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<nowiki>#</nowiki>The costs are related to a pattern: 4, 4+(4-1), 4+4-1+(4-2) for Spirit and Rankx1 for Might runes.
<nowiki>#</nowiki>The costs are related to a pattern: 4, 4+(4-1), 4+4-1+(4-2) for Spirit and Rankx1 for Might runes.


1b.Scouting: '''“This skill simplifies the process of spotting enemy formations and hidden treasures.”'''
1b.Scouting: '''“This skill simplifies the process of spotting enemy formations and hidden treasures.”'''
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-Third rank: The hero can list the unit quantities of a wandering or stationary battlegroup, and estimate the level of threat they pose. +60% Gold is gained from sources outside battles.
-Third rank: The hero can list the unit quantities of a wandering or stationary battlegroup, and estimate the level of threat they pose. +60% Gold is gained from sources outside battles.


'''-Costs: 6 Spirit / 6 Spirit / 6 Spirit'''
'''-Costs: 6 Spirit / 7 Spirit / 8 Spirit'''


1c.Glory: “Everyone wants to fight under the banner of a famous hero. This skill increases the hero's Leadership.”


-First rank: Leadership is increased by %'''3'''.
1c.Recruiter: '''“More and more soldiers recognize the importance of your cause.”'''
 
-First rank: '''Leadership is increased by 100.'''
 
-Second rank: '''Leadership is increased by 100.''' Units worth approximately '''2'''% of your Leadership is recruited per victory.


-Second rank: Leadership is increased by %'''6'''.
-Third rank: '''Leadership is increased by 100.''' Units worth approximately '''3'''% of your Leadership is recruited per victory.


-Third rank: Leadership is increased by %'''9'''.
'''-Costs: 5 Spirit, 1 Magic / 16 Spirit, 2 Magic / 8 Spirit, 4 Magic'''


'''-Costs: 5 Spirit, 1 Magic / 11 Spirit, 2 Magic / 16 Spirit, 3 Magic'''


<nowiki>#</nowiki>The costs from DS have been changed according to a pattern: +1xRank for Spirit.


2a.Diversions: “Sabotage operations can incapacitate enemy troops.”
2a.Diversions: “Sabotage operations can incapacitate enemy troops.”
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-Third rank: Each enemy troop has a 30% chance to miss its first turn. Additionally, 3 Traps are placed for the hero before the battle begins.
-Third rank: Each enemy troop has a 30% chance to miss its first turn. Additionally, 3 Traps are placed for the hero before the battle begins.


'''-Costs: 7 Spirit, 1 Magic / 8 Spirit, 2 Magic / 9 Spirit, 3 Magic'''               
'''-Costs: 6 Spirit, 1 Magic / 7 Spirit, 2 Magic / 8 Spirit, 3 Magic'''
 


2b.Learning: '''“A passion for knowledge allows the hero to learn faster and receive more experience in battle.”'''
2b.Learning: '''“A passion for knowledge allows the hero to learn faster and receive more experience in battle.”'''
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'''-Costs: 1 Might, 11 Spirit, 1 Magic / 1 Might, 7 Spirit, 1 Magic / 1 Might, 7 Spirit, 1 Magic'''
'''-Costs: 1 Might, 11 Spirit, 1 Magic / 1 Might, 7 Spirit, 1 Magic / 1 Might, 7 Spirit, 1 Magic'''


