Elves: Difference between revisions
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Lake Fairy | Lake Fairy | ||
-Dispel: (T) (C.1) | -Dispel: (T) (C.1) Removes all effects and stasues from an arbitrary target. | ||
-Soaring: (A) | -Soaring: (A) | ||
-No Retaliation: (A) | -No Retaliation: (A) Targeted enemies don’t retaliate. | ||
-Oblivion: (A) | -Oblivion: (A) Base attacks have a 50% chance of restricting the target's access to Talents. | ||
-Magic '''Protection''': (A) This troop has %25 Magical resistance. | -Magic '''Protection''': (A) This troop has %25 Magical resistance. | ||
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-Soaring: (A) | -Soaring: (A) | ||
-No Retaliation: (A) | -No Retaliation: (A) Targeted enemies don’t retaliate. | ||
'''-Magic Protection: (A) This troop has 25% Magical resistance.''' | '''-Magic Protection: (A) This troop has 25% Magical resistance.''' | ||
| Line 49: | Line 49: | ||
Dryad | Dryad | ||
-Summon Thorns: (T) (R.2) | -Summon Thorns: (T) (R.2) Generates a Thorn Hunter or Thorn Warrior troop in an arbitrary adjacent tile, with a total Leadership of 8-10 per member of this troop. | ||
-Elven Song: (T) (C.1) | -Elven Song: (T) (C.1) Allied elves increase their Initiative by 3 for 5 turns. | ||
-Lullaby: (T) (R.3) | -Lullaby: (T) (R.3) All enemies below Level 4 that are not immune to Mind effects fall asleep for 1 turn. | ||
-Soaring: (A) | -Soaring: (A) | ||
-No Retaliation: (A) | -No Retaliation: (A) Targeted enemies don’t retaliate. | ||
-Beautiful: (A) | -Beautiful: (A) Male humanoids have a 30% chance to Miss when attacking this troop. | ||
-Charm: (A) | -Charm: (A) Base attacks have a 20% chance to temporarily convert enemy male humanoids into allies, if they're below Level 4 and their Leadership is not greater than this troop’s value. | ||
-'''Tree Fairy''': (A) | -'''Tree Fairy''': (A) Allied plants and Fauns increase their morale by '''2'''. | ||
'''-Battle Harmony: (A) This troop receives 50% of the target’s Initiative for 2 turns after performing a hit, up to +2.''' | '''-Battle Harmony: (A) This troop receives 50% of the target’s Initiative for 2 turns after performing a hit, up to +2.''' | ||
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-Forest Magic: (T) (C.2) Recovers 10 Health of an adjacent plant, with units revived. | -Forest Magic: (T) (C.2) Recovers 10 Health of an adjacent plant, with units revived. | ||
-Fatigue: (T) (R.3) | -Fatigue: (T) (R.3) '''An enemy below level 5 that has no APs remaining''' is put to Sleep for 2 turns. | ||
-Nightmare: (T) (R.1) A targeted enemy under the effect of Sleep takes '''7'''-12 Magic damage, and immediately awakens. | -Nightmare: (T) (R.1) A targeted enemy under the effect of Sleep takes '''7'''-12 Magic damage, and immediately awakens. | ||
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<nowiki>#</nowiki>Added the Ability to showcase the Fire vulnerability. | <nowiki>#</nowiki>Added the Ability to showcase the Fire vulnerability. | ||
-Spirit of the Wood: (A) Damage against enemy plants is doubled. '''Morale is increased by 2 in forest battlegrounds.''' | -Spirit of the Wood: (A) Damage against enemy plants is doubled. Allied plants have their Initiative increased by 2. '''Morale is increased by 2 in forest battlegrounds.''' | ||
'''-Battle Harmony: (A) This troop receives 25% of the target’s Defense for 2 turns after performing a hit, up to +12.''' | '''-Battle Harmony: (A) This troop receives 25% of the target’s Defense for 2 turns after performing a hit, up to +12.''' | ||
