Might Skills: Difference between revisions
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-Third rank: Attack is increased by 6. | -Third rank: Attack is increased by 6. | ||
-Costs: 4 Might, 1 Spirit / 7 Might, 2 Spirit / 9 Might, 3 Spirit | '''-Costs: 4 Might, 1 Spirit / 7 Might, 2 Spirit / 9 Might, 3 Spirit''' | ||
<nowiki>#</nowiki>The costs are related to a pattern: 4 | <nowiki>#</nowiki>The costs are related to a pattern: 4, 4+(4-1), 4+4-1+(4-2) for Might and Rankx1 for Spirit runes. | ||
1b.Rage Control: '''“Increases the amount of Rage that the hero can accumulate, and sets off a battle with a portion of that Rage.”''' | 1b.Rage Control: '''“Increases the amount of Rage that the hero can accumulate, and sets off a battle with a portion of that Rage.”''' | ||
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-Third rank: 3 more Rage is gained per Rage accumulation and the overall accumulation is increased by %60. | -Third rank: 3 more Rage is gained per Rage accumulation and the overall accumulation is increased by %60. | ||
-Costs: 5 Might, 1 Magic / 9 Might, 2 Magic / 12 Might, 3 Magic | '''-Costs: 5 Might, 1 Magic / 9 Might, 2 Magic / 12 Might, 3 Magic''' | ||
<nowiki>#</nowiki>Costs are related to a pattern: 5, 5+(5-1), 5+4+(4-1) for Might and Rankx1 for Magic runes. | <nowiki>#</nowiki>Costs are related to a pattern: 5, 5+(5-1), 5+4+(4-1) for Might and Rankx1 for Magic runes. | ||
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-Third rank: Defense is increased by 6. | -Third rank: Defense is increased by 6. | ||
-Costs: 5 Might, 1 Spirit, 1 Magic / 8 Might, 1 Spirit, 1 Magic / 10 Might, 1 Spirit, 1 Magic | '''-Costs: 5 Might, 1 Spirit, 1 Magic / 8 Might, 1 Spirit, 1 Magic / 10 Might, 1 Spirit, 1 Magic''' | ||
<nowiki>#</nowiki>Uses the Resistance icons. | <nowiki>#</nowiki>Uses the Resistance icons. | ||
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'''-Third rank: +%30 to Unit Experience. Additionally, the experience caps for Unit Experience levels 1, 2-4, 5-7 and 8-9 are increased by 20% (to 18, 24, 30 and 36 respectively).''' | '''-Third rank: +%30 to Unit Experience. Additionally, the experience caps for Unit Experience levels 1, 2-4, 5-7 and 8-9 are increased by 20% (to 18, 24, 30 and 36 respectively).''' | ||
-Costs: 6 Might, 1 Magic / 6 Might, 2 Magic / 6 Might, 3 Magic | '''-Costs: 6 Might, 1 Magic / 6 Might, 2 Magic / 6 Might, 3 Magic''' | ||
<nowiki>#</nowiki>Uses the Rage Grasp icons. | <nowiki>#</nowiki>Uses the Rage Grasp icons. | ||
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'''-Third rank: Rage skill costs are decreased by %50 in the first round, and less in the subsequent rounds.''' | '''-Third rank: Rage skill costs are decreased by %50 in the first round, and less in the subsequent rounds.''' | ||
-Costs: 4 Might, 1 Magic / 7 Might, 2 Magic / 10 Might, 3 Magic | '''-Costs: 4 Might, 1 Magic / 7 Might, 2 Magic / 10 Might, 3 Magic''' | ||
<nowiki>#</nowiki>The costs are related to a pattern: Percentage/5 for Might runes and Rankx1 for Magic runes. | <nowiki>#</nowiki>The costs are related to a pattern: Percentage/5 for Might runes and Rankx1 for Magic runes. | ||
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-Costs: 10 Might / 10 Might / 10 Might | -Costs: 10 Might / 10 Might / 10 Might | ||
''' | 4b.'''Embracement: “Finally embracing this demonic force, the huntsman utilizes Rage to its fullest extent.”''' | ||
-Superskill: '''All Rage skills have their cooldown decreased by 1, to a minimum of 1.''' Additionally, every rank of Might skill (starting from the 10<sup>th</sup>) increases the static Rage damage by %1 and the maximum Rage by 1. | -Superskill: '''All Rage skills have their cooldown decreased by 1, to a minimum of 1.''' Additionally, every rank of Might skill (starting from the 10<sup>th</sup>) increases the static Rage damage by %1 and the maximum Rage by 1. | ||
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-Second rank: When your troops take damage, there's a 10% chance of the attacker taking '''20'''% of the damage they just dealt, but as Astral damage. | -Second rank: When your troops take damage, there's a 10% chance of the attacker taking '''20'''% of the damage they just dealt, but as Astral damage. | ||