2c.Diplomacy: '''“If the enemy and the hero are commanding the same kind of forces, the hero can lure some of the enemy's troops to his side; ‘Of the Dark’ troops may be converted. If that fails, the hero convinces part of the enemy's army to desert.”'''
2c.Diplomacy: '''“If the enemy and the hero are commanding the same kind of forces, the hero can lure some of the enemy's troops to his side; ‘Of the Dark’ troops may be converted. If that fails, the hero convinces part of the enemy's army to desert.”'''
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-Third rank: If a hostile battlegroup contains units identical to the hero’s current army, '''or “Of the Dark” counterparts to the hero’s “Of the Light” units,''' up to 10% of the matching enemies may join the hero’s troops. This cannot take the hero over his Leadership. For units that cannot be persuaded in this way, 12% of the troop deserts; without any penalty to Hero Experience or Gold.
-Third rank: If a hostile battlegroup contains units identical to the hero’s current army, '''or “Of the Dark” counterparts to the hero’s “Of the Light” units,''' up to 10% of the matching enemies may join the hero’s troops. This cannot take the hero over his Leadership. For units that cannot be persuaded in this way, 12% of the troop deserts; without any penalty to Hero Experience or Gold.


'''-Costs: 2 Might, 8 Spirit / 2 Might, 8 Spirit / 2 Might, 8 Spirit'''
-Costs: 2 Might, 9 Spirit / 2 Might, 8 Spirit / 2 Might, 7 Spirit


<nowiki>#</nowiki>Changed the wording of “will join” to “may join” because of the Tainted Rage / Pristine situation.
<nowiki>#</nowiki>Changed the wording of “will join” to “may join” because of the Tainted Rage / Pristine situation.


3a.Tactics: '''“Basic knowledge of Tactics allows the hero to prepare opening maneuvers and change the positions of troops on the battleground before combat.”'''
3a.Tactics: '''“Basic knowledge of Tactics allows the hero to prepare opening maneuvers and change the positions of troops on the battleground before combat.”'''
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-Third rank: Before combat begins, the hero can rearrange their troops anywhere within up to 2 tiles of the default starting positions. '''Initiative is increased by 1 in the first round.'''
-Third rank: Before combat begins, the hero can rearrange their troops anywhere within up to 2 tiles of the default starting positions. '''Initiative is increased by 1 in the first round.'''


'''-Costs: 4 Might, 4 Spirit, 1 Magic / 7 Might, 7 Spirit, 3 Magic / 7 Might, 7 Spirit, 3 Magic'''
'''-Costs: 4 Might, 4 Spirit / 7 Might, 7 Spirit, 3 Magic / 7 Might, 7 Spirit, 3 Magic'''
 


3b.Sense Weakness: '''“An aptitude for finding vulnerabilities makes it more likely to perform critical hits – and less likely to incur them.”'''
3b.Sense Weakness: '''“An aptitude for finding vulnerabilities makes it more likely to perform critical hits – and less likely to incur them.”'''
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-Third rank: Your troops’ Critical Chance is increased by a net %7. The enemy troops’ Critical Chance is decreased by a net %7.
-Third rank: Your troops’ Critical Chance is increased by a net %7. The enemy troops’ Critical Chance is decreased by a net %7.


'''-Costs: 6 Spirit, 2 Magic / 6 Spirit, 3 Magic / 1 Might, 9 Spirit, 4 Magic'''
'''-Costs: 7 Spirit, 1 Magic / 8 Spirit, 2 Magic / 2 Might, 12 Spirit, 3 Magic'''
 


3c.Persuasion: “Reduces the morale penalty of intolerant troops.
3c.Oratory: “Faith in their commander raises the morale of your soldiers!


-First rank: Racial intolerance is decreased by 1.
'''-First rank: “Of the Light” troops gain +1 morale.'''


-Second rank: Racial intolerance is decreased by 2.
'''-Second rank: “Of the Light” troops gain +2 morale, and nonaligned troops gain +1 morale.'''


-Third rank: Racial intolerance is decreased by '''4'''.
'''-Third rank: All troops gain +2 morale.'''


'''-Costs: 12 Spirit / 12 Spirit / 16 Spirit''' 
'''-Costs: 7 Spirit, 3 Magic / 14 Spirit, 3 Magic / 14 Spirit, 1 Magic'''


<nowiki>#</nowiki>The final Spirit costs used to be 12 runes.