-Level 2 – Cost 80 – Lea. 60 – Att. 16 – Def. 16 – Ini. 3 – Speed 4 – Health '''35''' – Damage 3-5 Magical (Melee: '''2'''-'''4''' Physical) | -Level 2 – Cost 80 – Lea. 60 – Att. 16 – Def. 16 – Ini. 3 – Speed 4 – Health '''35''' – Damage 3-5 Magical (Melee: '''2'''-'''4''' Physical) | ||
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'''Elf''' | '''Elf''' | ||
'''-Double Shot: (T) (R.2)''' | '''-Double Shot: (T) (R.2) Deals 8-10 Physical damage to a target.''' | ||
-Ice Arrow: (T) (C.1) Performs a ranged attack, which does 3-4 Ice damage and Freezes the target. | -Ice Arrow: (T) (C.1) Performs a ranged attack, which does 3-4 Ice damage and Freezes the target. | ||
-Sniper: (A) | -Sniper: (A) There is no range limit. | ||
-'''Pristine''': (A) Hits performed against troops that are Frozen or under a Snow Storm '''increase Battle | -'''Pristine''': (A) Hits performed against troops that are Frozen and/or under a Snow Storm '''increase Battle Harmony’s percentage to 50%'''. '''Additionally, this troop has its base Ice resistance increased by a net %10.''' | ||
'''-Battle Harmony: (A) This troop receives 25% of the target’s Attack for 2 turns after performing a hit, up to +16.''' | '''-Battle Harmony: (A) This troop receives 25% of the target’s Attack for 2 turns after performing a hit, up to +16.''' | ||
-Level 3 – Cost | -Level 3 – Cost '''305''' – Lea. '''85''' – Att. 22 – Def. 16 – Ini. 5 – Speed 2 – Health 60 – Damage 4-5 Physical | ||
White Werewolf | White Werewolf | ||
-Transform: (T) (R.2) | -Transform: (T) (R.2) | ||
-'''Enshroud''': (T) (R.3) | -'''Enshroud''': (T) (R.3) An arbitrary ally below Level 4 is rendered invisible for 2 turns. | ||
-Blades: (A) | -Blades: (A) Base attacks inflict Bleeding. | ||
-Night Vision: (A) | -Night Vision: (A) Attack increases by 50% at night and/or in underground. | ||
'''-Tolerance: (A) This troop suffers no morale penalty from racial relations.''' | '''-Tolerance: (A) This troop suffers no morale penalty from racial relations.''' | ||
-Regeneration: (A) | -Regeneration: (A) HP is fully recovered at the beginning of this troop’s turn. | ||
-'''Pristine''': (A) No Retaliation attacks are performed against troops that are Frozen or under a Snow Storm. '''Additionally, this troop has its base Ice resistance increased by a net %10.''' | -'''Pristine''': (A) No Retaliation attacks are performed against troops that are Frozen and/or under a Snow Storm. '''Additionally, this troop has its base Ice resistance increased by a net %10.''' | ||
'''-Battle Harmony: (A) This troop receives 25% of the target’s resistances, up to a net +%10 for any damage type.''' | '''-Battle Harmony: (A) This troop receives 25% of the target’s resistances, up to a net +%10 for any damage type.''' | ||
| Line 142: | Line 141: | ||
White Wolf | White Wolf | ||
-Secret Paths: (T) (R.3) | -Secret Paths: (T) (R.3) This troop emerges in an arbitrary empty tile within 3 tiles, ignoring intervening obstacles. Does not end this troop’s turn. | ||
-Transform: (T) (R.2) | -Transform: (T) (R.2) | ||
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-Beast: (A) This troop has 10% Ice resistance and 10% Fire vulnerability. | -Beast: (A) This troop has 10% Ice resistance and 10% Fire vulnerability. | ||
-Night Vision: (A) | -Night Vision: (A) Attack increases by 50% at night and/or in underground. | ||
'''-Tolerance: (A) This troop suffers no morale penalty from racial relations.''' | '''-Tolerance: (A) This troop suffers no morale penalty from racial relations.''' | ||
-Ice Devil: (A) ''' | -Ice Devil: (A) '''This troop can retaliate two times.''' | ||