-Third rank: When your troops take damage, there's a 10% chance of the attacker taking ''' | -Third rank: When your troops take damage, there's a 10% chance of the attacker taking '''40'''% of the damage they just dealt as Astral damage. | ||
-Costs: | '''-Costs: 8 Might, 1 Spirit, 1 Magic / 8 Might, 1 Spirit, 1 Magic / 16 Might, 2 Spirit, 2 Magic''' | ||
<nowiki>#</nowiki>Won’t cause Demonic Fury to trigger? | <nowiki>#</nowiki>Won’t cause Demonic Fury to trigger? | ||
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5a.Bloodlust: “Bloodlust leads your troops from battle to battle.” | 5a.Bloodlust: “Bloodlust leads your troops from battle to battle.” | ||
-First rank: | -First rank: Critical Hits of your troops have a 33% chance of inflicting Bleeding. '''Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected.''' All resistances are increased by a net %5. | ||
-Second rank: +25% to Critical Chance when retaliating, Critical Hits of your troops have a 67% chance of inflicting Bleeding. '''Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected.''' All resistances are increased by a net %10. | -Second rank: +25% to Critical Chance when retaliating, Critical Hits of your troops have a 67% chance of inflicting Bleeding. '''Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected.''' All resistances are increased by a net %10. | ||
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-Third rank: +40% to Critical Chance when retaliating, Critical Hits of your troops inflict Bleeding. '''Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected.''' All resistances are increased by a net %15. | -Third rank: +40% to Critical Chance when retaliating, Critical Hits of your troops inflict Bleeding. '''Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected.''' All resistances are increased by a net %15. | ||
-Costs: | '''-Costs: 7 Might, 3 Spirit / 9 Might, 3 Spirit / 11 Might, 3 Spirit''' | ||
5b.'''Silent Rage''': '''“Understanding how to navigate pent up Rage allows the hero to use Rage skills several times per round.”''' | 5b.'''Silent Rage''': '''“Understanding how to navigate pent up Rage allows the hero to use Rage skills several times per round.”''' | ||
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-Third rank: Using a Rage skill has a 90% chance of allowing for another use in that round, which doesn’t benefit from Action Rage. | -Third rank: Using a Rage skill has a 90% chance of allowing for another use in that round, which doesn’t benefit from Action Rage. | ||
-Costs: | '''-Costs: 9 Might, 2 Spirit, 2 Magic / 11 Might, 2 Spirit, 2 Magic / 13 Might, 2 Spirit, 2 Magic''' | ||
<nowiki>#</nowiki>Uses the Nighttime Operations icons. | <nowiki>#</nowiki>Uses the Nighttime Operations icons. | ||
5c.'''Bloodbath''': '''“There is a time for mercy, and a time for brutality. This skill allows you to inflict double damage with Rage skills and your troops.”''' | 5c.'''Bloodbath''': '''“There is a time for mercy, and a time for brutality. This skill allows you to inflict double damage with Rage skills and your troops.”''' | ||
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-Third rank: There is a 30% chance for Rage skills, base attacks, retaliations and Talents to do doubled damage. | -Third rank: There is a 30% chance for Rage skills, base attacks, retaliations and Talents to do doubled damage. | ||
-Costs: 7 Might, 3 Magic / 8 Might, 3 Magic / 9 Might, 3 Magic | '''-Costs: 7 Might, 3 Magic / 8 Might, 3 Magic / 9 Might, 3 Magic''' | ||
<nowiki>#</nowiki>Uses the Blood Rage icons. | <nowiki>#</nowiki>Uses the Blood Rage icons. | ||
-Total Spirit Rune: | -Total Might Rune: 381 | ||
-Total Spirit Rune: 62 | |||
-Total Magic Rune: | -Total Magic Rune: 59 | ||
-Total Costs: | -Total Costs: 502 | ||
<nowiki>#</nowiki>Dark Side total costs were 503 runes; from 375 Might runes, 67 Spirit runes and 61 Magic runes. | <nowiki>#</nowiki>Dark Side total costs were 503 runes; from 375 Might runes, 67 Spirit runes and 61 Magic runes. | ||
Latest revision as of 11:10, 16 November 2025
Focuses on the quality of your units and Rage.
1a.Heroism: “Courage and valor shown by your troops in the battlefield are increasing the hero’s Attack.”