4a.'''Voice of the Beast: “You command not through talking, but through instinct.”'''
4a.'''Voice of the Beasts: “You command not through talking, but through instinct.”'''


'''-First rank: Animals can perform an extra retaliation.'''
'''-First rank: Animals can perform an extra retaliation.'''
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<nowiki>#</nowiki>Uses the Voice of the Dragon icons.
<nowiki>#</nowiki>Uses the Voice of the Dragon icons.


4b.'''Judgment: “The zealot’s judgment is final: Those who defy the Light must be crushed.”'''
4b.'''Judgment: “The zealot’s judgment is final: Those who defy the Light must be crushed.”'''


-Superskill: '''Your troops do +%10 more damage to enemy troops with higher Levels.''' Additionally, every two ranks of Spirit skills (starting from the 10<sup>th</sup>) lower the Leadership requirements for all units by 1%.
-Superskill: '''Your troops do %10 more damage to enemies with higher Levels.''' Additionally, every two ranks of Spirit skills (starting from the 10<sup>th</sup>) lower the Leadership requirements for all units by 1%. '''Voice of the Beasts and Persuasion are excluded for this effect.'''


-Costs: 10 Might, 30 Spirit, 10 Magic
-Costs: 10 Might, 30 Spirit, 10 Magic
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<nowiki>#</nowiki>All such superskills requires 9 ranks to be activated at minimum, with them being the 10<sup>th</sup>.
<nowiki>#</nowiki>All such superskills requires 9 ranks to be activated at minimum, with them being the 10<sup>th</sup>.


4c.Oratory: “Faith in their commander raises the morale of your soldiers!”


'''-First rank: “Of the Light” troops gain +1 morale.'''
4c.Persuasion: “Reduces the morale penalty of intolerant troops.”
 
-First rank: Racial intolerance is decreased by 1.
 
-Second rank: Racial intolerance is decreased by 2.
 
-Third rank: Racial intolerance is decreased by '''4'''.
 
'''-Costs: 15 Spirit / 5 Spirit / 10 Spirit'''  
 


'''-Second rank: “Of the Light” troops gain +2 morale and nonaligned troops +1 morale.'''


'''-Third rank: “Of the Light” troops gain +2 morale, nonaligned troops gain +2 morale, and “Of the Dark” troops gain +1 morale.'''
5a.Glory: “Everyone wants to fight under the banner of a famous hero. This increases the hero's Leadership.


'''-Costs: 7 Spirit, 3 Magic / 14 Spirit, 3 Magic / 14 Spirit, 1 Magic'''
-First rank: Leadership is increased by %'''3'''.
 
-Second rank: Leadership is increased by %'''6'''.
 
-Third rank: Leadership is increased by %'''9'''.


5a.'''Auspices: “The holiest of magics is reserved for those defending the most righteous of paths.”'''
'''-Costs: 6 Spirit / 13 Spirit / 19 Spirit'''


'''-First rank: You learn the spell “Illumination”; which brings back %25 of a troop, once a battle.'''
<nowiki>#</nowiki>The costs from DS have been changed according to a pattern: +1xRank for Spirit, with the Magic costs converted into Spirit.  


'''-Second rank: The spell “Illumination” brings back %40 of a troop, once a battle.'''


'''-Third rank: The spell “Illumination” brings back %55 of a troop, once a battle.'''


'''-Costs: 15 Spirit, 1 Magic / 9 Spirit, 1 Magic / 9 Spirit, 1 Magic'''
5b.'''Auspices: “The holiest of magics is reserved for those defending the most righteous of paths.”'''


<nowiki>#</nowiki>Uses the Summoner icons.
'''-First rank: You learn the spell “Illumination”; which brings back %25 of a troop, once a battle.'''


<nowiki>#</nowiki>Illumination should be automatically in the spell rank? Otherwise each rank should increase scroll capacity by 1?
'''-Second rank: The spell “Illumination” brings back %45 of a troop, once a battle.'''