-'''Pristine''': (A) This troop saps life away at a rate of %50 when attacking enemies that are Frozen or under a Snow Storm. '''Additionally, this troop has its base Ice resistance increased by a net %10.''' | -'''Pristine''': (A) This troop saps life away at a rate of %50 when attacking enemies that are Frozen and/or under a Snow Storm. '''Additionally, this troop has its base Ice resistance increased by a net %10.''' | ||
<s>#The Cure has interacted with the lycanthropy disease. White wolves can’t transport it via their strikes anymore.</s> | |||
'''-Battle Harmony: (A) This troop receives 25% of the target’s resistances, up to a net +%10 for any damage type.''' | '''-Battle Harmony: (A) This troop receives 25% of the target’s resistances, up to a net +%10 for any damage type.''' | ||
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-Magic '''Protection''': (A) This troop has %25 Magical resistance. | -Magic '''Protection''': (A) This troop has %25 Magical resistance. | ||
-Horn of Light: (A) | -Horn of Light: (A) This troop deals an additional 3-6 Magical damage against those of the Dark. | ||
''' | -'''Pristine''': (A) Allied Lake Fairies, Snowflake Fairies and Dryads have their morale increased by '''4'''. '''Additionally, this troop has its base Ice resistance increased by a net %10.''' | ||
'''-Battle Harmony: (A) This troop receives 25% of the target’s Attack and Defense for 2 turns after performing a hit, up to +10.''' | '''-Battle Harmony: (A) This troop receives 25% of the target’s Attack and Defense for 2 turns after performing a hit, up to +10.''' | ||
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Ranger | Ranger | ||
-Poisoned Arrows: (T) (C.1) | -Poisoned Arrows: (T) (C.1) Deals 8-12 Physical damage to a target and inflicts Poisoning to it. | ||
-Arrow Shower: (T) (R.2) | -Arrow Shower: (T) (R.2) Deals 3-4 Physical damage to all enemies within an arbitrary 7-tile cluster. | ||
-Hunter: (A) | -Hunter: (A) Deals 50% more damage against animals and/or beasts. | ||
-Sniper: (A) | -Sniper: (A) There is no range limit. | ||
'''-Pristine: (A) | '''-Pristine: (A) This troop can perform its Talents even with an adjacent enemy.''' | ||
'''-Battle Harmony: (A) This troop receives 25% of the target’s minimum and maximum damage (as Physical) for 2 turns after performing a hit, up to +3.''' | '''-Battle Harmony: (A) This troop receives 25% of the target’s minimum and maximum damage (as Physical) for 2 turns after performing a hit, up to +3.''' | ||
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-Level 4 – Cost 700 – Lea. 150 – Att. 27 – Def. 28 – Ini. 6 – Speed 2 – Health 110 – Damage 8-12 Physical | -Level 4 – Cost 700 – Lea. 150 – Att. 27 – Def. 28 – Ini. 6 – Speed 2 – Health 110 – Damage 8-12 Physical | ||
| Line 207: | Line 207: | ||
-Hardening: (T) (C.2) A targeted Ice Spike is destroyed, recovering 20 Health of adjacent allied troops. Troops below Level 5 can have units revived by this effect, but the effectiveness is halved. | -Hardening: (T) (C.2) A targeted Ice Spike is destroyed, recovering 20 Health of adjacent allied troops. Troops below Level 5 can have units revived by this effect, but the effectiveness is halved. | ||
'''-Natural Healing: (T) (C.1) For 3 turns, three targeted allies recover 10% of their maximum Health at the beginning of their turn. | '''-Natural Healing: (T) (C.1) For 3 turns, three targeted allies recover 10% of their maximum Health at the beginning of their turn. The healing is increased by a net 1% for every 10 units in this troop, up to a maximum of 20%. Additionally, any affliction of Plague or Deteroation is removed. Cannot be cast on undead or troops immune to magic.''' | ||
