Distortion Magic: Difference between revisions
AdamEornom (talk | contribs) Changed content. |
AdamEornom (talk | contribs) Changed content. |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 246: | Line 246: | ||
Target '''ally'''’s Level 1-2. Lasts for '''1''' round, with a Health of 100. '''Its Defense is identical to the ally it protects, with its resistances being 0% for all damage types.''' | Target '''ally'''’s Level 1-2. Lasts for '''1''' round, with a Health of 100. '''Its Defense is identical to the ally it protects, with its resistances being 0% for all damage types.''' | ||
-Level 2 Statistics: Mana cost is ''' | -Level 2 Statistics: Mana cost is '''13'''. Crystal cost is . | ||
Target '''ally'''’s Level 1-3. Lasts for '''1''' round, with a Health of '''300'''. | Target '''ally'''’s Level 1-3. Lasts for '''1''' round, with a Health of '''300'''. | ||
-Level 3 Statistics: Mana cost is ''' | -Level 3 Statistics: Mana cost is '''18'''. Crystal cost is . | ||
Target '''ally'''’s Level 1-4. Lasts for '''2''' rounds, with a Health of '''500'''. | Target '''ally'''’s Level 1-4. Lasts for '''2''' rounds, with a Health of '''500'''. | ||
| Line 271: | Line 271: | ||
<nowiki>#</nowiki>Based on the level 2 Whirlwind of DS. | <nowiki>#</nowiki>Based on the level 2 Whirlwind of DS. | ||
Exorcism: | |||
-Level 1 Statistics: Mana cost is 10. Crystal cost is 8. | |||
Deals 200 Magical damage to an undead, '''mage''' or summoned troop. '''Targeted undead accumulate 10% less Necro Energy. Targeted mages and summons are dealt 50% more damage. Any destroyed troop leaves a cluster of mana behind, which produces 4 Mana and 1 AP.''' | |||
<nowiki>#</nowiki>Damage is 200%/140%/100% for the Huntsman/Zealot/Druid, respectively. | |||
-Level 2 Statistics: Mana cost is 20. Crystal cost is 14. | |||
Deals 400 Magical damage to an undead, '''mage''' or summoned troop. '''Targeted undead accumulate 20% less Necro Energy. Targeted mages and summons are dealt 75% more damage. Any destroyed troop leaves a cluster of mana behind, which produces 8 Mana and 1 AP.''' | |||
<nowiki>#</nowiki>Damage is 200%/140%/100% for the Huntsman/Zealot/Druid, respectively. | |||
-Level 3 Statistics: Mana cost is 30. Crystal cost is 20. | |||
Deals 600 Magical damage to an undead, '''mage''' or summoned troop. '''Targeted undead accumulate 30% less Necro Energy. Targeted mages and summons are dealt 100% more damage. Any destroyed troop leaves a cluster of mana behind, which produces 12 Mana and 1 AP.''' | |||
<nowiki>#</nowiki>Damage is 200%/140%/100% for the Huntsman/Zealot/Druid, respectively. | |||
Latest revision as of 12:54, 12 January 2026
Time Shift:
-Level 1 Statistics: Mana cost is 5. Crystal cost is 2.
The duration of the beneficial effects on an ally is extended by 2.
-Level 2 Statistics: Mana cost is 9. Crystal cost is 5.
The duration of the beneficial effects on an ally is extended by 4, and/or the duration of the harmful effects on an ally is reduced by 4. The Frozen, Burning, Bleeding and Poisoning effects are not affected.
-Level 3 Statistics: Mana cost is 12. Crystal cost is 12.
The duration of the beneficial effects on an ally is extended by 4, and/or the duration of the harmful effects on an ally is reduced by 4. The duration of effects on an enemy is modified in reverse with halved efficiency. The Frozen, Burning, Bleeding and Poisoning effects are not affected.
Magic Shackles: [Polarization affected?]
-Level 1 Statistics: Mana cost is . Crystal cost is .
-Level 2 Statistics: Mana cost is . Crystal cost is .
-Level 3 Statistics: Mana cost is . Crystal cost is .
Ghost Blade:
-Level 1 Statistics: Mana cost is 8. Crystal cost is 3.
Damage: 100; Ignores 50% Resistance
-Level 2 Statistics: Mana cost is 10. Crystal cost is 6.
