirely misplaced however, as Erinyes alone enforce the Laws of the Bottom; the code all chthonics are obliged to follow. Without them acting as the agents of authority, it is feared that another civil war would commence. And Netherworld might not persevere this time around. Avengers, acting as the agents of annihilation, take things to a new extreme and reject appearing weak before others. They subsequently scourge everyone at retaliations and hit back with maximum damage.”  ''


+Shrine of Magic Awakening: The hero sacrifices 1 Power and gains 2 Knowledge. Optional. Costs 1000 gold, 2 [precious resource] and 2 [precious resource].


+Shipyard:
'''Buildings'''


+ :
Horde Building:  


+Grail: The defending creatures increase their speed rating by 5.
Horde Building:  


+Mage Guild: Up to tier 5.
Waterfall of Lethe: The hero sacrifices 1 Knowledge and gains 2 Power. Optional.


+Blacksmith: Sells ballistae.
<nowiki>:</nowiki> Increases the amount of spellpoints the visiting heroes regenerate by 4 for the week. Optionally, visiting heroes learn Shadow Magic.


+Resource Silo:
<nowiki>:</nowiki>


#The setting will be primarily made of brown, dark orange and green(?). The theme will be “sunrise”.
Grail: Decreases the sieging hero’s Spell Points by 75 and Power by 15, down to a minimum of 0 and 1 respectively.


<nowiki>#</nowiki>Used to increase the Spell Point generation of all heroes by 10.


Mage Guild: Up to tier 5.


Lore
Blacksmith: Sells ammo carts.
 
Resource Silo:
 
<nowiki>#</nowiki>The setting will be primarily made of grey, pink and black. The theme will be “ash-ridden” and/or “ruined”. Lava tubes and the color of the subterranean terrain could be an inspiration.
 
 
 
 
'''Lore'''
 
<nowiki>#</nowiki>The Laws of the Bottom will contain a reference to the Rule of the Mountain.
 
<nowiki>#</nowiki>They are not actual embodiments of whatever vice associated with them but their culture drives them to it, and they are keen to listen to their instincts?
 
<nowiki>#</nowiki>“Even though the Kreegans haven't lifted a finger to help us and the Avariceborn sold us out for gold, the capital crime falls to a different faction: Nighon. Only they harbor more of a reason for vengeance than the forever accursed Erathians. They will taste our blade.”

Revision as of 13:17, 9 January 2026

Terrain: Subterranean

Aligned: Neutral


Flavor Texts

Blackguard – Evoker

The Blackguard’s starting skillset will be 1 attack, 2 defense, 1 power and 2 knowledge. Their flavor text will be: “All Blackguards have some familiarity with magic, and their knowledge of the arcane rivals that of spellcasters in-training.” Additionally, the Blackguards will have a spell book on the get-go.

Slime Spawn – Slime Shoal (Cistern) – Immune to Mind Spells + Immune to Mind Spells

“Slime spawns are masses of slithering, noxious ooze. The creep clusters where they are bred must be attached to lakes of acid, a danger exclusive to the Netherworld. Or rather, it was. When a need for foot soldiers rose within the armies of Purgatorio, the slime spawns were brought forward: They are immune to mind spells, yet easy to command. Containment cisterns were built in order to recruit them as efficiently as possible. During the building process, it was discovered that certain types of ooze complemented each other’s abilities; which led to the production of slime shoals.”

#The lakes of acid were inspired by the Old Wounds scenario.

Succubus – Succubus Temptress (Chamber of Lust) – None + Seduction

“Succubi are the embodiments of lust. Bloodlust, above all else; or whatever substitutes for the creature they are attacking. Even though they are taught how to restrain themselves, the passion makes each and every one of their strikes count. Temptresses share their bloodlust with their enemies, seducing them with each successful hit. Seduced targets get none of the best and all of the worst: They neither get a fixed damage pattern nor any kind of control. As a result of the latter situation, they practically lose %10 of their health. The effect washes off immediately after.”    

#Maybe they will use a quarterstaff for a weapon?

