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-Third rank: Attack is increased by 6.
-Third rank: Attack is increased by 6.


-Costs: 4 Might, 1 Spirit / 7 Might, 2 Spirit / 9 Might, 3 Spirit  
'''-Costs: 4 Might, 1 Spirit / 7 Might, 2 Spirit / 9 Might, 3 Spirit'''


<nowiki>#</nowiki>The costs are related to a pattern: 4, 4+(4-1), 4+4-1+(4-2) for Might and Rankx1 for Spirit runes.
<nowiki>#</nowiki>The costs are related to a pattern: 4, 4+(4-1), 4+4-1+(4-2) for Might and Rankx1 for Spirit runes.
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-Third rank: 3 more Rage is gained per Rage accumulation and the overall accumulation is increased by %60.
-Third rank: 3 more Rage is gained per Rage accumulation and the overall accumulation is increased by %60.


-Costs: 5 Might, 1 Magic / 9 Might, 2 Magic / 12 Might, 3 Magic
'''-Costs: 5 Might, 1 Magic / 9 Might, 2 Magic / 12 Might, 3 Magic'''


<nowiki>#</nowiki>Costs are related to a pattern: 5, 5+(5-1), 5+4+(4-1) for Might and Rankx1 for Magic runes.
<nowiki>#</nowiki>Costs are related to a pattern: 5, 5+(5-1), 5+4+(4-1) for Might and Rankx1 for Magic runes.
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-Third rank: Defense is increased by 6.
-Third rank: Defense is increased by 6.


-Costs: 5 Might, 1 Spirit, 1 Magic / 8 Might, 1 Spirit, 1 Magic / 10 Might, 1 Spirit, 1 Magic
'''-Costs: 5 Might, 1 Spirit, 1 Magic / 8 Might, 1 Spirit, 1 Magic / 10 Might, 1 Spirit, 1 Magic'''


<nowiki>#</nowiki>Uses the Resistance icons.
<nowiki>#</nowiki>Uses the Resistance icons.
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'''-Third rank: +%30 to Unit Experience. Additionally, the experience caps for Unit Experience levels 1, 2-4, 5-7 and 8-9 are increased by 20% (to 18, 24, 30 and 36 respectively).'''  
'''-Third rank: +%30 to Unit Experience. Additionally, the experience caps for Unit Experience levels 1, 2-4, 5-7 and 8-9 are increased by 20% (to 18, 24, 30 and 36 respectively).'''  


-Costs: 6 Might, 1 Magic / 6 Might, 2 Magic / 6 Might, 3 Magic
'''-Costs: 6 Might, 1 Magic / 6 Might, 2 Magic / 6 Might, 3 Magic'''


<nowiki>#</nowiki>Uses the Rage Grasp icons.
<nowiki>#</nowiki>Uses the Rage Grasp icons.
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'''-Third rank: Rage skill costs are decreased by %50 in the first round, and less in the subsequent rounds.'''  
'''-Third rank: Rage skill costs are decreased by %50 in the first round, and less in the subsequent rounds.'''  


-Costs: 4 Might, 1 Magic / 7 Might, 2 Magic / 10 Might, 3 Magic
'''-Costs: 4 Might, 1 Magic / 7 Might, 2 Magic / 10 Might, 3 Magic'''


<nowiki>#</nowiki>The costs are related to a pattern: Percentage/5 for Might runes and Rankx1 for Magic runes.
<nowiki>#</nowiki>The costs are related to a pattern: Percentage/5 for Might runes and Rankx1 for Magic runes.
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-Costs: 10 Might / 10 Might / 10 Might
-Costs: 10 Might / 10 Might / 10 Might


'''4b.Embracement: “Finally embracing this demonic force, the huntsman utilizes Rage to its fullest extent.”'''
4b.'''Embracement: “Finally embracing this demonic force, the huntsman utilizes Rage to its fullest extent.”'''


-Superskill: '''All Rage skills have their cooldown decreased by 1, to a minimum of 1.''' Additionally, every rank of Might skill (starting from the 10<sup>th</sup>) increases the static Rage damage by %1 and the maximum Rage by 1.
-Superskill: '''All Rage skills have their cooldown decreased by 1, to a minimum of 1.''' Additionally, every rank of Might skill (starting from the 10<sup>th</sup>) increases the static Rage damage by %1 and the maximum Rage by 1.
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-Second rank: When your troops take damage, there's a 10% chance of the attacker taking '''20'''% of the damage they just dealt, but as Astral damage.
-Second rank: When your troops take damage, there's a 10% chance of the attacker taking '''20'''% of the damage they just dealt, but as Astral damage.


-Third rank: When your troops take damage, there's a 10% chance of the attacker taking '''30'''% of the damage they just dealt, but as Astral damage.
-Third rank: When your troops take damage, there's a 10% chance of the attacker taking '''40'''% of the damage they just dealt as Astral damage.