5b.Recruiter: “This skill allows you to reinforce your army after every victorious battle.
'''-Third rank: The spell “Illumination” brings back %60 of a troop, once a battle.'''


-First rank: Units worth approximately %1 of your Leadership is recruited per victory.
'''-Costs: 15 Spirit, 1 Magic / 12 Spirit, 1 Magic / 9 Spirit, 1 Magic'''


-Second rank: Units worth approximately %2 of your Leadership is recruited per victory.
<nowiki>#</nowiki>Uses the Summoner icons.


-Third rank: Units worth approximately %3 of your Leadership is recruited per victory.
<nowiki>#</nowiki>Illumination should be automatically in the spell rank? Otherwise each rank should increase scroll capacity by 1?


'''-Costs: 9 Spirit / 1 Might, 9 Spirit, 1 Magic / 2 Might, 9 Spirit, 2 Magic'''


5c.'''Wrathful Presence: “You evoke fear within your foes, causing them to be more susceptible to your troops’ Critical Hits.”'''
5c.'''Wrathful Presence: “Troops are able to take advantage of the fear you evoke within your foes.”'''


'''-First rank: Critical Hits from an ally’s base attack do a net %20 more damage.'''
'''-First rank: Critical Hits from an ally do a net %20 more damage.'''


'''-Second rank: Critical Hits from an ally’s base attack do a net %40 more damage.'''
'''-Second rank: Critical Hits from an ally do a net %40 more damage.'''


'''-Third rank: Critical Hits from an ally’s base attack do a net %75 more damage.'''
'''-Third rank: Critical Hits from an ally do a net %75 more damage.'''


'''-Costs: 2 Might, 7 Spirit / 2 Might, 7 Spirit / 4 Might, 12 Spirit'''
'''-Costs: 2 Might, 8 Spirit / 2 Might, 8 Spirit / 3 Might, 14 Spirit'''


<nowiki>#</nowiki>Uses the Holy Anger icons.
<nowiki>#</nowiki>Uses the Holy Anger icons.




-Total Might Rune: 61


-Total Spirit Rune: 400
-Total Might Rune: 58
 
-Total Spirit Rune: 409


-Total Magic Rune: 54
-Total Magic Rune: 48


-Total Costs: 515
-Total Costs: 515


<nowiki>#</nowiki>Dark Side total costs were 558 runes; from 61 Might runes, 449 Spirit runes and 48 Magic runes.
<nowiki>#</nowiki>Dark Side total costs were 558 runes; from 61 Might runes, 449 Spirit runes and 48 Magic runes.

Latest revision as of 09:34, 3 February 2026

Focuses on the quantity of your units and weakening the enemy.


1a.Power of Spirit: “A high level of spirit allows you to raise the Attack and Defense of your troops.”

-First rank: Attack and Defense is increased by 1.

-Second rank: Attack and Defense is increased by 2.

-Third rank: Attack and Defense is increased by 3.

-Costs: 1 Might, 4 Spirit / 2 Might, 7 Spirit / 3 Might, 9 Spirit

#The costs are related to a pattern: 4, 4+(4-1), 4+4-1+(4-2) for Spirit and Rankx1 for Might runes.


1b.Scouting: “This skill simplifies the process of spotting enemy formations and hidden treasures.”

-First rank: The hero can list the unit types in a wandering battlegroup, and estimate the level of threat they pose. +20% Gold is gained from sources outside battles.

-Second rank: The hero can list the unit types in a wandering or stationary battlegroup, and estimate the level of threat they pose. +40% Gold is gained from sources outside battles.

-Third rank: The hero can list the unit quantities of a wandering or stationary battlegroup, and estimate the level of threat they pose. +60% Gold is gained from sources outside battles.

-Costs: 6 Spirit / 7 Spirit / 8 Spirit


1c.Recruiter: “More and more soldiers recognize the importance of your cause.”

-First rank: Leadership is increased by 100.

