Rage Skills: Difference between revisions
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'''Fervor''': | '''Fervor''': | ||
Starting Statistics: Rage 10, Cooldown 4, Duration 2, Level 1-2, “of the Dark” | Starting Statistics: Rage 10, Cooldown 4, Duration 2, Level 1-2, “of the Dark” Morale -1, Attack Range 2 | ||
Upgrade A1: Duration +1; Rage +'''4''' | Upgrade A1: Duration +1; Rage +'''4''' | ||
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Upgrade D1: Rage -'''10''', Cooldown -1 | Upgrade D1: Rage -'''10''', Cooldown -1 | ||
Ultimate Statistics: Rage '''38''', Cooldown '''4''', Duration 5, Level 1-4, “of the Dark” | Ultimate Statistics: Rage '''38''', Cooldown '''4''', Duration 5, Level 1-4, “of the Dark” Morale -1, Attack Range 6 | ||
<nowiki>#</nowiki>Jealousy rethemed. Paladin. | <nowiki>#</nowiki>Jealousy rethemed. Paladin. | ||
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<nowiki>#</nowiki>History: A paladin recognized how overwhelming religious dedication can be. Instead of letting it wreak havoc on his own people, he magically ripped it out and concentrated it on his enemies. Therefore, if the statue’s target is of the Dark, they are additionally confused and lose morale. | <nowiki>#</nowiki>History: A paladin recognized how overwhelming religious dedication can be. Instead of letting it wreak havoc on his own people, he magically ripped it out and concentrated it on his enemies. Therefore, if the statue’s target is of the Dark, they are additionally confused and lose morale. | ||
<nowiki>#</nowiki>Make it so that hovering over the icon of Fervor will show the attack range of the current target, like the Lord of the North’s strike zone? | <nowiki>#</nowiki>Make it so that hovering over the icon of Fervor will show the attack range of the current target, like the Lord of the North’s strike zone? | ||
''' | |||
'''Cleansing Fire''': | |||
Starting Statistics: Rage 11, Cooldown 3, Damage 10% Fire, Conversion 40% | Starting Statistics: Rage 11, Cooldown 3, Damage 10% Fire, Conversion 40% | ||
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<nowiki>#</nowiki>Ice Blades rethemed. Snow Falcon. | <nowiki>#</nowiki>Ice Blades rethemed. Snow Falcon. | ||
<nowiki>#</nowiki>Based | <nowiki>#</nowiki>Based on the first upgrade. | ||
<nowiki>#</nowiki>History: A snow falcon who delivered the Cure to the elves of Whitehill. Quite a recent event. | <nowiki>#</nowiki>History: A snow falcon who delivered the Cure to the elves of Whitehill. Quite a recent event. | ||
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Ultimate Statistics: Rage '''27''', Cooldown '''3''', Damage 1500-1700 '''Astral''', Knockback chance '''100'''%, Friendly Fire %'''5''' | Ultimate Statistics: Rage '''27''', Cooldown '''3''', Damage 1500-1700 '''Astral''', Knockback chance '''100'''%, Friendly Fire %'''5''' | ||
<nowiki>#</nowiki>Based | <nowiki>#</nowiki>Based on the first upgrade of Viking Vortex. | ||
<nowiki>#</nowiki>No backstory, pure Rage is unleashed. | <nowiki>#</nowiki>No backstory, pure Rage is unleashed. | ||
Latest revision as of 16:17, 14 November 2025
Fervor:
Starting Statistics: Rage 10, Cooldown 4, Duration 2, Level 1-2, “of the Dark” Morale -1, Attack Range 2
Upgrade A1: Duration +1; Rage +4
Upgrade A2: Duration +1; Rage +2, Cooldown +1
Upgrade A3: Duration +1; Rage +4
Upgrade B1: Attack Range +1; Rage +4
Upgrade B2: Attack Range +3; Rage +8
Upgrade C1: Level 1-3; Rage +8
Upgrade C2: Level 1-4; Rage +8
Upgrade D1: Rage -10, Cooldown -1
Ultimate Statistics: Rage 38, Cooldown 4, Duration 5, Level 1-4, “of the Dark” Morale -1, Attack Range 6
#Jealousy rethemed. Paladin.
#Uses the icon implemented by the Revenge Talent. Uses the the Spirit of Light's human form as the basis for the new statue, just painted over and shrunk?
#History: A paladin recognized how overwhelming religious dedication can be. Instead of letting it wreak havoc on his own people, he magically ripped it out and concentrated it on his enemies. Therefore, if the statue’s target is of the Dark, they are additionally confused and lose morale.
#Make it so that hovering over the icon of Fervor will show the attack range of the current target, like the Lord of the North’s strike zone?
