Rage Skills: Difference between revisions
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Upgrade A4: Damage 800-1050, Shield 'leech' +5%; Rage +'''9''' | Upgrade A4: Damage 800-1050, Shield 'leech' +5%; Rage +'''9''' | ||
Upgrade A5: Damage 1000-1250; Rage + | Upgrade A5: Damage 1000-1250; Rage +'''9''' | ||
Upgrade B1: Shield 'leech' +10%; Rage +'''9''' | Upgrade B1: Shield 'leech' +10%; Rage +'''9''' | ||
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Upgrade C2: Rage -10, Cooldown -1 | Upgrade C2: Rage -10, Cooldown -1 | ||
Ultimate Statistics: Rage ''' | Ultimate Statistics: Rage '''74''', Cooldown '''4''', Damage 1000-1250 Physical, Shield 'leech' 50% | ||
<nowiki>#</nowiki>Underground Blades and Orc Shield merged. Performed by an Ancient Ent. | <nowiki>#</nowiki>Underground Blades and Orc Shield merged. Performed by an Ancient Ent. | ||
<nowiki>#</nowiki>What will be the shield icon? | <nowiki>#</nowiki>What will be the shield icon? | ||
Latest revision as of 16:22, 23 February 2026
The Broken Mask: Conduit for Rage, containing memories of the previous heroes of the Light. It was worn by the Spirit of Light during their travels with Bagyr. Outside combat, it can channel an overwhelming amount of Rage and transcribe a 'lesser' Wanderer Magic spell, with the hero's Rage filled to the brim as a side effect. This process can be performed once every 20/16/12 (in relation to the Might skill) battles.
During combat, it can initially only lash out with pure Rage. Gaining experience allows the Mask to remember the methods previous heroes of the Light used to fight. Not only do these memories offer a whole new array of Rage Skills, they can indirectly help with Unleashing as well.
-Arrows of Discord: A bolt of magic hits an enemy and a non-mechanical ally. The enemy suffers percentile Magical damage. The removed total of (base) Health is recreated and transferred to the ally. This transferred Health can revive or reanimate.
Starting Statistics: Rage 20, Cooldown 3, Magical Damage 3%, 3 Tile Range
Upgrade A1: Magical damage 4%; Rage +10
Upgrade A2: Magical damage 5%; Rage +9
Upgrade A3: Magical damage 7%; Rage +9, Cooldown +1
Upgrade A4: Magical damage 8%; Rage +8
Upgrade A5: Magical damage 9%; Rage +7
Upgrade B1: 6 Tile Range; Rage +12, Cooldown +1
Upgrade C1: Rage -10, Cooldown -1
Upgrade C2: Rage -10, Cooldown -1
Ultimate Statistics: Rage 55, Cooldown 3, Magical Damage 9%, 6 Tile Range
#Attack uses the Hilda’s Arrows animation. Performed by an Archmage.
Cleansing Fire:
Starting Statistics: Rage 11, Cooldown 3, Damage 10% Fire, Conversion 40%
Upgrade A1: Damage 15%; Rage +6, Cooldown +1
Upgrade A2: Damage 20%; Rage +6, Cooldown +1
Upgrade A3: Damage 25%; Rage +6, Cooldown +1
Upgrade A4: Damage 30%; Rage +12
Upgrade B1: Conversion 50%; Rage +9
Upgrade B2: Conversion 60%; Rage +9
Upgrade C1: Rage -10, Cooldown -1
Upgrade C2: Rage -10, Cooldown -1
Ultimate Statistics: Rage 39, Cooldown 4, Damage 30% Fire, Conversion 60%
#Flames of Passion rethemed. Performed by a Gorguana.
#History: Singlehandedly stopped the undead plague in the Well.
Ice Blades:
Starting Statistics: Rage 8, Cooldown 2, Health 250, Defense 10, Damage Reflection 10% Ice
Upgrade A1: Health 500; Rage +3
Upgrade A2: Health 1000; Rage +5
Upgrade A3: Health 2500; Rage +7, Cooldown +1
Upgrade A4: Health 5000; Rage +7
Upgrade B1: Damage Reflection 20%; Rage +2
Upgrade B2: Damage Reflection 30%; Rage +4
Upgrade B3: Damage Reflection 50%; Rage +4, Rest +1
Upgrade C1: Cooldown -1, Rage -10
Ultimate Statistics: Rage 30, Cooldown 3, Health 5000, Defense 10, Damage Reflection 50% Ice
#Performed by a Snow Falcon.