-Second rank: Leadership is increased by 100. Units worth approximately 2% of your Leadership is recruited per victory.

-Third rank: Leadership is increased by 100. Units worth approximately 3% of your Leadership is recruited per victory.

-Costs: 5 Spirit, 1 Magic / 16 Spirit, 2 Magic / 8 Spirit, 4 Magic


2a.Diversions: “Sabotage operations can incapacitate enemy troops.”

-First rank: Each enemy troop has a 10% chance to miss its first turn. Additionally, 1 Trap is placed for the hero before the battle begins.

-Second rank: Each enemy troop has a 20% chance to miss its first turn. Additionally, 2 Traps are placed for the hero before the battle begins.

-Third rank: Each enemy troop has a 30% chance to miss its first turn. Additionally, 3 Traps are placed for the hero before the battle begins.

-Costs: 6 Spirit, 1 Magic / 7 Spirit, 2 Magic / 8 Spirit, 3 Magic


2b.Learning: “A passion for knowledge allows the hero to learn faster and receive more experience in battle.”

-First rank: +10% to Hero Experience. Additionally, Intellect is increased by 1.

-Second rank: +15% to Hero Experience. Additionally, Intellect is increased by 2.

-Third rank: +20% to Hero Experience. Additionally, Intellect is increased by 3.

-Costs: 1 Might, 11 Spirit, 1 Magic / 1 Might, 7 Spirit, 1 Magic / 1 Might, 7 Spirit, 1 Magic


2c.Diplomacy: “If the enemy and the hero are commanding the same kind of forces, the hero can lure some of the enemy's troops to his side; ‘Of the Dark’ troops may be converted. If that fails, the hero convinces part of the enemy's army to desert.”

-First rank: If a hostile battlegroup contains units identical to the hero’s current army, or “Of the Dark” counterparts to the hero’s “Of the Light” units, up to 3% of the matching enemies may join the hero’s troops. This cannot take the hero over his Leadership. For units that cannot be persuaded in this way, 4% of the troop deserts; without any penalty to Hero Experience or Gold.

-Second rank: If a hostile battlegroup contains units identical to the hero’s current army, or “Of the Dark” counterparts to the hero’s “Of the Light” units, up to 6% of the matching enemies may join the hero’s troops. This cannot take the hero over his Leadership. For units that cannot be persuaded in this way, 8% of the troop deserts; without any penalty to Hero Experience or Gold.

-Third rank: If a hostile battlegroup contains units identical to the hero’s current army, or “Of the Dark” counterparts to the hero’s “Of the Light” units, up to 10% of the matching enemies may join the hero’s troops. This cannot take the hero over his Leadership. For units that cannot be persuaded in this way, 12% of the troop deserts; without any penalty to Hero Experience or Gold.

-Costs: 2 Might, 9 Spirit / 2 Might, 8 Spirit / 2 Might, 7 Spirit

#Changed the wording of “will join” to “may join” because of the Tainted Rage / Pristine situation.


3a.Tactics: “Basic knowledge of Tactics allows the hero to prepare opening maneuvers and change the positions of troops on the battleground before combat.”

-First rank: Before combat begins, the hero can rearrange their troops anywhere within the default starting positions. Initiative is increased by 1 in the first round.

-Second rank: Before combat begins, the hero can rearrange their troops anywhere within up to 1 tile of the default starting positions. Initiative is increased by 1 in the first round.

-Third rank: Before combat begins, the hero can rearrange their troops anywhere within up to 2 tiles of the default starting positions. Initiative is increased by 1 in the first round.

-Costs: 4 Might, 4 Spirit / 7 Might, 7 Spirit, 3 Magic / 7 Might, 7 Spirit, 3 Magic


3b.Sense Weakness: “An aptitude for finding vulnerabilities makes it more likely to perform critical hits – and less likely to incur them.”

-First rank: Your troops’ Critical Chance is increased by a net %2. The enemy troops’ Critical Chance is decreased by a net %2.