<nowiki>#</nowiki>Natural Healing is now applicable to plants. | <nowiki>#</nowiki>Natural Healing is now applicable to plants. | ||
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-Magic '''Protection''': (A) This troop has %50 Magical resistance. | -Magic '''Protection''': (A) This troop has %50 Magical resistance. | ||
-'''Pristine''': (A) If it has been performed against troops that are Frozen or under a Snow Storm, ranged hits '''surround the target’s front''' with Ice Spikes. '''Additionally, this troop has its base Ice resistance increased by a net %10.''' | -Persistence of Mind: (A) This troop is immune to mental effects. | ||
-'''Pristine''': (A) If it has been performed against troops that are Frozen and/or under a Snow Storm, ranged hits '''surround the target’s front''' with Ice Spikes. '''Additionally, this troop has its base Ice resistance increased by a net %10.''' | |||
<nowiki>#</nowiki>50% chance to 100% | <nowiki>#</nowiki>50% chance to 100%. | ||
'''-Battle Harmony: (A) This troop receives 25% of the target’s minimum and maximum damage (as Magical) for 2 turns after performing a hit, up to +4.''' | '''-Battle Harmony: (A) This troop receives 25% of the target’s minimum and maximum damage (as Magical) for 2 turns after performing a hit, up to +4.''' | ||
-Level 4 – Cost | -Level 4 – Cost 1650 – Lea. 250 – Att. 26 – Def. 28 – Ini. 4 – Speed 2 – Health 170 – Damage 13-19 Magical | ||
<nowiki>#</nowiki>They will now have the default penalty of 50% for going past the range limit, instead of 40%. | <nowiki>#</nowiki>They will now have the default penalty of 50% for going past the range limit, instead of 40%. | ||
<nowiki>#</nowiki>Removed “For every Ice Spike on the battlefield, this troop has its Attack and Defense increased by 2, up to a limit of +30.” | <nowiki>#</nowiki>Removed “For every Ice Spike on the battlefield, this troop has its Attack and Defense increased by 2, up to a limit of +30.”. | ||
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Ent | Ent | ||
-Running: (T) (C.1) | -Running: (T) (C.1) This troop receives 2 APs. | ||
-Swarm: (T) (R.1) | -Swarm: (T) (R.1) Deals 12-15 Physical damage and 12-15 Poison damage to a target, with a range limit of 4. | ||
-Entangle: (A) Enemies hit in melee have a 50% chance to have their AP reduced to 1 for 2 turns. | -Entangle: (A) Enemies hit in melee have a 50% chance to have their AP reduced to 1 for 2 turns. | ||
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-Plant: (A) This troop has 50% Poison resistance and 100% Fire vulnerability. This troop is immune to mental effects. | -Plant: (A) This troop has 50% Poison resistance and 100% Fire vulnerability. This troop is immune to mental effects. | ||
-Wooden: (A) | -Wooden: (A) This troop has 10% Physical resistance. | ||
'''-Battle Harmony: (A) This troop receives 33% of the target’s Speed for 2 turns, up to +2.''' | '''-Battle Harmony: (A) This troop receives 33% of the target’s Speed for 2 turns, up to +2.''' | ||
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Ancient Ent | Ancient Ent | ||
-Running: (T) (C.1) | -Running: (T) (C.1) This troop receives 2 APs. | ||
-Swarm: (T) (C.1) | -Swarm: (T) (C.1) Deals 50-90 Physical damage and 50-90 Poison damage to a target, with a range limit of 4. | ||
-Summon Swarm: (T) (R.1) | -Summon Swarm: (T) (R.1) Allows this troop to use Swarm an additional time. | ||