#Based on the first upgrade.
#History: A snow falcon who delivered the Cure to the elves of Whitehill. Quite a recent event.
Poleaxe Projection:
Starting Statistics: Rage 4, Cooldown 2, Damage 80-100 Physical, Lethality 4% Physical
Upgrade A1: Damage 150-170, Lethality +1%, Rage +3
Upgrade A2: Damage 240-300, Lethality +1%, Rage +3
Upgrade A3: Damage 400-500, Lethality +1%, Rage +5
Upgrade A4: Damage 700-900, Lethality +1%, Rage +5
Upgrade A5: Damage 1100-1400, Lethality +1%, Rage +5, Cooldown +1
Upgrade A6: Damage 1700-2100, Lethality +1%, Rage +7
Upgrade B1: Lethality +10%, Rage +8
Upgrade B2: Lethality +10%, Rage +12, Cooldown +1
Upgrade C1: Rage -10, Cooldown -1
Upgrade C2: Rage -10, Cooldown -1
Ultimate Statistics: Rage 32, Cooldown 2, Damage 1700-2100 Physical, Lethality 30% Physical
#Magic Pole Axe and Orc Strike merged. Performed by a Dwarf.
#History: King Harath “Peacemaker”. Convinced the Ancient Army of Light to not pursue genocide on the Dark races and started a period of neutrality for dwarves.
Unleash: Does Astral damage to all troops around a targeted open tile. Troops below Level 5 have a chance of being knocked back one tile. Can’t make a Critical Hit against allied troops.
Starting Statistics: Rage 6, Cooldown 2, Damage 70-80 Astral, Knockback chance 20%, Friendly Fire %100
Upgrade A1: Damage 100-120 Astral, Knockback chance 30%, Friendly Fire %100; Rage +3
Upgrade A2: Damage 160-240 Astral, Knockback chance 40%, Friendly Fire %50; Rage +2, Cooldown +1
Upgrade A3: Damage 320-400 Astral, Knockback chance 60%, Friendly Fire %50; Rage +4, Cooldown +1
Upgrade A4: Damage 640-720 Astral, Knockback chance 70%, Friendly Fire %0; Rage +6, Cooldown +1
Upgrade A5: Damage 1000-1150 Astral, Knockback chance 80%, Friendly Fire %0; Rage +11
Upgrade A6: Damage 1500-1700 Astral, Knockback chance 100%, Friendly Fire %0; Rage +10, Cooldown +1
Upgrade B1: Rage -10, Cooldown -1
Upgrade B2: Rage -10, Cooldown -1
Ultimate Statistics: Rage 22, Cooldown 3, Damage 1500-1700 Astral, Knockback chance 100%, Friendly Fire %0
#No backstory, pure Rage is unleashed.
#Uses a modified Bone Cage animation and the unused Rage skill icon?
Black Hole:
Starting Statistics: Rage 20, Cooldown 4, 300-600 Astral Damage, Stun 33%, Fade 60%, Radius 2
Upgrade A1: Damage 600-900; Rage +5, Cooldown +1
Upgrade A2: Damage 900-1300, Stun 66%; Rage +10
Upgrade A3: Damage 1300-1700; Rage +5, Cooldown +1
Upgrade A4: Damage 1700-2800, Stun 100%; Rage +10
Upgrade B1: Radius 3; Rage +10, Cooldown +1
Upgrade B2: Radius 4; Rage +10, Cooldown +1
Upgrade C1: Fade 50%; Rage +8
Upgrade C2: Fade 40%; Rage +8
Upgrade D1: Rage -15, Cooldown -1
Upgrade D2: Rage -15, Cooldown -1
Ultimate Statistics: Rage 56, Cooldown 6, Damage 1700-2800 Astral, Stun %100, Fade %40, Radius 4
#Performed by an Assassin.