Brute – Executioner (Chamber of Gluttony) – Flying + Flying, Execution

"Brutes are the embodiments of gluttony. These pig-like, flying monstrosities devour everything on their path and are barely distinguishable from animals; hence their title. But some are able to suppress their hunger and instead sharpen their skills. They are promoted to the rank of executioners, coldblooded murderers known through all Netherworld. Once an executioner kills a targeted troop, allies have their morale increased by 2, up to a maximum of +2. This increase lasts for three rounds, with each execution renewing its duration.”  

Rakshasa – Rakshasa Veteran (Chamber of Sloth) – Ranged (12), Slow Caster + Ranged (24), Slow Caster

“Rakshasas are the embodiments of sloth. They can cast an advanced Slow spell on any target, any time they choose. However, since the process tires them more than fighting, they flat out refuse to do so if a troop is already under its effect. They listen to their sense of comfort much more readily than their sense of danger. Thankfully, they are not lacking in combat capabilities. In this regard, veterans actually don’t present much to be gained; but their inclusive field experience leads them to act a lot faster.”

Salamander – Radiant Salamander (Chamber of Wrath) – Combustion + Selective Combustion

“Salamanders are the embodiments of wrath. Nothing delights them more than simply unleashing themselves. Wielding darkfire like the closely related traitors, gogs and magogs, they can summon a fireball above all immunities. Unlike the cowardly pyromaniacs however, they use it in melee range; with those beside the targeted enemy taking 50% damage. Radiant Salamanders have so much darkfire stored up, it starts to reach out, giving them a flaming look. They don’t let it burn their predetermined allies.”

#Might and Magic VIII’de geçen fire newtlerin geliştirilmiş versiyonlarıyla bir alakaları olmadığı açıklanmalı. Belki uzaktan bir kuzenleri olabilirler.

Crocotta – Leucrocotta (Chamber of Envy) Leveler + Leveler

“Crocottas are the embodiments of envy. Once they lay eyes on a creature, they feel an overwhelming desire to destroy all of its positive aspects. Though, one such aspect is more of a target than the rest, reinforced by the inherent fragility of crocottas: Might. The strength and self-confidence others possess must be abolished at once. To this end, they temporarily enhance their own might; gaining higher Attack values with degrees varying in accordance to their enemies. Leucrocottas, who one could expect to be less aggressive thanks to their relative increase in power, have an even greater desire for destruction.”

Erinyes – Erinyes Avenger (Chamber of Pride) Flying, Regeneration + Flying, Regeneration, Scourge

“Erinyes are the embodiments of pride. Even in the thick of the battle, they savor some of their energy to regenerate. This hubris is not entirely misplaced however, as Erinyes alone enforce the Laws of the Bottom; the code all chthonics are obliged to follow. Without them acting as the agents of authority, it is feared that another civil war would commence. And Netherworld might not persevere this time around. Avengers, acting as the agents of annihilation, take things to a new extreme and reject appearing weak before others. They subsequently scourge everyone at retaliations and hit back with maximum damage.”  


Buildings

Horde Building:

Horde Building:

Waterfall of Lethe: The hero sacrifices 1 Knowledge and gains 2 Power. Optional.

: Increases the amount of spellpoints the visiting heroes regenerate by 4 for the week. Optionally, visiting heroes learn Shadow Magic.

:

Grail: Decreases the sieging hero’s Spell Points by 75 and Power by 15, down to a minimum of 0 and 1 respectively.

#Used to increase the Spell Point generation of all heroes by 10.

Mage Guild: Up to tier 5.

Blacksmith: Sells ammo carts.

Resource Silo:

#The setting will be primarily made of grey, pink and black. The theme will be “ash-ridden” and/or “ruined”. Lava tubes and the color of the subterranean terrain could be an inspiration.



Lore

#The Laws of the Bottom will contain a reference to the Rule of the Mountain.

#They are not actual embodiments of whatever vice associated with them but their culture drives them to it, and they are keen to listen to their instincts?

#“Even though the Kreegans haven't lifted a finger to help us and the Avariceborn sold us out for gold, the capital crime falls to a different faction: Nighon. Only they harbor more of a reason for vengeance than the forever accursed Erathians. They will taste our blade.”