Might Skills: Difference between revisions
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2b.''': | 2b.'''Brute Force: “Rage is a versatile tool. However, it doesn’t always need to be.”''' | ||
'''-First rank: | '''-First rank: Rage skills deal 15% more static damage.''' | ||
'''-Second rank | '''-Second rank: Rage skills deal 30% more static damage.''' | ||
'''-Third rank: | '''-Third rank: Rage skills deal 45% more static damage.''' | ||
'''-Costs: | '''-Costs: 6 Might, 1 Magic / 6 Might, 1 Magic / 6 Might, 1 Magic''' | ||
<nowiki>#</nowiki>Uses the Counterattack icons. | |||
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5b.Rage Mastery: ''' | 5b.Rage Mastery: '''“'''Provides your hero with the ability to use Rage skills several times per round.” | ||
-First rank: Using a Rage skill has a 30% chance of allowing for another use in that round, which doesn’t benefit from Action Rage. | -First rank: Using a Rage skill has a 30% chance of allowing for another use in that round, which doesn’t benefit from Action Rage. | ||
| Line 170: | Line 171: | ||
'''-Costs: 9 Might, 2 Spirit, 2 Magic / 11 Might, 2 Spirit, 2 Magic / 13 Might, 2 Spirit, 2 Magic''' | '''-Costs: 9 Might, 2 Spirit, 2 Magic / 11 Might, 2 Spirit, 2 Magic / 13 Might, 2 Spirit, 2 Magic''' | ||
<nowiki>#</nowiki>Uses the | <nowiki>#</nowiki>Uses the Rage Grasp icons. | ||
| Line 189: | Line 191: | ||
-Total Might Rune: 384 | -Total Might Rune: 384 | ||
-Total Spirit Rune: | -Total Spirit Rune: 65 | ||
-Total Magic Rune: 59 | -Total Magic Rune: 59 | ||
Latest revision as of 21:47, 16 March 2026
Focuses on the quality of your units and Rage.
1a.Heroism: “Courage and valor shown by your troops in the battlefield are increasing the hero’s Attack.”
-First rank: Attack is increased by 2.
-Second rank: Attack is increased by 4.
-Third rank: Attack is increased by 6.
-Costs: 4 Might, 1 Spirit / 7 Might, 2 Spirit / 9 Might, 3 Spirit
#The costs are related to a pattern: 4, 4+(4-1), 4+4-1+(4-2) for Might and Rankx1 for Spirit runes.
1b.Rage Control: “Increases the amount of Rage that the hero can accumulate, and sets off a battle with a portion of that Rage.”
-First rank: Start a fight with %3 of the maximum Rage, which increases by 8.
-Second rank: Start a fight with %6 of the maximum Rage, which increases by 16.
-Third rank: Start a fight with %9 of the maximum Rage, which increases by 24.
-Costs: 6 Might / 9 Might / 12 Might
1c.Anger: “The Rage of heroes increases when their troops exchange blows.”
-First rank: 1 more Rage is gained per Rage accumulation and the overall accumulation is increased by %20.
-Second rank: 2 more Rage is gained per Rage accumulation and the overall accumulation is increased by %40.
-Third rank: 3 more Rage is gained per Rage accumulation and the overall accumulation is increased by %60.
-Costs: 5 Might, 1 Magic / 9 Might, 2 Magic / 12 Might, 3 Magic
#Costs are related to a pattern: 5, 5+(5-1), 5+4+(4-1) for Might and Rankx1 for Magic runes.
2a.Endurance: “Your Defense increases, making it easier to endure enemy attacks.”
-First rank: Defense is increased by 2.
-Second rank: Defense is increased by 4.
-Third rank: Defense is increased by 6.
-Costs: 5 Might, 1 Spirit, 1 Magic / 8 Might, 1 Spirit, 1 Magic / 10 Might, 1 Spirit, 1 Magic
#Uses the Resistance icons.
2b.Brute Force: “Rage is a versatile tool. However, it doesn’t always need to be.”
-First rank: Rage skills deal 15% more static damage.
-Second rank: Rage skills deal 30% more static damage.
-Third rank: Rage skills deal 45% more static damage.
-Costs: 6 Might, 1 Magic / 6 Might, 1 Magic / 6 Might, 1 Magic
#Uses the Counterattack icons.
2c.Onslaught: “Speed and determination is half the battle! When a battle starts, troops receive an Initiative and Attack bonus.”
-First rank: The hero’s troops receive +1 Initiative and +10% Attack in the first round.
-Second rank: The hero’s troops receive +2 Initiative and +20% Attack in the first round, and less in the subsequent round.
-Third rank: The hero’s troops receive +3 Initiative and +30% Attack in the first round, and less in the subsequent rounds.
-Costs: 5 Might, 1 Spirit / 10 Might, 2 Spirit / 15 Might, 3 Spirit
3a.Shield of Rage: “By sheer force of Rage, your soldiers can shake off negative effects at the beginning of each round.”
-First rank: Your troops have a 10% chance of removing one negative effect at the beginning of each round.
-Second rank: Your troops have a 20% chance of removing one negative effect at the beginning of each round.
-Third rank: Your troops have a 30% chance of removing one negative effect at the beginning of each round.