-First rank: Attack is increased by 2.
-Second rank: Attack is increased by 4.
-Third rank: Attack is increased by 6.
-Costs: 4 Might, 1 Spirit / 7 Might, 2 Spirit / 9 Might, 3 Spirit
#The costs are related to a pattern: 4, 4+(4-1), 4+4-1+(4-2) for Might and Rankx1 for Spirit runes.
1b.Rage Control: “Increases the amount of Rage that the hero can accumulate, and sets off a battle with a portion of that Rage.”
-First rank: Start a fight with %3 of the maximum Rage, which increases by 8.
-Second rank: Start a fight with %6 of the maximum Rage, which increases by 16.
-Third rank: Start a fight with %9 of the maximum Rage, which increases by 24.
-Costs: 6 Might / 9 Might / 12 Might
1c.Anger: “The Rage of heroes increases when their troops exchange blows.”
-First rank: 1 more Rage is gained per Rage accumulation and the overall accumulation is increased by %20.
-Second rank: 2 more Rage is gained per Rage accumulation and the overall accumulation is increased by %40.
-Third rank: 3 more Rage is gained per Rage accumulation and the overall accumulation is increased by %60.
-Costs: 5 Might, 1 Magic / 9 Might, 2 Magic / 12 Might, 3 Magic
#Costs are related to a pattern: 5, 5+(5-1), 5+4+(4-1) for Might and Rankx1 for Magic runes.
2a.Endurance: “Your Defense increases, making it easier to endure enemy attacks.”
-First rank: Defense is increased by 2.
-Second rank: Defense is increased by 4.
-Third rank: Defense is increased by 6.
-Costs: 5 Might, 1 Spirit, 1 Magic / 8 Might, 1 Spirit, 1 Magic / 10 Might, 1 Spirit, 1 Magic
#Uses the Resistance icons.
2b.Training: “Troops that train under your mentorship can reap the benefits of experience earlier.”
-First rank: +%10 to Unit Experience. Additionally, the experience caps for Unit Experience levels 1 and 2-4 are increased by 20% (to 18 and 24 respectively).
-Second rank: +%20 to Unit Experience. Additionally, the experience caps for Unit Experience levels 1, 2-4 and 5-7 are increased by 20% (to 18, 24 and 30 respectively).
-Third rank: +%30 to Unit Experience. Additionally, the experience caps for Unit Experience levels 1, 2-4, 5-7 and 8-9 are increased by 20% (to 18, 24, 30 and 36 respectively).
-Costs: 6 Might, 1 Magic / 6 Might, 2 Magic / 6 Might, 3 Magic
#Uses the Rage Grasp icons.
2c.Onslaught: “Speed and determination is half the battle! When a battle starts, troops receive an Initiative and Attack bonus.”
-First rank: The hero’s troops receive +1 Initiative and +10% Attack in the first round, and less in the subsequent round.
-Second rank: The hero’s troops receive +2 Initiative and +20% Attack in the first round, and less in the subsequent rounds.
-Third rank: The hero’s troops receive +3 Initiative and +30% Attack in the first round, and less in the subsequent rounds.
-Costs: 5 Might, 1 Spirit / 10 Might, 2 Spirit / 15 Might, 3 Spirit
3a.Shield of Rage: “By sheer force of Rage, your soldiers can shake off negative effects at the beginning of each round.”
-First rank: Your troops have a 10% chance of removing one negative effect at the beginning of each round.
-Second rank: Your troops have a 20% chance of removing one negative effect at the beginning of each round.
-Third rank: Your troops have a 30% chance of removing one negative effect at the beginning of each round.
-Costs: 7 Might, 2 Spirit / 7 Might, 4 Spirit / 7 Might, 6 Spirit
#Won’t remove Plague from undead troops? Thematics will be refitted to exorcism?
3b.Frenzy: “Any troop that inflicts a Critical Hit becomes frenzied and receives an Attack bonus.”
-First rank: If one of your troops performs a Critical Hit, it gains +1 Attack for the remainder of the battle; to a maximum of +10.
-Second rank: If one of your troops performs a Critical Hit, it gains +2 Attack for the remainder of the battle; to a maximum of +20.
-Third rank: If one of your troops performs a Critical Hit, it gains +3 Attack for the remainder of the battle; to a maximum of +30.
-Costs: 4 Might, 2 Spirit, 2 Magic / 6 Might, 2 Spirit, 2 Magic / 8 Might, 2 Spirit, 2 Magic
3c.Action Rage: “The Rage that courses within you is meant to be spent. Letting it out sooner enhances its efficiency.”
