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'''Poleaxe Projection''':
'''Poleaxe Projection''':


Starting Statistics: Rage '''7''', Cooldown 2, Damage 150-170 Physical, Lethality '''5'''% Physical
Starting Statistics: Rage 7, Cooldown 2, Damage 150-170 Physical, Lethality 5% Physical


Upgrade A1: Damage 240-300, Lethality +1%, Rage +3
Upgrade A1: Damage 240-300, Lethality +1%; Rage +3


Upgrade A2: Damage 400-500, Lethality +1%, Rage +'''5'''
Upgrade A2: Damage 400-500, Lethality +1%; Rage +'''3''', Cooldown +1


Upgrade A3: Damage 700-900, Lethality +1%, Rage +'''5'''
Upgrade A3: Damage 700-900, Lethality +1%; Rage +4


Upgrade A4: Damage 1100-1400, Lethality +1%, Rage +'''5''', Cooldown +1
Upgrade A4: Damage 1100-1400, Lethality +1%; Rage +'''6'''


Upgrade A5: Damage 1700-2100, Lethality +1%, Rage +'''7'''
Upgrade A5: Damage 1700-2100, Lethality +1%; Rage +'''6'''


Upgrade B1: Lethality +10%, Rage +8
Upgrade B1: Lethality +5%, Rage +'''6'''


Upgrade B2: Lethality +10%, Rage +'''12''', Cooldown +1
Upgrade B2: Lethality +5%, Rage +'''6'''
 
Upgrade B3: Lethality +10%, Rage +'''12''', Cooldown +1


Upgrade C1: Rage -10, Cooldown -1
Upgrade C1: Rage -10, Cooldown -1
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Upgrade C2: Rage -10, Cooldown -1
Upgrade C2: Rage -10, Cooldown -1


Ultimate Statistics: Rage 32, Cooldown '''2''', Damage 1700-2100 Physical, Lethality 30% Physical  
Ultimate Statistics: Rage '''33''', Cooldown '''2''', Damage 1700-2100 Physical, Lethality 30% Physical  


<nowiki>#</nowiki>Magic Pole Axe and Orc Strike merged. Performed by a Dwarf.
<nowiki>#</nowiki>Magic Pole Axe and Orc Strike merged. Performed by a Dwarf.

Latest revision as of 13:58, 7 April 2026

The Broken Mask: Conduit for Rage, containing memories of the previous heroes of the Light. It was worn by the Spirit of Light during their travels with Bagyr. Outside combat, it can channel an overwhelming amount of Rage and transcribe a 'lesser' Wanderer Magic spell, with the hero's Rage filled to the brim as a side effect. This process can be performed once every 15/14/13/12 (in relation to the relevant award) battles.

During combat, it can initially only lash out with pure Rage. Gaining experience allows the Mask to remember the methods previous heroes of the Light used to fight. Not only do these memories offer a whole new array of Rage Skills, they can indirectly help with Unleashing as well.


Fervor:  An indestructible statue of the Spirit of Light is placed in an empty tile. Adjacent enemies can be filled with Fervor, which causes them to turn hostile to all troops. If they are of the Dark, they are additionally confused and suffer from -1 morale.

Starting Statistics: Rage 10, Cooldown 3, Duration 2, Level 1-2, Radius 2, Rigid Level Range

Upgrade A1: Duration +1; Rage +4

Upgrade A2: Duration +1; Rage +4

Upgrade B1: Radius +1; Rage +5

Upgrade B2: Radius +3; Rage +10

Upgrade C1: Level 1-3; Rage +5

Upgrade C2: The level range can be chosen; Rage +5, Cooldown +1

Upgrade C3: Level 1-4; Rage +5, Cooldown +1

Upgrade D1: Rage -7, Cooldown -1

Ultimate Statistics: Rage 41, Cooldown 4, Duration 4, Level 1-4, Radius 6, Alternatable Level Range

#Jealousy rethemed. Performed by a Paladin.

#Uses the icon implemented by the Revenge Talent.

#History: A paladin recognized how overwhelming religious dedication can be. Instead of letting it wreak havoc on his own people, he magically ripped it out and concentrated it on his enemies.

#Uses the human form of the Spirit of Light as the basis for the new statue. Just painted over and shrunk?

#Make it so that hovering over the icon of Fervor will show the attack range of the current target, like the Lord of the North’s strike zone?