-Costs: 7 Might, 2 Spirit / 7 Might, 4 Spirit / 7 Might, 6 Spirit
3b.Frenzy: “Any troop that inflicts a Critical Hit becomes frenzied and receives an Attack bonus.”
-First rank: If one of your troops performs a Critical Hit, it gains +1 Attack for the remainder of the battle; to a maximum of +10.
-Second rank: If one of your troops performs a Critical Hit, it gains +2 Attack for the remainder of the battle; to a maximum of +20.
-Third rank: If one of your troops performs a Critical Hit, it gains +3 Attack for the remainder of the battle; to a maximum of +30.
-Costs: 4 Might, 2 Spirit, 2 Magic / 6 Might, 2 Spirit, 2 Magic / 8 Might, 2 Spirit, 2 Magic
3c.Action Rage: “The Rage that courses within you is meant to be spent. Letting it out sooner enhances its efficiency.”
-First rank: Rage skill costs are decreased by %20 in the first round.
-Second rank: Rage skill costs are decreased by %35 in the first round, and less in the subsequent round.
-Third rank: Rage skill costs are decreased by %50 in the first round, and less in the subsequent rounds.
-Costs: 4 Might, 1 Magic / 7 Might, 2 Magic / 10 Might, 3 Magic
#The costs are related to a pattern: Percentage/5 for Might runes and Rankx1 for Magic runes.
4a.Eye for an Eye: “This skill allows your troops to reflect some damage back at the enemy.”
-First rank: When your troops take damage, there's a 10% chance of the attacker taking 10% of the damage they just dealt as Astral damage.
-Second rank: When your troops take damage, there's a 10% chance of the attacker taking 20% of the damage they just dealt as Astral damage.
-Third rank: When your troops take damage, there's a 10% chance of the attacker taking 40% of the damage they just dealt as Astral damage.
-Costs: 8 Might, 1 Spirit, 1 Magic / 8 Might, 1 Spirit, 1 Magic / 16 Might, 2 Spirit, 2 Magic
4b.Embracement: “After letting it surge through his veins countless times, the huntsman embraces Rage.”
-Superskill: All Rage skills have their cooldown decreased by 1, to a minimum of 1. Additionally, every rank of Might skill (starting from the 10th) increases the static Rage damage by %1 and the maximum Rage by 1.
-Costs: 30 Might, 10 Spirit, 10 Magic
#Uses the third Absolute Rage icon.
#All such superskills requires 9 ranks to be activated at minimum, with them being the 10th.
4c.Silent Rage: “Navigating pent up Rage prepares the hero for navigating the Broken Mask’s memories.”
-First rank: Experience requirements for Rage skills are decreased by 10%.
-Second rank: Experience requirements for Rage skills are decreased by 15%.
-Third rank: Experience requirements for Rage skills are decreased by 25%.
-Costs: 12 Might / 6 Might / 12 Might
#Uses the Nighttime Operations icons.
5a.Bloodlust: “Bloodlust leads your troops from battle to battle. Your duty is to lead them through it unscathed.”
-First rank: All resistances are increased by a net %5. Bleeding inflicted by allies deals 10% more damage. During retaliations; Critical Hits have a 33% chance to inflict Bleeding, and Critical Chance increases by 15%.
-Second rank: All resistances are increased by a net %10. Bleeding inflicted by allies deals 20% more damage. During retaliations; Critical Hits have a 67% chance to inflict Bleeding, and Critical Chance increases by 30%.
-Third rank: All resistances are increased by a net %15. Bleeding inflicted by allies deals 30% more damage. During retaliations; Critical Hits inflict Bleeding, and Critical Chance increases by 45%.
-Costs: 9 Might, 3 Spirit / 10 Might, 3 Spirit / 11 Might, 3 Spirit
5b.Rage Mastery: “Provides your hero with the ability to use Rage skills several times per round.”
-First rank: Using a Rage skill has a 30% chance of allowing for another use in that round, which doesn’t benefit from Action Rage.
-Second rank: Using a Rage skill has a 60% chance of allowing for another use in that round, which doesn’t benefit from Action Rage.
-Third rank: Using a Rage skill has a 90% chance of allowing for another use in that round, which doesn’t benefit from Action Rage.
-Costs: 9 Might, 2 Spirit, 2 Magic / 11 Might, 2 Spirit, 2 Magic / 13 Might, 2 Spirit, 2 Magic
#Uses the Rage Grasp icons.
5c.Bloodbath: “This skill allows you to inflict double damage with Rage skills and your troops.”
-First rank: There is a 10% chance for Rage skills, base attacks, retaliations and Talents to do doubled damage.
-Second rank: There is a 20% chance for Rage skills, base attacks, retaliations and Talents to do doubled damage.
-Third rank: There is a 30% chance for Rage skills, base attacks, retaliations and Talents to do doubled damage.
-Costs: 7 Might, 3 Magic / 8 Might, 3 Magic / 9 Might, 3 Magic
#Uses the Blood Rage icons.
-Total Might Rune: 384
-Total Spirit Rune: 65
-Total Magic Rune: 59
-Total Costs: 508
#Dark Side total costs were 503 runes; from 375 Might runes, 67 Spirit runes and 61 Magic runes.