#Fight the Dark with the Dark?
Fervor: An indestructible statue of the Spirit of Light is placed in an empty tile. Adjacent enemies can be filled with Fervor, which causes them to turn hostile to all troops. If they are of the Dark, they are additionally confused and suffer from -1 morale. An enemy over a certain multitude of the hero’s Leadership can’t be targeted.
Starting Statistics: Rage 10, Cooldown 4, Duration 2, Level 1-2, “of the Dark” Morale -1, Leadership Capacity 150%, Attack Range 2
Upgrade A1: Duration +1; Rage +4
Upgrade A2: Leadership Capacity 200%; Rage +3
Upgrade A3: Duration +1; Rage +4
Upgrade A4: Leadership Capacity 300%; Rage +6
Upgrade B1: Attack Range +1; Rage +4
Upgrade B2: Attack Range +2; Rage +6
Upgrade C1: Level 1-3; Rage +6
Upgrade C2: Level 1-4; Rage +6
Upgrade D1: Rage -7
Upgrade D1: Rage -7
Ultimate Statistics: Rage 35, Cooldown 4, Duration 4, Level 1-4, “of the Dark” Morale -1, Leadership Capacity 300%, Attack Range 5
#Jealousy rethemed. Performed by a Paladin.
#Uses the icon implemented by the Revenge Talent.
#History: A paladin recognized how overwhelming religious dedication can be. Instead of letting it wreak havoc on his own people, he magically ripped it out and concentrated it on his enemies.
Ravenous Shoal: Sends in a shoal of Scragg servants. The (central) lane deals more damage if a portion of the enemies caught have their Level higher then the rest.
Starting Statistics: Rage 10, Cooldown 3, Damage 80-100 Physical/Poison, Damage with Higher-Level %120, Central Lane Number 1, External Lane Number 0
Upgrade A1: Damage 150-185; Damage with Higher-Level %125; Rage +4, Cooldown +1
Upgrade A2: Damage 285-355; Damage with Higher-Level %130; Rage +8
Upgrade A3: Damage 485-605; Damage with Higher-Level %135; Rage +8
Upgrade A4: Damage 750-935; Damage with Higher-Level %140; Rage +4; Cooldown +1
Upgrade A5: Damage 1080-1345; Damage with Higher-Level %145; Rage +8
Upgrade A6: Damage 1475-1835; Damage with Higher-Level %150; Rage +8
Upgrade B1: Lanes +2; Rage +8
Upgrade B2: The previous external lanes are now central and count for Damage with Higher-Level, Lanes +2; Rage +16; Cooldown +1
Upgrade C1: Rage -10; Cooldown -1
Upgrade C2: Rage -15; Cooldown -1
Ultimate Statistics: Rage 49, Cooldown 4, Damage 80-100 Physical/Poison, Higher-Level Damage %150, Central Lane Number 3, External Lane Number 2
#Evil Shoal and Necro Pack merged. Performed by a Tirex.
#History: Destroyed the latest vessel of the Spirit of Darkness.
Earth’s Embrace:
Starting Statistics: Rage 30, Cooldown 4, Damage 200-350 Physical, Shield 'leech' 10%
Upgrade A1: Damage 350-500; Rage +5, Cooldown +1
Upgrade A2: Damage 500-650, Shield 'leech' +5%; Rage +9
Upgrade A3: Damage 650-850; Rage +5, Cooldown +1
Upgrade A4: Damage 800-1050, Shield 'leech' +5%; Rage +9
Upgrade A5: Damage 1000-1250; Rage +9
Upgrade B1: Shield 'leech' +10%; Rage +9
Upgrade B2: Shield 'leech' +10%; Rage +9
Upgrade B3: Shield 'leech' +10%; Rage +9
Upgrade C1: Rage -10, Cooldown -1
Upgrade C2: Rage -10, Cooldown -1
Ultimate Statistics: Rage 74, Cooldown 4, Damage 1000-1250 Physical, Shield 'leech' 50%
#Underground Blades and Orc Shield merged. Performed by an Ancient Ent.
#What will be the shield icon?