-Entangle: (A) Enemies hit in melee have a 50% chance to have their AP reduced to 1 for 2 turns. | -Entangle: (A) Enemies hit in melee have a 50% chance to have their AP reduced to 1 for 2 turns. | ||
| Line 263: | Line 265: | ||
-Plant: (A) This troop has 50% Poison resistance and 100% Fire vulnerability. This troop is immune to mental effects. | -Plant: (A) This troop has 50% Poison resistance and 100% Fire vulnerability. This troop is immune to mental effects. | ||
-Wooden: (A) | -Wooden: (A) This troop has 10% Physical resistance. | ||
'''-Battle Harmony: (A) This troop receives 50% of the target’s Initiative for 2 turns after performing a hit, up to +3.''' | '''-Battle Harmony: (A) This troop receives 50% of the target’s Initiative for 2 turns after performing a hit, up to +3.''' | ||
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Snow Falcon | Snow Falcon | ||
-Cold Stream: (T) (R.2) | -Cold Stream: (T) (R.2) Deals 50-85 Ice damage to all troops in a straight line, with a 50% chance to inflict Freezing. All empty tiles in the line have an Ice Spike grow on them. | ||
-Ice Explosion: (T) (R.3) | -Ice Explosion: (T) (R.3) All Ice Spikes on the battlefield explode, dealing 40-55 Physical damage to enemies adjacent to them with a 30% chance to inflict Bleeding. | ||
-Flight: (A) | -Flight: (A) | ||
Latest revision as of 21:02, 15 February 2026
_Oathkeepers(-1), Dwarves (-2), Lizardmen (-1), Vikings (-1), Orcs (-5), Demons (-5), Undead (-5), Oathbreakers (-4), Dark Elves (-5)
Elves are wary of the rest of the Light and vikings, dislike dwarves, hate oathbreakers, and loath the rest of the Dark.
-Racial Ability (Battle Harmony):
-Racial Ability (Of the Light):
Lake Fairy
-Dispel: (T) (C.1) Removes all effects and stasues from an arbitrary target.
-Soaring: (A)
-No Retaliation: (A) Targeted enemies don’t retaliate.
-Oblivion: (A) Base attacks have a 50% chance of restricting the target's access to Talents.
-Magic Protection: (A) This troop has %25 Magical resistance.
-Battle Harmony: (A) This troop receives 25% of the target’s Attack for 2 turns after performing a hit, up to +12.
-Level 1 – Cost 16 – Lea. 7 – Att. 3 – Def. 3 – Ini. 7 – Speed 5 – Health 8 – Damage 1-2 Magical
Snowflake Fairy
-Soaring: (A)
-No Retaliation: (A) Targeted enemies don’t retaliate.
-Magic Protection: (A) This troop has 25% Magical resistance.
-Inspiration: (A) Allied male humoanids, if they are non-demonic and below level 4, have a 15% chance to receive an AP once they finish their turn with an attack.
-Refreshing Breeze: (A) Breaking an Ice Spike restores the current batch of APs.
-Pristine: (A) Enemies that were finished off by this troop have an Ice Spike grow over them. Additionally, this troop has its base Ice resistance increased by a net %10.
-Battle Harmony: (A) This troop receives 25% of the target’s Attack and Defense for 2 turns after performing a hit, up to +8.
-Level 1 – Cost 20 – Lea. 9 – Att. 4 – Def. 2 – Ini. 5 – Speed 4 – Health 9 – Damage 1-3 Ice
Dryad
-Summon Thorns: (T) (R.2) Generates a Thorn Hunter or Thorn Warrior troop in an arbitrary adjacent tile, with a total Leadership of 8-10 per member of this troop.
-Elven Song: (T) (C.1) Allied elves increase their Initiative by 3 for 5 turns.
-Lullaby: (T) (R.3) All enemies below Level 4 that are not immune to Mind effects fall asleep for 1 turn.
-Soaring: (A)
-No Retaliation: (A) Targeted enemies don’t retaliate.
-Beautiful: (A) Male humanoids have a 30% chance to Miss when attacking this troop.
-Charm: (A) Base attacks have a 20% chance to temporarily convert enemy male humanoids into allies, if they're below Level 4 and their Leadership is not greater than this troop’s value.