-Costs: 11 Might, 1 Spirit, 1 Magic / 11 Might, 1 Spirit, 1 Magic / 11 Might, 1 Spirit, 1 Magic  
'''-Costs: 8 Might, 1 Spirit, 1 Magic / 8 Might, 1 Spirit, 1 Magic / 16 Might, 2 Spirit, 2 Magic'''


<nowiki>#</nowiki>Won’t cause Demonic Fury to trigger?
<nowiki>#</nowiki>Won’t cause Demonic Fury to trigger?
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5a.Bloodlust: “Bloodlust leads your troops from battle to battle.”  
5a.Bloodlust: “Bloodlust leads your troops from battle to battle.”  


-First rank: +15% to Critical Chance when retaliating, Critical Hits of your troops have a 33% chance of inflicting Bleeding. '''Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected.''' All resistances are increased by a net %5.
-First rank: Critical Hits of your troops have a 33% chance of inflicting Bleeding. '''Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected.''' All resistances are increased by a net %5.


-Second rank: +25% to Critical Chance when retaliating, Critical Hits of your troops have a 67% chance of inflicting Bleeding. '''Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected.''' All resistances are increased by a net %10.
-Second rank: +25% to Critical Chance when retaliating, Critical Hits of your troops have a 67% chance of inflicting Bleeding. '''Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected.''' All resistances are increased by a net %10.
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-Third rank: +40% to Critical Chance when retaliating, Critical Hits of your troops inflict Bleeding. '''Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected.''' All resistances are increased by a net %15.
-Third rank: +40% to Critical Chance when retaliating, Critical Hits of your troops inflict Bleeding. '''Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected.''' All resistances are increased by a net %15.


-Costs: 9 Might, 3 Spirit / 9 Might, 3 Spirit / 9 Might, 3 Spirit
'''-Costs: 7 Might, 3 Spirit / 9 Might, 3 Spirit / 11 Might, 3 Spirit'''


5b.'''Silent Rage''': '''“Understanding how to navigate pent up Rage allows the hero to use Rage skills several times per round.”'''
5b.'''Silent Rage''': '''“Understanding how to navigate pent up Rage allows the hero to use Rage skills several times per round.”'''
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-Third rank: Using a Rage skill has a 90% chance of allowing for another use in that round, which doesn’t benefit from Action Rage.
-Third rank: Using a Rage skill has a 90% chance of allowing for another use in that round, which doesn’t benefit from Action Rage.


-Costs: 7 Might, 3 Spirit, 3 Magic / 9 Might, 3 Spirit, 3 Magic / 11 Might, 3 Spirit, 3 Magic
'''-Costs: 9 Might, 2 Spirit, 2 Magic / 11 Might, 2 Spirit, 2 Magic / 13 Might, 2 Spirit, 2 Magic'''


<nowiki>#</nowiki>Uses the Nighttime Operations icons.  
<nowiki>#</nowiki>Uses the Nighttime Operations icons.  
<nowiki>#</nowiki>Used to have the costs of 7/7/7 Might, 3/3/3 Spirit and 3/3/3 Magic runes. Then the costs were changed to 8/8/8 Might, 3/3/3 Spirit and 3/3/3 Magic runes. And then the costs were changed to 7/8/9 Might, 3/3/3 Spirit and 3/3/3 Magic runes.
<nowiki>#</nowiki>If you keep up with these numbers, make sure that the Rage skills tend to get really high cooldown values.
<nowiki>#</nowiki>The property of “not benefitting from Action Rage.” didn’t exist.


5c.'''Bloodbath''': '''“There is a time for mercy, and a time for brutality. This skill allows you to inflict double damage with Rage skills and your troops.”'''
5c.'''Bloodbath''': '''“There is a time for mercy, and a time for brutality. This skill allows you to inflict double damage with Rage skills and your troops.”'''
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-Third rank: There is a 30% chance for Rage skills, base attacks, retaliations and Talents to do doubled damage.
-Third rank: There is a 30% chance for Rage skills, base attacks, retaliations and Talents to do doubled damage.


-Costs: 7 Might, 3 Magic / 8 Might, 3 Magic / 9 Might, 3 Magic
'''-Costs: 7 Might, 3 Magic / 8 Might, 3 Magic / 9 Might, 3 Magic'''


<nowiki>#</nowiki>Uses the Blood Rage icons.
<nowiki>#</nowiki>Uses the Blood Rage icons.




