Vikings: Difference between revisions
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-Keeper of Knowledge: (A) | -Keeper of Knowledge: (A) | ||
'''-Fire Protection: (A) This troop has 10% Fire resistance.''' | |||
'''-Hardened: (A)''' | '''-Hardened: (A)''' | ||
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<nowiki>#</nowiki>Hardened was specified because it wasn't present in DS. | <nowiki>#</nowiki>Hardened was specified because it wasn't present in DS. | ||
-Level 4 – Cost 1220 – Lea. 240 – Att. 20 – Def. | -Level 4 – Cost 1220 – Lea. 240 – Att. 20 – Def. 28 – Ini. 5 – Speed 2 – Health 160 – Damage 12-16 Magical | ||
<nowiki>#</nowiki>Soothsayers' loss of Elemental Shield is important for the story or mechanics? | <nowiki>#</nowiki>Soothsayers' loss of Elemental Shield is important for the story or mechanics? | ||
Revision as of 17:45, 6 November 2025
_Oathkeepers (-1), Elves (-1), Dwarves (-1), Lizardmen (-1), Orcs (-1), Demons (-1), Undead (-5), Oathbreakers (-1), Dark Elves (-1), Zwergs (-1)
Vikings loath the Undead, and are wary of everyone else.
-Racial Ability (Runic):
-Racial Ability (Hardened):
Slinger:
-Hail of Stones: (T) (R.2)
-Accurate: (A) If a ranged attack crits, it will additionally inflict Weakness.
#%20 chance has been changed to %100.
-No Melee Penalty: (A)
-Coordination: (A) For each ally adjacent to the targeted enemy, this troop increases its base damage by 1, up to a maximum of +2. Summons are not included in this effect.
-Shooter: (A)
-Level 1 – Cost 25 – Lea. 24 – Att. 4 – Def. 3 – Ini. 4 – Speed 2 – Health 12 – Damage 2-3 Physical
Skald:
-Paean: (T) (R.3) For 3 rounds, all applicable allies receive either the boon of Negation or Timelessness. A greater number of negative effects paves way for Negation, and a greater number of positive effects paves way for Timelessness. This troop ends its turn.
-Evil Taunt: (T) (R.3) All applicable enemies below Level 4 are subjected to a random hex; chosen from the pool of Slow, Helplessness and Pygmy. The hex acts as if cast by the hero at level 1. This troop ends its turn.
#Used to include Doom in its list.
-Armored: (A)
-Messenger of the Gods: (A)
-Pangs of Conscience (A): When this troop performs a base attack, it deals Magical damage to the target; driven from the target’s last strike. The Magical damage is equal to %50 of that strike, if the target’s Leadership is less than 75% of this troop’s Leadership. The Magical damage is equal to %25 of that strike, if the target’s Leadership isn’t less than 75% of this troop’s Leadership. At minimum, 1 damage per member of this troop will be dealt.
-Chants: (A) Allied vikings have their morale increased by 2.
-Escort to Valhalla: (A)
-Level 2 – Cost 50 – Lea. 35 – Att. 8 – Def. 8 – Ini. 5 – Speed 3 – Health 25 – Damage 3-4 Physical
Viking:
-Shield Bash: (T) (R.2)
-Berserk: (T) (C.1)
-Vengeful: (A)
-Momentum: (A) Each time this troop finishes off an enemy troop, this troop’s Critical Chance is increased by a net 20%. The bonus is removed when this troop performs a Critical Hit.
-Level 2 – Cost 75 – Lea. 45 – Att. 14 – Def. 12 – Ini. 5 – Speed 3 – Health 30 – Damage 3-6 Physical
Berserker:
-Dash: (T) (R.2)
-Berserk: (T) (C.1)
-Shock Shield: (A)
-Mad Fury: (A)
-Disregard for Pain: (A)
-Level 3 – Cost 130 – Lea. 60 – Att. 20 – Def. 14 – Ini. 6 – Speed 3 – Health 52 – Damage 4-7 Physical
Reaver:
-Tandem Throw: (T) (C.2)
-Circular Blow: (T) (R.2)
-No Melee Penalty: (A)
-Axe Thrower: (A)
-Nimble: (A) Retaliations cause only %65 of the final damage to this troop.
-Level 3 – Cost 360 – Lea. 120 – Att. 20 – Def. 16 – Ini. 5 – Speed 3 – Health 100 – Damage 4-7 Physical
Warrior Maiden:
-Spear of Wrath: (T) (R.3) Rage received from this is attack is increased by 400%. Damage is reduced by %30 when the target is not within 5 tiles.
-Call of Valhalla: (T) (R.4)
-Armored: (A)
-Gift of Odin: (A)
-Beautiful: (A)
-Magic Protection: (A) This troop has 20% Magical resistance.
-Bear Cavalry: (A) Allied Bears, Ancient Bears and Polar Bears have their morale increased by 4.
-Level 4 – Cost 1300 – Lea. 200 – Att. 29 – Def. 25 – Ini. 6 – Speed 5 – Health 150 – Damage 15-18 Physical
Soothsayer:
-Ice Storm: (T) (R.2)
-Loki’s Touch: (T) (R.3)
-Remedy Magic: (T) (C.1)
-Witching Staff: (A)
-Divine Hand: (A)
-Persistance of Mind: (A)
-Magic Protection: (A) This troop has 35% Magical resistance.
-Keeper of Knowledge: (A)
-Fire Protection: (A) This troop has 10% Fire resistance.
-Hardened: (A)
#Hardened was specified because it wasn't present in DS.
-Level 4 – Cost 1220 – Lea. 240 – Att. 20 – Def. 28 – Ini. 5 – Speed 2 – Health 160 – Damage 12-16 Magical
#Soothsayers' loss of Elemental Shield is important for the story or mechanics?
Mystic:
-Mind Games: (T) (R.3)
-Empathy: (T) (R.4)
-Magic Missile: (A)
-World of Spirits: (A)
-Magic Protection: (A) This troop has 35% Magical resistance.
-Persistence of Mind: (A)
-Trance: (A)
-Hardened: (A)
#Hardened was specified because it wasn't present in IaF.
-Level 4 – Cost 1600 – Lea. 300 – Att. 26 – Def. 28 – Ini. 5 – Speed 2 – Health 170 – Damage 14-18 Magical
Jarl:
-Sweeping Strike: (T) (R.2)
-Intimidation: (T) (C.1)
-Call to Battle: (T) (R.4) A targeted ally below Level 5, whose Leadership total is below 800 per member of this troop, is granted a second turn after all other turns are done with. If the ally is a viking, it also receives +8 Attack for 2 turns.
-Enchanted Armor: (A) This troop has 25% Physical and 10% Fire resistance. When attacked, it has a 20% chance to halve incoming damage.
-Elemental Axe: (A)
-Shoulder to Shoulder: (A)
-Level 4 – Cost 1470 – Lea. 320 – Att. 36 – Def. 36 – Ini. 4 – Speed 3 – Health 240 – Damage 20-30 Physical