Damage: 200; Ignores 75% Resistance
-Level 3 Statistics: Mana cost is 12. Crystal cost is 9.
Damage: 400; Ignores 100% Resistance
Geyser:
-Level 1 Statistics: Mana cost is . Crystal cost is .
-Level 2 Statistics: Mana cost is . Crystal cost is .
-Level 3 Statistics: Mana cost is . Crystal cost is .
Pain Mirror: [Polarization affected]
-Level 1 Statistics: Mana cost is 7. Crystal cost is 7.
Returns %80 of the damage dealt.
-Level 2 Statistics: Mana cost is 9. Crystal cost is 7.
Returns %100 of the damage dealt.
-Level 3 Statistics: Mana cost is 12. Crystal cost is 7.
Returns %120 of the damage dealth.
Trap:
-Level 1 Statistics: Mana cost is . Crystal cost is .
-Level 2 Statistics: Mana cost is . Crystal cost is .
-Level 3 Statistics: Mana cost is . Crystal cost is .
Hypnosis: [Polarization affected?]
-Level 1 Statistics: Mana cost is 20. Crystal cost is 15.
%50 of the hero’s Leadership. Target’s Level 1-2.
-Level 2 Statistics: Mana cost is 35. Crystal cost is 24.
%80 of the hero’s Leadership. Target’s Level 1-3.
-Level 3 Statistics: Mana cost is 45. Crystal cost is 30.
%100 of the hero’s Leadership. Target’s Level 1-4.
#The costs are related to patterns: Mana is 20, 20+(20-5), 20+20-5+(20-5-5). Crystal is driven from the Leadership percentages, with the value divided by 10 and multiplied by 3.
Slow: [Polarization affected]
-Level 1 Statistics: Mana cost is 5. Crystal cost is 2.
Decreases the Speed of an enemy by 1.
-Level 2 Statistics: Mana cost is 7. Crystal cost is 5.
Decreases the Speed of an enemy by 2.
-Level 3 Statistics: Mana cost is 12. Crystal cost is 12.
Decreases the Speed of an enemy by 3. The duration is doubled if the target's Speed is lower than the penalty being imposed.
Pygmy: [Polarization affected]
-Level 1 Statistics: Mana cost is 5. Crystal cost is 4.
If the targeted enemy’s Level is 1-2, Health and Damage is reduced by %20.
-Level 2 Statistics: Mana cost is 10. Crystal cost is 8.
If the targeted enemy’s Level is 1-3, Health and Damage is reduced by %30.
-Level 3 Statistics: Mana cost is 20. Crystal cost is 12.
If the targeted enemy’s Level is 1-4, Health and Damage is reduced by %40.
Blind:
-Level 1 Statistics: Mana cost is . Crystal cost is .
-Level 2 Statistics: Mana cost is . Crystal cost is .
-Level 3 Statistics: Mana cost is . Crystal cost is .
Berserk: [Polarization affected]
-Level 1 Statistics: Mana cost is 2. Crystal cost is 2.
Target's Level: 1-2; Attack: +75%; Adrenaline/Primordial Rage: +20%, Duration: 3 turns
-Level 2 Statistics: Mana cost is 5. Crystal cost is 5.
Target's Level: 1-3; Attack: +100%; Adrenaline/Primordial Rage: +35%, Duration: 3 turns
-Level 3 Statistics: Mana cost is 8. Crystal cost is 8.
Target's Level: 1-4; Attack: +125%; Adrenaline/Primordial Rage: +50%, Duration: 3 turns
Haste: [Polarization affected]
-Level 1 Statistics: Mana cost is . Crystal cost is .
-Level 2 Statistics: Mana cost is . Crystal cost is .
-Level 3 Statistics: Mana cost is . Crystal cost is .
Precision: [Polarization affected]
-Level 1 Statistics: Mana cost is . Crystal cost is .
-Level 2 Statistics: Mana cost is . Crystal cost is .
-Level 3 Statistics: Mana cost is . Crystal cost is .
Stone Skin: [Polarization affected]
-Level 1 Statistics: Mana cost is . Crystal cost is .
-Level 2 Statistics: Mana cost is . Crystal cost is .
-Level 3 Statistics: Mana cost is . Crystal cost is .
Invisibility:
-Level 1 Statistics: Mana cost is . Crystal cost is .