-Total Might Rune: 376


-Total Spirit Rune: 64
-Total Might Rune: 381
 
-Total Spirit Rune: 62


-Total Magic Rune: 61
-Total Magic Rune: 59


-Total Costs: 501
-Total Costs: 502


<nowiki>#</nowiki>Dark Side total costs were 503 runes; from 375 Might runes, 67 Spirit runes and 61 Magic runes.
<nowiki>#</nowiki>Dark Side total costs were 503 runes; from 375 Might runes, 67 Spirit runes and 61 Magic runes.

Latest revision as of 11:10, 16 November 2025

Focuses on the quality of your units and Rage.


1a.Heroism: “Courage and valor shown by your troops in the battlefield are increasing the hero’s Attack.”

-First rank: Attack is increased by 2.

-Second rank: Attack is increased by 4.

-Third rank: Attack is increased by 6.

-Costs: 4 Might, 1 Spirit / 7 Might, 2 Spirit / 9 Might, 3 Spirit

#The costs are related to a pattern: 4, 4+(4-1), 4+4-1+(4-2) for Might and Rankx1 for Spirit runes.

1b.Rage Control: “Increases the amount of Rage that the hero can accumulate, and sets off a battle with a portion of that Rage.”

-First rank: Start a fight with %3 of the maximum Rage, which increases by 8.

-Second rank: Start a fight with %6 of the maximum Rage, which increases by 16.

-Third rank: Start a fight with %9 of the maximum Rage, which increases by 24.

-Costs: 6 Might / 9 Might / 12 Might

1c.Anger: “The Rage of heroes increases when their troops exchange blows.”

-First rank: 1 more Rage is gained per Rage accumulation and the overall accumulation is increased by %20.

-Second rank: 2 more Rage is gained per Rage accumulation and the overall accumulation is increased by %40.

-Third rank: 3 more Rage is gained per Rage accumulation and the overall accumulation is increased by %60.

-Costs: 5 Might, 1 Magic / 9 Might, 2 Magic / 12 Might, 3 Magic

#Costs are related to a pattern: 5, 5+(5-1), 5+4+(4-1) for Might and Rankx1 for Magic runes.

2a.Endurance: “Your Defense increases, making it easier to endure enemy attacks.”

-First rank: Defense is increased by 2.

-Second rank: Defense is increased by 4.

-Third rank: Defense is increased by 6.

-Costs: 5 Might, 1 Spirit, 1 Magic / 8 Might, 1 Spirit, 1 Magic / 10 Might, 1 Spirit, 1 Magic

#Uses the Resistance icons.

2b.Training: “Troops that train under your mentorship can reap the benefits of experience earlier.”

-First rank: +%10 to Unit Experience. Additionally, the experience caps for Unit Experience levels 1 and 2-4 are increased by 20% (to 18 and 24 respectively).

-Second rank: +%20 to Unit Experience. Additionally, the experience caps for Unit Experience levels 1, 2-4 and 5-7 are increased by 20% (to 18, 24 and 30 respectively).

-Third rank: +%30 to Unit Experience. Additionally, the experience caps for Unit Experience levels 1, 2-4, 5-7 and 8-9 are increased by 20% (to 18, 24, 30 and 36 respectively).

-Costs: 6 Might, 1 Magic / 6 Might, 2 Magic / 6 Might, 3 Magic

#Uses the Rage Grasp icons.

2c.Onslaught: “Speed and determination is half the battle! When a battle starts, troops receive an Initiative and Attack bonus.”

-First rank: The hero’s troops receive +1 Initiative and +10% Attack in the first round, and less in the subsequent round.

-Second rank: The hero’s troops receive +2 Initiative and +20% Attack in the first round, and less in the subsequent rounds.

-Third rank: The hero’s troops receive +3 Initiative and +30% Attack in the first round, and less in the subsequent rounds.

-Costs: 5 Might, 1 Spirit / 10 Might, 2 Spirit / 15 Might, 3 Spirit

3a.Shield of Rage: “By sheer force of Rage, your soldiers can shake off negative effects at the beginning of each round.”

-First rank: Your troops have a 10% chance of removing one negative effect at the beginning of each round.

-Second rank: Your troops have a 20% chance of removing one negative effect at the beginning of each round.

-Third rank: Your troops have a 30% chance of removing one negative effect at the beginning of each round.

-Costs: 7 Might, 2 Spirit / 7 Might, 4 Spirit / 7 Might, 6 Spirit

#Won’t remove Plague from undead troops? Thematics will be refitted to exorcism?

3b.Frenzy: “Any troop that inflicts a Critical Hit becomes frenzied and receives an Attack bonus.”

-First rank: If one of your troops performs a Critical Hit, it gains +1 Attack for the remainder of the battle; to a maximum of +10.

-Second rank: If one of your troops performs a Critical Hit, it gains +2 Attack for the remainder of the battle; to a maximum of +20.

-Third rank: If one of your troops performs a Critical Hit, it gains +3 Attack for the remainder of the battle; to a maximum of +30.