-Tree Fairy: (A) Allied plants and Fauns increase their morale by 2.
-Battle Harmony: (A) This troop receives 50% of the target’s Initiative for 2 turns after performing a hit, up to +2.
-Level 2 – Cost 50 – Lea. 20 – Att. 6 – Def. 12 – Ini. 4 – Speed 3 – Health 25 – Damage 1-3 Magical
#Had its Attack uplifted to make up for the lack of Oblivion.
Faun
-Forest Magic: (T) (C.2) Recovers 10 Health of an adjacent plant, with units revived.
-Fatigue: (T) (R.3) An enemy below level 5 that has no APs remaining is put to Sleep for 2 turns.
-Nightmare: (T) (R.1) A targeted enemy under the effect of Sleep takes 7-12 Magic damage, and immediately awakens.
-Shooter: (A) Range limit is 4.
#Reduced Sting of the Forest into Shooter.
-Magic Protection: This troop has 10% Magical resistance.
#Added the Ability to showcase the Magical resistance.
-Susceptable to Heat: This troop has 10% Fire vulnerability.
#Added the Ability to showcase the Fire vulnerability.
-Spirit of the Wood: (A) Damage against enemy plants is doubled. Allied plants have their Initiative increased by 2. Morale is increased by 2 in forest battlegrounds.
-Battle Harmony: (A) This troop receives 25% of the target’s Defense for 2 turns after performing a hit, up to +12.
-Level 2 – Cost 80 – Lea. 60 – Att. 16 – Def. 16 – Ini. 3 – Speed 4 – Health 35 – Damage 3-5 Magical (Melee: 2-4 Physical)
Elf
-Double Shot: (T) (R.2) Deals 8-10 Physical damage to a target.
-Ice Arrow: (T) (C.1) Performs a ranged attack, which does 3-4 Ice damage and Freezes the target.
-Sniper: (A) There is no range limit.
-Pristine: (A) Hits performed against troops that are Frozen and/or under a Snow Storm increase Battle Harmony’s percentage to 50%. Additionally, this troop has its base Ice resistance increased by a net %10.
-Battle Harmony: (A) This troop receives 25% of the target’s Attack for 2 turns after performing a hit, up to +16.
-Level 3 – Cost 305 – Lea. 85 – Att. 22 – Def. 16 – Ini. 5 – Speed 2 – Health 60 – Damage 4-5 Physical
White Werewolf
-Transform: (T) (R.2)
-Enshroud: (T) (R.3) An arbitrary ally below Level 4 is rendered invisible for 2 turns.
-Blades: (A) Base attacks inflict Bleeding.
-Night Vision: (A) Attack increases by 50% at night and/or in underground.
-Tolerance: (A) This troop suffers no morale penalty from racial relations.
-Regeneration: (A) HP is fully recovered at the beginning of this troop’s turn.
-Pristine: (A) No Retaliation attacks are performed against troops that are Frozen and/or under a Snow Storm. Additionally, this troop has its base Ice resistance increased by a net %10.
-Battle Harmony: (A) This troop receives 25% of the target’s resistances, up to a net +%10 for any damage type.
-Level 3 – Cost 370 – Lea. 100 – Att. 20 – Def. 20 – Ini. 5 – Speed 2 – Health 90 – Damage 9-12 Physical
White Wolf
-Secret Paths: (T) (R.3) This troop emerges in an arbitrary empty tile within 3 tiles, ignoring intervening obstacles. Does not end this troop’s turn.
-Transform: (T) (R.2)
-Beast: (A) This troop has 10% Ice resistance and 10% Fire vulnerability.
-Night Vision: (A) Attack increases by 50% at night and/or in underground.
-Tolerance: (A) This troop suffers no morale penalty from racial relations.
-Ice Devil: (A) This troop can retaliate two times.
-Pristine: (A) This troop saps life away at a rate of %50 when attacking enemies that are Frozen and/or under a Snow Storm. Additionally, this troop has its base Ice resistance increased by a net %10.