-Second rank: Your troops’ Critical Chance is increased by a net %4. The enemy troops’ Critical Chance is decreased by a net %4.

-Third rank: Your troops’ Critical Chance is increased by a net %7. The enemy troops’ Critical Chance is decreased by a net %7.

-Costs: 7 Spirit, 1 Magic / 8 Spirit, 2 Magic / 2 Might, 12 Spirit, 3 Magic


3c.Oratory: “Faith in their commander raises the morale of your soldiers!”

-First rank: “Of the Light” troops gain +1 morale.

-Second rank: “Of the Light” troops gain +2 morale, and nonaligned troops gain +1 morale.

-Third rank: All troops gain +2 morale.

-Costs: 7 Spirit, 3 Magic / 14 Spirit, 3 Magic / 14 Spirit, 1 Magic


4a.Voice of the Beasts: “You command not through talking, but through instinct.”

-First rank: Animals can perform an extra retaliation.

-Second rank: Animals and lizardmen can perform an extra retaliation.

-Third rank: Animals and lizardmen can perform an extra retaliation, dragons can perform two extra retaliations.

-Costs: 8 Spirit, 1 Might / 9 Spirit, 2 Might / 10 Spirit, 3 Might

#Uses the Voice of the Dragon icons.


4b.Judgment: “The zealot’s judgment is final: Those who defy the Light must be crushed.”

-Superskill: Your troops do %10 more damage to enemies with higher Levels. Additionally, every two ranks of Spirit skills (starting from the 10th) lower the Leadership requirements for all units by 1%. Voice of the Beasts and Persuasion are excluded for this effect.

-Costs: 10 Might, 30 Spirit, 10 Magic

#Uses the Legend’s first Trade icon, with the gold painted over.

#All such superskills requires 9 ranks to be activated at minimum, with them being the 10th.


4c.Persuasion: “Reduces the morale penalty of intolerant troops.”

-First rank: Racial intolerance is decreased by 1.

-Second rank: Racial intolerance is decreased by 2.

-Third rank: Racial intolerance is decreased by 4.

-Costs: 15 Spirit / 5 Spirit / 10 Spirit 


5a.Glory: “Everyone wants to fight under the banner of a famous hero. This increases the hero's Leadership.”

-First rank: Leadership is increased by %3.

-Second rank: Leadership is increased by %6.

-Third rank: Leadership is increased by %9.

-Costs: 6 Spirit / 13 Spirit / 19 Spirit

#The costs from DS have been changed according to a pattern: +1xRank for Spirit, with the Magic costs converted into Spirit.


5b.Auspices: “The holiest of magics is reserved for those defending the most righteous of paths.”

-First rank: You learn the spell “Illumination”; which brings back %25 of a troop, once a battle.

-Second rank: The spell “Illumination” brings back %45 of a troop, once a battle.

-Third rank: The spell “Illumination” brings back %60 of a troop, once a battle.

-Costs: 15 Spirit, 1 Magic / 12 Spirit, 1 Magic / 9 Spirit, 1 Magic

#Uses the Summoner icons.

#Illumination should be automatically in the spell rank? Otherwise each rank should increase scroll capacity by 1?


5c.Wrathful Presence: “Troops are able to take advantage of the fear you evoke within your foes.”

-First rank: Critical Hits from an ally do a net %20 more damage.

-Second rank: Critical Hits from an ally do a net %40 more damage.

-Third rank: Critical Hits from an ally do a net %75 more damage.

-Costs: 2 Might, 8 Spirit / 2 Might, 8 Spirit / 3 Might, 14 Spirit

#Uses the Holy Anger icons.


-Total Might Rune: 58

-Total Spirit Rune: 409

-Total Magic Rune: 48

-Total Costs: 515

#Dark Side total costs were 558 runes; from 61 Might runes, 449 Spirit runes and 48 Magic runes.