Cleansing Fire:
Starting Statistics: Rage 11, Cooldown 3, Damage 10% Fire, Conversion 40%
Upgrade A1: Damage 15%; Rage +6, Cooldown +1
Upgrade A2: Damage 20%; Rage +6, Cooldown +1
Upgrade A3: Damage 25%; Rage +6, Cooldown +1
Upgrade A4: Damage 30%; Rage +12
Upgrade B1: Conversion 50%; Rage +9
Upgrade B2: Conversion 60%; Rage +9
Upgrade C1: Rage -10, Cooldown -1
Upgrade C2: Rage -10, Cooldown -1
Ultimate Statistics: Rage 39, Cooldown 4, Damage 30% Fire, Conversion 60%
#Flames of Passion rethemed. Gorguana.
#History: Singlehandedly stopped the undead plague in the Well.
Ice Blades:
Starting Statistics: Rage 8, Cooldown 2, Health 250, Defense 10, Damage Reflection 10% Ice
Upgrade A1: Health 500; Rage +3
Upgrade A2: Health 1000; Rage +5
Upgrade A3: Health 2000; Rage +5, Cooldown +1
Upgrade A4: Health 5000; Rage +10
Upgrade B1: Damage Reflection 20%; Rage +2
Upgrade B2: Damage Reflection 30%; Rage +4
Upgrade B3: Damage Reflection 50%; Rage +4, Rest +1
Upgrade C1: Cooldown -1, Rage -10
Ultimate Statistics: Rage 31, Cooldown 3, Health 5000, Defense 10, Damage Reflection 50% Ice
#Ice Blades rethemed. Snow Falcon.
#Based on the first upgrade.
#History: A snow falcon who delivered the Cure to the elves of Whitehill. Quite a recent event.
Poleaxe Projection:
Starting Statistics: Rage 4, Cooldown 2, Damage 80-100 Physical, Lethality 4% Physical
Upgrade A1: Damage 150-170, Lethality +1%, Rage +3
Upgrade A2: Damage 240-300, Lethality +1%, Rage +3
Upgrade A3: Damage 400-500, Lethality +1%, Rage +5
Upgrade A4: Damage 700-900, Lethality +1%, Rage +5
Upgrade A5: Damage 1100-1400, Lethality +1%, Rage +5, Cooldown +1
Upgrade A6: Damage 1700-2100, Lethality +1%, Rage +7
Upgrade B1: Lethality +10%, Rage +8
Upgrade B2: Lethality +10%, Rage +12, Cooldown +1
Upgrade C1: Rage -10, Cooldown -1
Upgrade C2: Rage -10, Cooldown -1
Ultimate Statistics: Rage 32, Cooldown 2, Damage 1700-2100 Physical, Lethality 30% Physical
#Orc Strike rethemed. Dwarf.
#Uses the Magic Pole Axe graphics.
#History: King Harath “Peacemaker”. Convinced the Ancient Army of Light to not pursue genocide on the Dark races and started a period of neutrality for dwarves.
Unleash: Does Astral damage to all troops around a targeted open tile. Troops below Level 4 have a chance of being knocked back one tile. Can’t make a Critical Hit against allied troops.
Starting Statistics: Rage 10, Cooldown 2, Damage 100-120 Astral, Knockback chance 30%, Friendly Fire %100
Upgrade A1: Damage 160-240 Astral, Knockback chance 40%, Friendly Fire %50; Rage +2, Cooldown +1
Upgrade A2: Damage 320-400 Astral, Knockback chance 60%, Friendly Fire %50; Rage +4, Cooldown +1
Upgrade A3: Damage 640-720 Astral, Knockback chance 70%, Friendly Fire %5; Rage +6, Cooldown +1
Upgrade A4: Damage 1000-1150 Astral, Knockback chance 80%, Friendly Fire %5; Rage +12
Upgrade A5: Damage 1500-1700 Astral, Knockback chance 100%, Friendly Fire %5; Rage +14, Cooldown +1
Upgrade C1: Rage -7, Cooldown -1
Upgrade C2: Rage -7, Cooldown -1
Upgrade C3: Rage -7, Cooldown -1
Ultimate Statistics: Rage 27, Cooldown 3, Damage 1500-1700 Astral, Knockback chance 100%, Friendly Fire %5
#Based on the first upgrade of Viking Vortex.
#No backstory, pure Rage is unleashed.
#Uses a modified Bone Cage animation and the unused Rage skill icon?
Black Hole:
Starting Statistics: Rage 20, Cooldown 4, 300-600 Astral Damage, Stun 33%, Fade 60%, Radius 2
Upgrade A1: Damage 600-900; Rage +5, Cooldown +1
Upgrade A2: Damage 900-1300, Stun 66%; Rage +10
Upgrade A3: Damage 1300-1700; Rage +5, Cooldown +1
Upgrade A4: Damage 1700-2800, Stun 100%; Rage +10
Upgrade B1: Radius 3; Rage +10, Cooldown +1
Upgrade B2: Radius 4; Rage +10, Cooldown +1
Upgrade C1: Fade 50%; Rage +8
Upgrade C2: Fade 40%; Rage +8
Upgrade D1: Rage -15, Cooldown -1
Upgrade D2: Rage -15, Cooldown -1
Ultimate Statistics: Rage 56, Cooldown 6, Damage 1700-2800 Astral, Stun %100, Fade %40, Radius 4
#Black Hole rethemed. Assassin.