-Costs: 4 Might, 2 Spirit, 2 Magic / 6 Might, 2 Spirit, 2 Magic / 8 Might, 2 Spirit, 2 Magic

3c.Action Rage: “The Rage that courses within you is meant to be spent. Letting it out sooner enhances its efficiency.”

-First rank: Rage skill costs are decreased by %20 in the first round, and less in the subsequent round.

-Second rank: Rage skill costs are decreased by %35 in the first round, and less in the subsequent rounds.

-Third rank: Rage skill costs are decreased by %50 in the first round, and less in the subsequent rounds.

-Costs: 4 Might, 1 Magic / 7 Might, 2 Magic / 10 Might, 3 Magic

#The costs are related to a pattern: Percentage/5 for Might runes and Rankx1 for Magic runes.

4a.Berserker: “Before battle, your troops fall into a fit of fury which enables them to inflict fatal blows and destroy half of the enemy's troop.”

-First rank: There is a 5% chance for your troops to kill half the enemy troop when attacking. This probability is affected by the gap in Leadership.

-Second rank: There is a 10% chance for your troops to kill half the enemy troop when attacking. This probability is affected by the gap in Leadership.

-Third rank: There is a 15% chance for your troops to kill half the enemy troop when attacking. This probability is affected by the gap in Leadership.

-Costs: 10 Might / 10 Might / 10 Might

4b.Embracement: “Finally embracing this demonic force, the huntsman utilizes Rage to its fullest extent.”

-Superskill: All Rage skills have their cooldown decreased by 1, to a minimum of 1. Additionally, every rank of Might skill (starting from the 10th) increases the static Rage damage by %1 and the maximum Rage by 1.

-Costs: 30 Might, 10 Spirit, 10 Magic

#Uses the third Absolute Rage icon.

#All such superskills requires 9 ranks to be activated at minimum, with them being the 10th.

4c.Eye for an Eye: “This skill allows your troops to reflect some damage back at the enemy.”

-First rank: When your troops take damage, there's a 10% chance of the attacker taking 10% of the damage they just dealt, but as Astral damage.

-Second rank: When your troops take damage, there's a 10% chance of the attacker taking 20% of the damage they just dealt, but as Astral damage.

-Third rank: When your troops take damage, there's a 10% chance of the attacker taking 40% of the damage they just dealt as Astral damage.

-Costs: 8 Might, 1 Spirit, 1 Magic / 8 Might, 1 Spirit, 1 Magic / 16 Might, 2 Spirit, 2 Magic

#Won’t cause Demonic Fury to trigger?

5a.Bloodlust: “Bloodlust leads your troops from battle to battle.”

-First rank: Critical Hits of your troops have a 33% chance of inflicting Bleeding. Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected. All resistances are increased by a net %5.

-Second rank: +25% to Critical Chance when retaliating, Critical Hits of your troops have a 67% chance of inflicting Bleeding. Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected. All resistances are increased by a net %10.

-Third rank: +40% to Critical Chance when retaliating, Critical Hits of your troops inflict Bleeding. Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected. All resistances are increased by a net %15.

-Costs: 7 Might, 3 Spirit / 9 Might, 3 Spirit / 11 Might, 3 Spirit

5b.Silent Rage: “Understanding how to navigate pent up Rage allows the hero to use Rage skills several times per round.”

-First rank: Using a Rage skill has a 30% chance of allowing for another use in that round, which doesn’t benefit from Action Rage.

-Second rank: Using a Rage skill has a 60% chance of allowing for another use in that round, which doesn’t benefit from Action Rage.

-Third rank: Using a Rage skill has a 90% chance of allowing for another use in that round, which doesn’t benefit from Action Rage.

-Costs: 9 Might, 2 Spirit, 2 Magic / 11 Might, 2 Spirit, 2 Magic / 13 Might, 2 Spirit, 2 Magic

#Uses the Nighttime Operations icons.

5c.Bloodbath: “There is a time for mercy, and a time for brutality. This skill allows you to inflict double damage with Rage skills and your troops.”

-First rank: There is a 10% chance for Rage skills, base attacks, retaliations and Talents to do doubled damage.

-Second rank: There is a 20% chance for Rage skills, base attacks, retaliations and Talents to do doubled damage.

-Third rank: There is a 30% chance for Rage skills, base attacks, retaliations and Talents to do doubled damage.

-Costs: 7 Might, 3 Magic / 8 Might, 3 Magic / 9 Might, 3 Magic

#Uses the Blood Rage icons.


-Total Might Rune: 381

-Total Spirit Rune: 62

-Total Magic Rune: 59

-Total Costs: 502

#Dark Side total costs were 503 runes; from 375 Might runes, 67 Spirit runes and 61 Magic runes.