-First rank: Rage skill costs are decreased by %20 in the first round, and less in the subsequent round.
-Second rank: Rage skill costs are decreased by %35 in the first round, and less in the subsequent rounds.
-Third rank: Rage skill costs are decreased by %50 in the first round, and less in the subsequent rounds.
-Costs: 4 Might, 1 Magic / 7 Might, 2 Magic / 10 Might, 3 Magic
#The costs are related to a pattern: Percentage/5 for Might runes and Rankx1 for Magic runes.
4a.Berserker: “Before battle, your troops fall into a fit of fury which enables them to inflict fatal blows and destroy half of the enemy's troop.”
-First rank: There is a 5% chance for your troops to kill half the enemy troop when attacking. This probability is affected by the gap in Leadership.
-Second rank: There is a 10% chance for your troops to kill half the enemy troop when attacking. This probability is affected by the gap in Leadership.
-Third rank: There is a 15% chance for your troops to kill half the enemy troop when attacking. This probability is affected by the gap in Leadership.
-Costs: 10 Might / 10 Might / 10 Might
4b.Embracement: “Finally embracing this demonic force, the huntsman utilizes Rage to its fullest extent.”
-Superskill: All Rage skills have their cooldown decreased by 1, to a minimum of 1. Additionally, every rank of Might skill (starting from the 10th) increases the static Rage damage by %1 and the maximum Rage by 1.
-Costs: 30 Might, 10 Spirit, 10 Magic
#Uses the third Absolute Rage icon.
#All such superskills requires 9 ranks to be activated at minimum, with them being the 10th.
4c.Eye for an Eye: “This skill allows your troops to reflect some damage back at the enemy.”
-First rank: When your troops take damage, there's a 10% chance of the attacker taking 10% of the damage they just dealt, but as Astral damage.
-Second rank: When your troops take damage, there's a 10% chance of the attacker taking 20% of the damage they just dealt, but as Astral damage.
-Third rank: When your troops take damage, there's a 10% chance of the attacker taking 40% of the damage they just dealt as Astral damage.
-Costs: 8 Might, 1 Spirit, 1 Magic / 8 Might, 1 Spirit, 1 Magic / 16 Might, 2 Spirit, 2 Magic
#Won’t cause Demonic Fury to trigger?
5a.Bloodlust: “Bloodlust leads your troops from battle to battle.”
-First rank: Critical Hits of your troops have a 33% chance of inflicting Bleeding. Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected. All resistances are increased by a net %5.
-Second rank: +25% to Critical Chance when retaliating, Critical Hits of your troops have a 67% chance of inflicting Bleeding. Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected. All resistances are increased by a net %10.
-Third rank: +40% to Critical Chance when retaliating, Critical Hits of your troops inflict Bleeding. Retaliations against Vampires, Female Vampires and Ancient Vampires are not affected. All resistances are increased by a net %15.
-Costs: 7 Might, 3 Spirit / 9 Might, 3 Spirit / 11 Might, 3 Spirit
5b.Silent Rage: “Understanding how to navigate pent up Rage allows the hero to use Rage skills several times per round.”
-First rank: Using a Rage skill has a 30% chance of allowing for another use in that round, which doesn’t benefit from Action Rage.
-Second rank: Using a Rage skill has a 60% chance of allowing for another use in that round, which doesn’t benefit from Action Rage.
-Third rank: Using a Rage skill has a 90% chance of allowing for another use in that round, which doesn’t benefit from Action Rage.
-Costs: 9 Might, 2 Spirit, 2 Magic / 11 Might, 2 Spirit, 2 Magic / 13 Might, 2 Spirit, 2 Magic
#Uses the Nighttime Operations icons.
5c.Bloodbath: “There is a time for mercy, and a time for brutality. This skill allows you to inflict double damage with Rage skills and your troops.”
-First rank: There is a 10% chance for Rage skills, base attacks, retaliations and Talents to do doubled damage.
-Second rank: There is a 20% chance for Rage skills, base attacks, retaliations and Talents to do doubled damage.
-Third rank: There is a 30% chance for Rage skills, base attacks, retaliations and Talents to do doubled damage.
-Costs: 7 Might, 3 Magic / 8 Might, 3 Magic / 9 Might, 3 Magic
#Uses the Blood Rage icons.
-Total Might Rune: 381
-Total Spirit Rune: 62
-Total Magic Rune: 59
-Total Costs: 502
#Dark Side total costs were 503 runes; from 375 Might runes, 67 Spirit runes and 61 Magic runes.