Cleansing Fire:

Starting Statistics: Rage 11, Cooldown 3, Damage 10% Fire, Conversion 40%

Upgrade A1: Damage 15%; Rage +6, Cooldown +1

Upgrade A2: Damage 17%; Rage +3

Upgrade A3: Damage 20%; Rage +5

Upgrade A4: Damage 25%; Rage +7, Cooldown +1

Upgrade A5: Damage 27%; Rage +4

Upgrade A6: Damage 30%; Rage +6

Upgrade B1: Conversion 50%; Rage +3

Upgrade B1: Conversion 60%; Rage +3

Upgrade B2: Conversion 70%; Rage +3

Upgrade C1: Rage -10, Cooldown -1

Ultimate Statistics: Rage 41, Cooldown 4, Damage 30% Fire, Conversion 70%

#Flames of Passion rethemed. Performed by a Gorguana.

#History: Singlehandedly stopped the undead plague in the Well.


Ice Blades:

Starting Statistics: Rage 6, Cooldown 2, Health 150, Defense 10, Damage Reflection 10% Ice

Upgrade A1: Health 250; Rage +2

Upgrade A2: Health 500; Rage +3

Upgrade A3: Health 1000; Rage +5

Upgrade A4: Health 2500; Rage +7, Cooldown +1

Upgrade A5: Health 5000; Rage +7

Upgrade B1: Damage Reflection 20%; Rage +3 

Upgrade B2: Damage Reflection 30%; Rage +3

Upgrade B3: Damage Reflection 40%; Rage +1, Cooldown +1

Upgrade B4: Damage Reflection 50%; Rage +3

Upgrade C1: Cooldown -1, Rage -10

Ultimate Statistics: Rage 30, Cooldown 3, Health 5000, Defense 10, Damage Reflection 50% Ice

#Performed by a Snow Falcon.

#History: A snow falcon who delivered the Cure to the elves of Whitehill. Quite a recent event.


Black Hole:

Starting Statistics: Rage 20, Cooldown 4, 300-600 Astral Damage, Stun 33%, Fade 60%, Radius 2

Upgrade A1: Damage 600-900; Rage +5, Cooldown +1

Upgrade A2: Damage 900-1300, Stun 66%; Rage +10

Upgrade A3: Damage 1300-1700; Rage +5, Cooldown +1

Upgrade A4: Damage 1700-2800, Stun 100%; Rage +10

Upgrade B1: Radius 3; Rage +10, Cooldown +1

Upgrade B2: Radius 4; Rage +10, Cooldown +1

Upgrade C1: Fade 50%; Rage +8

Upgrade C2: Fade 40%; Rage +8

Upgrade D1: Rage -15, Cooldown -1

Upgrade D2: Rage -15, Cooldown -1

Ultimate Statistics: Rage 56, Cooldown 6, Damage 1700-2800 Astral, Stun %100, Fade %40, Radius 4

#Performed by an Assassin.


Unleash: Does Astral damage to all troops around a targeted open tile. Troops below Level 4 have a chance of being knocked back one tile. Can’t make a Critical Hit against allied troops.

Starting Statistics: Rage 5, Cooldown 1, Damage 70-80 Astral, Knockback chance 20%, Friendly Fire %100, Level 1-3

Upgrade A1: Damage 100-120 Astral, Knockback chance 30%, Friendly Fire 75%; Rage +1, Cooldown +1

Upgrade A2: Damage 160-240 Astral, Knockback chance 40%, Friendly Fire 40%; Rage +2, Cooldown +1

Upgrade A3: Damage 320-400 Astral, Knockback chance 60%, Friendly Fire 40%; Rage +3, Cooldown +1

Upgrade A4: Damage 640-720 Astral, Knockback chance 70%, Friendly Fire 0%; Rage +4, Cooldown +1

Upgrade A5: Damage 1000-1150 Astral, Knockback chance 90%, Friendly Fire 0%; Rage +5, Cooldown +1

Upgrade A6: Damage 1500-1700 Astral, Knockback chance 100%, Friendly Fire 0%; Rage +9

Upgrade B1: Rage -1, Cooldown -1

Upgrade B2: Rage -1, Cooldown -1

Upgrade B3: Rage -1, Cooldown -1

Upgrade C1: Troops below level 5 can be knocked back; Rage +5

Ultimate Statistics: Rage 31, Cooldown 3, Damage 1500-1700 Astral, Knockback chance 100%, Friendly Fire 0%, Level 1-4

#No backstory, pure Rage is unleashed.

#Uses a modified Bone Cage animation and the unused Rage skill icon?