#The Cure has interacted with the lycanthropy disease. White wolves can’t transport it via their strikes anymore.
-Battle Harmony: (A) This troop receives 25% of the target’s resistances, up to a net +%10 for any damage type.
-Level 3 – Cost 370 [Redundant] – Lea 100 – Att. 22 – Def. 16 – Ini. 5 – Speed 4 – Health 90 – Damage 8-11 Physical
Unicorn
-Winter Breath: (T) (C.1) This troop or a targeted ally is granted a 5-round-long buff, which Freezes hostile melee attackers for 2 rounds. Each trigger lowers the buff's duration by 1.
-Magic Protection: (A) This troop has %25 Magical resistance.
-Horn of Light: (A) This troop deals an additional 3-6 Magical damage against those of the Dark.
-Pristine: (A) Allied Lake Fairies, Snowflake Fairies and Dryads have their morale increased by 4. Additionally, this troop has its base Ice resistance increased by a net %10.
-Battle Harmony: (A) This troop receives 25% of the target’s Attack and Defense for 2 turns after performing a hit, up to +10.
-Level 4 – Cost 575 – Lea. 135 – Att. 23 – Def. 20 – Ini. 7 – Speed 5 - Health 120 – Damage 9-15 Physical (+Horn of Light: 3-6 Magical)
#Based on the Unicorn from IaF.
Ranger
-Poisoned Arrows: (T) (C.1) Deals 8-12 Physical damage to a target and inflicts Poisoning to it.
-Arrow Shower: (T) (R.2) Deals 3-4 Physical damage to all enemies within an arbitrary 7-tile cluster.
-Hunter: (A) Deals 50% more damage against animals and/or beasts.
-Sniper: (A) There is no range limit.
-Pristine: (A) This troop can perform its Talents even with an adjacent enemy.
-Battle Harmony: (A) This troop receives 25% of the target’s minimum and maximum damage (as Physical) for 2 turns after performing a hit, up to +3.
-Level 4 – Cost 700 – Lea. 150 – Att. 27 – Def. 28 – Ini. 6 – Speed 2 – Health 110 – Damage 8-12 Physical
Druid
-White Haze: (T) (R.4) Deals 8-12 Ice damage in a 7-tile cluster centered at a targeted tile, leaving Ice Spikes intact. A Snow Storm lingers in this tile for 2 turns. Troops inside enjoy +1 Defense for each net 10% Fire vulnerability and each net 10% Ice resistance they have, or suffer from -1 Defense for each net 10% Fire resistance and each net 10% Ice vulnerability they have.
#No longer increases Ice resistance and interacts with Attack. Now each 10% difference directly amounts to a Defense change.
-Hardening: (T) (C.2) A targeted Ice Spike is destroyed, recovering 20 Health of adjacent allied troops. Troops below Level 5 can have units revived by this effect, but the effectiveness is halved.
-Natural Healing: (T) (C.1) For 3 turns, three targeted allies recover 10% of their maximum Health at the beginning of their turn. The healing is increased by a net 1% for every 10 units in this troop, up to a maximum of 20%. Additionally, any affliction of Plague or Deteroation is removed. Cannot be cast on undead or troops immune to magic.
#Natural Healing is now applicable to plants.
-Druidic Staff: (A) Range limit is 6.
-Ice Protection: (A) This troop has %15 Ice resistance.
-Magic Protection: (A) This troop has %50 Magical resistance.
-Persistence of Mind: (A) This troop is immune to mental effects.
-Pristine: (A) If it has been performed against troops that are Frozen and/or under a Snow Storm, ranged hits surround the target’s front with Ice Spikes. Additionally, this troop has its base Ice resistance increased by a net %10.
#50% chance to 100%.
-Battle Harmony: (A) This troop receives 25% of the target’s minimum and maximum damage (as Magical) for 2 turns after performing a hit, up to +4.