-Level 2 Statistics: Mana cost is . Crystal cost is .
-Level 3 Statistics: Mana cost is . Crystal cost is .
Target:
-Level 1 Statistics: Mana cost is . Crystal cost is .
-Level 2 Statistics: Mana cost is . Crystal cost is .
-Level 3 Statistics: Mana cost is . Crystal cost is .
Phantom: [Polarization affected]
-Level 1 Statistics: Mana cost is . Crystal cost is .
-Level 2 Statistics: Mana cost is . Crystal cost is .
-Level 3 Statistics: Mana cost is . Crystal cost is .
Teleport:
-Level 1 Statistics: Mana cost is . Crystal cost is .
-Level 2 Statistics: Mana cost is . Crystal cost is .
-Level 3 Statistics: Mana cost is . Crystal cost is .
Turn Back Time:
-Level 1 Statistics: Mana cost is . Crystal cost is .
-Level 2 Statistics: Mana cost is . Crystal cost is .
-Level 3 Statistics: Mana cost is . Crystal cost is .
Calm Rage: [Polarization affected?]
-Level 1 Statistics: Mana cost is 1. Crystal cost is 15.
Converts up to 35 Rage into up to 15 Mana.
-Level 2 Statistics: Mana cost is 1. Crystal cost is 20.
Converts up to 45 Rage into up to 20 Mana.
-Level 3 Statistics: Mana cost is 1. Crystal cost is 25.
Converts up to 55 Rage into up to 25 Mana.
Cloud of Poison: [Polarization affected?]
-Level 1 Statistics: Mana cost is . Crystal cost is .
-Level 2 Statistics: Mana cost is . Crystal cost is .
-Level 3 Statistics: Mana cost is . Crystal cost is .
Ice Armor:
-Level 1 Statistics: Mana cost is 7. Crystal cost is 5.
Target ally’s Level 1-2. Lasts for 1 round, with a Health of 100. Its Defense is identical to the ally it protects, with its resistances being 0% for all damage types.
-Level 2 Statistics: Mana cost is 13. Crystal cost is .
Target ally’s Level 1-3. Lasts for 1 round, with a Health of 300.
-Level 3 Statistics: Mana cost is 18. Crystal cost is .
Target ally’s Level 1-4. Lasts for 2 rounds, with a Health of 500.
Whirlwind:
-Level 1 Statistics: Mana cost is 5. Crystal cost is 4.
A targeted enemy takes 100 Physical damage. Enemies below Level 4 are pushed 1 tile away.
-Level 2 Statistics: Mana cost is 5. Crystal cost is 5.
A targeted enemy takes 150 Physical damage. Enemies below Level 5 are pushed 1 tile away.
-Level 3 Statistics: Mana cost is 10. Crystal cost is 6.
A targeted enemy takes 200 Physical damage. If their APs are lower than or equal to 2, enemies are pushed 1 tile away. If their APs are higher than 2, enemies are pushed 2 tiles away.
#Based on the level 2 Whirlwind of DS.
Exorcism:
-Level 1 Statistics: Mana cost is 10. Crystal cost is 8.
Deals 200 Magical damage to an undead, mage or summoned troop. Targeted undead accumulate 10% less Necro Energy. Targeted mages and summons are dealt 50% more damage. Any destroyed troop leaves a cluster of mana behind, which produces 4 Mana and 1 AP.
#Damage is 200%/140%/100% for the Huntsman/Zealot/Druid, respectively.
-Level 2 Statistics: Mana cost is 20. Crystal cost is 14.
Deals 400 Magical damage to an undead, mage or summoned troop. Targeted undead accumulate 20% less Necro Energy. Targeted mages and summons are dealt 75% more damage. Any destroyed troop leaves a cluster of mana behind, which produces 8 Mana and 1 AP.
#Damage is 200%/140%/100% for the Huntsman/Zealot/Druid, respectively.
-Level 3 Statistics: Mana cost is 30. Crystal cost is 20.
Deals 600 Magical damage to an undead, mage or summoned troop. Targeted undead accumulate 30% less Necro Energy. Targeted mages and summons are dealt 100% more damage. Any destroyed troop leaves a cluster of mana behind, which produces 12 Mana and 1 AP.
#Damage is 200%/140%/100% for the Huntsman/Zealot/Druid, respectively.