Poleaxe Projection:

Starting Statistics: Rage 7, Cooldown 2, Damage 150-170 Physical, Lethality 5% Physical

Upgrade A1: Damage 240-300, Lethality +1%; Rage +3

Upgrade A2: Damage 400-500, Lethality +1%; Rage +3, Cooldown +1

Upgrade A3: Damage 700-900, Lethality +1%; Rage +4

Upgrade A4: Damage 1100-1400, Lethality +1%; Rage +6

Upgrade A5: Damage 1700-2100, Lethality +1%; Rage +6

Upgrade B1: Lethality +5%, Rage +6

Upgrade B2: Lethality +5%, Rage +6

Upgrade B3: Lethality +10%, Rage +12, Cooldown +1

Upgrade C1: Rage -10, Cooldown -1

Upgrade C2: Rage -10, Cooldown -1

Ultimate Statistics: Rage 33, Cooldown 2, Damage 1700-2100 Physical, Lethality 30% Physical

#Magic Pole Axe and Orc Strike merged. Performed by a Dwarf.

#History: King Harath “Peacemaker”. Convinced the Ancient Army of Light to not pursue genocide on the Dark races and started a period of neutrality for dwarves.

#Based on the first damage upgrade.


Arrows of Discord: A bolt of magic hits an enemy and a non-mechanical ally. The enemy suffers percentile Magical damage. The removed total of (base) Health is recreated and transferred to the ally. This transferred Health can revive or reanimate.

Starting Statistics: Rage 19, Cooldown 3, Magical Damage 4%, 3 Tile Range

Upgrade A1: Magical damage 5%; Rage +8

Upgrade A2: Magical damage 6%; Rage +7

Upgrade A3: Magical damage 8%; Rage +6, Cooldown +1

Upgrade A4: Magical damage 9%; Rage +6

Upgrade A5: Magical damage 10%; Rage +5

Upgrade B1: 6 Tile Range; Rage +12, Cooldown +1

Upgrade C1: Rage -10, Cooldown -1

Upgrade C2: Rage -10, Cooldown -1

Ultimate Statistics: Rage 44, Cooldown 3, Magical Damage 10%, 6 Tile Range

#Attack uses the Hilda’s Arrows animation. Performed by an Archmage.


Ravenous Shoal: Sends in a shoal of Scragg servants. More damage is dealt if a portion of the enemies caught have their Level higher than the rest.

Starting Statistics: Rage 15, Cooldown 4, Damage 150-185 Physical/Poison, Damage with Higher-Level 135%

Upgrade A1: Damage 285-355; Damage with Higher-Level 140%; Rage +9

Upgrade A2: Damage 485-605; Damage with Higher-Level 145%; Rage +9

Upgrade A3: Damage 750-935; Damage with Higher-Level 150%; Rage +5; Cooldown +1

Upgrade A4: Damage 1080-1345; Damage with Higher-Level 155%; Rage +9

Upgrade A5: Damage 1475-1835; Damage with Higher-Level 160%; Rage +9

Upgrade B1: Lanes +2, Each lane counts for Damage with Higher-Level on its own; Rage +10, Cooldown +1

Upgrade C1: Rage -10, Cooldown -1

Upgrade C2: Rage -15, Cooldown -1

Ultimate Statistics: Rage 39, Cooldown 4, Damage 1475-1835 Physical/Poison, Damage with Higher-Level 160%

#Evil Shoal and Necro Pack merged. Performed by a Highterant.

#History: Destroyed the latest vessel of the Spirit of Darkness.

#Based on the first damage upgrade.


Earth’s Embrace:

Starting Statistics: Rage 30, Cooldown 4, Damage 200-350 Physical, Shield Absorption 10%

Upgrade A1: Damage 350-500; Rage +5, Cooldown +1

Upgrade A2: Damage 500-650, Shield Absorption +5%; Rage +9

Upgrade A3: Damage 650-850; Rage +5, Cooldown +1

Upgrade A4: Damage 800-1050, Shield Absorption +5%; Rage +9

Upgrade A5: Damage 1000-1250; Rage +9

Upgrade B1: Shield Absorption +10%; Rage +9

Upgrade B2: Shield Absorption +10%; Rage +9

Upgrade B3: Shield Absorption +10%; Rage +9

Upgrade C1: Rage -10, Cooldown -1

Upgrade C2: Rage -10, Cooldown -1

Ultimate Statistics: Rage 74, Cooldown 4, Damage 1000-1250 Physical, Shield Absorption 50%

#Underground Blades and Orc Shield merged. Performed by an Ancient Ent.