-Level 4 – Cost 1650 – Lea. 250 – Att. 26 – Def. 28 – Ini. 4 – Speed 2 – Health 170 – Damage 13-19 Magical
#They will now have the default penalty of 50% for going past the range limit, instead of 40%.
#Removed “For every Ice Spike on the battlefield, this troop has its Attack and Defense increased by 2, up to a limit of +30.”.
Ent
-Running: (T) (C.1) This troop receives 2 APs.
-Swarm: (T) (R.1) Deals 12-15 Physical damage and 12-15 Poison damage to a target, with a range limit of 4.
-Entangle: (A) Enemies hit in melee have a 50% chance to have their AP reduced to 1 for 2 turns.
-Encompassing Roots: (A) A root network follows wherever this troop goes. Within the radius of 2 tiles, all enemies below Level 5 have their Physical resistance decreased by a net %10. The odds for entangling are reduced by a net 20%.
-Plant: (A) This troop has 50% Poison resistance and 100% Fire vulnerability. This troop is immune to mental effects.
-Wooden: (A) This troop has 10% Physical resistance.
-Battle Harmony: (A) This troop receives 33% of the target’s Speed for 2 turns, up to +2.
-Level 4 – Cost 800 – Lea. 260 – Att. 30 – Def. 36 – Ini. 2 – Speed 2 – Health 260 – Damage 25-30 Physical
Ancient Ent
-Running: (T) (C.1) This troop receives 2 APs.
-Swarm: (T) (C.1) Deals 50-90 Physical damage and 50-90 Poison damage to a target, with a range limit of 4.
-Summon Swarm: (T) (R.1) Allows this troop to use Swarm an additional time.
-Entangle: (A) Enemies hit in melee have a 50% chance to have their AP reduced to 1 for 2 turns.
-Plant: (A) This troop has 50% Poison resistance and 100% Fire vulnerability. This troop is immune to mental effects.
-Wooden: (A) This troop has 10% Physical resistance.
-Battle Harmony: (A) This troop receives 50% of the target’s Initiative for 2 turns after performing a hit, up to +3.
-Level 5 – Cost 3600 – Lea. 1200 – Att. 50 – Def. 60 – Ini. 1 – Speed 1 – Health 1400 – Damage 100-140 Physical
Snow Falcon
-Cold Stream: (T) (R.2) Deals 50-85 Ice damage to all troops in a straight line, with a 50% chance to inflict Freezing. All empty tiles in the line have an Ice Spike grow on them.
-Ice Explosion: (T) (R.3) All Ice Spikes on the battlefield explode, dealing 40-55 Physical damage to enemies adjacent to them with a 30% chance to inflict Bleeding.
-Flight: (A)
-Magic Protection: (A) This troop has 35% Magical resistance.
-Fire Protection: (A) This troop has 50% Fire resistance.
-Ice Protection: (A) This troop has 50% Ice resistance.
-Symbol of Hope: (A) Allied elves have their morale increased by 2. Elves that harbor the Cure additionally have their Attack and Defense increased by 3.
-Persistence of Mind: (A) This troop is immune to mental effects.
-Tempest: (A) Attacks both tiles to the 'side' of the target in addition to the target, with a 50% chance to Freeze or Burn each victim.
-Conflicting Nature: (A) This troop cannot be Burned or Frozen.
-Battle Harmony: (A) This troop receives 33% of the target’s minimum and maximum damage (as Ice and Fire) for 2 turns after performing a hit, up to +5.
-Level 5 – Cost 22000 – Lea. 2100 – Att. 60 – Def. 64 – Ini. 5 – Speed 7 – Health 800 – Damage 25-45 Ice/Fire
#Magical resistance is related to a quite silly pattern: The best Ice resistance Snow Elves could offer was 25%, with an additional 50% for Magical. Phoenixes have 80% Fire and 80% Magical resistances, followed by a -100% Ice vulnerability. Combined; this makes 80%, 130% and -%75. Since I also decided that the Fire and Ice resistances should stay as is, 30% was cut off from Fire. To get that -45% to 50%, 95% was cut off from Magical, and the results are shown above.