#Fight the Dark with the Dark?
Arrows of Discord: Bolts of magic damage a pair of targeted enemies and swaps their positions.
Starting Statistics: Rage 9, Cooldown 2, Magical Damage 2%, Enemy Range 3, Ally Range 0, Cast Chance 0%, Replicates Nothing, Level 1-3
Upgrade A1: Magical damage 3%, Level 1-4; Rage +5
Upgrade A2: Magical damage 4%, Level 1-4, Enemy Range Infinite; Rage +7, Cooldown +1
Upgrade A3: Magical damage 5%, Level 1-4, Enemy Range Infinite, Ally Range 3, Allies are not damaged; Rage +5, Cooldown +1
Upgrade A4: Magical damage 6%, Level 1-4, Enemy Range Infinite, Ally Range Infinite, Allies are not damaged; Rage +7
Upgrade B1: Swapped enemies have a 20% chance to be inflicted with the spell Doom, at level 3. Rage +5
Upgrade B2: Swapped enemies have a 35% chance to be inflicted with the spell Doom, at level 3. Rage +3
Upgrade B3: Swapped enemies have a 35% chance to be inflicted with the spell Doom, at level 3. A status effect a targeted enemy has is copied to the other target, if applicable. Rage +5, Cooldown +1
Upgrade B4: Swapped enemies have a 50% chance to be inflicted with the spell Doom, at level 3. A status effect a targeted enemy has is copied to the other target, if applicable. Rage +3
Upgrade D1: Rage -10, Cooldown -1
Upgrade D2: Rage -10, Cooldown -1
Ultimate Statistics: Rage 30, Cooldown 3, Magical Damage 6%, Enemy Range Infinite, Ally Range Infinite, Cast Chance 50%, Replicates a Stasus Effect for Enemy, Level 1-4
#Uses the Hilda’s Arrows animation. Archmage.
Ravenous Shoal: Sends in a shoal of Scragg servants. The central lane deals more damage if a portion of the enemies caught have their Level higher then the rest.
Starting Statistics: Rage 10, Cooldown 3, Damage 80-100 Physical/Poison, Damage with Higher-Level %120, Central Lane Number 1, External Lane Number 0
Upgrade A1: Damage 150-185; Damage with Higher-Level %125; Rage +4, Cooldown +1
Upgrade A2: Damage 285-355; Damage with Higher-Level %130; Rage +8
Upgrade A3: Damage 485-605; Damage with Higher-Level %135; Rage +8
Upgrade A4: Damage 750-935; Damage with Higher-Level %140; Rage +4; Cooldown +1
Upgrade A5: Damage 1080-1345; Damage with Higher-Level %145; Rage +8
Upgrade A6: Damage 1475-1835; Damage with Higher-Level %150; Rage +8
Upgrade B1: Lanes +2; Rage +8, Cooldown +1
Upgrade B2: The previous external lanes are now central and count for Damage with Higher-Level, Lanes +2; Rage +16; Cooldown +1
Upgrade C1: Rage -10; Cooldown -1
Upgrade C2: Rage -15; Cooldown -1
Ultimate Statistics: Rage 49, Cooldown 5, Damage 80-100 Physical/Poison, Highest-Level Damage %150, Central Lane Number 3, External Lane Number 2
#Evil Shoal rethemed. Tirex.
#History: Destroyed the latest vessel of the Spirit of Darkness.
#Technically the one-lane version shouldn’t have a “central” lane, but… ehh?
Earth’s Embrace:
Starting Statistics: Rage 30, Cooldown 4, Damage 200-350 Physical, Shield 'leech' 10%
Upgrade A1: Damage 350-500; Rage +5, Cooldown +1
Upgrade A2: Damage 500-650, Shield 'leech' +5%; Rage +9
Upgrade A3: Damage 650-850; Rage +5, Cooldown +1
Upgrade A4: Damage 800-1050, Shield 'leech' +5%; Rage +9
Upgrade A5: Damage 1000-1250; Rage +9
Upgrade B1: Shield 'leech' +10%; Rage +8
Upgrade B2: Shield 'leech' +10%; Rage +8
Upgrade B3: Shield 'leech' +10%; Rage +8
Upgrade C1: Rage -10, Cooldown -1
Upgrade C2: Rage -10, Cooldown -1
Ultimate Statistics: Rage 71, Cooldown 4, Damage 1000-1250 Physical, Shield 'leech' 50%
#Underground Blades and Orc Shield merged. Ancient Ent.
#What will be the shield icon?