Vikings: Difference between revisions
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-Loki’s Touch: (T) (R.3) | -Loki’s Touch: (T) (R.3) | ||
-''' | -'''Reprieval''': (T) (C.1) '''An ally doesn't suffer from the negative effects it has been put under for 1 turn. Doesn't end this troop's turn.''' | ||
-Witching Staff: (A) There is no range limit. Base attacks have a 50% chance to remove 1 positive effect from the enemy. | -Witching Staff: (A) There is no range limit. Base attacks have a 50% chance to remove 1 positive effect from the enemy. | ||
| Line 151: | Line 151: | ||
-Keeper of Knowledge: (A) | -Keeper of Knowledge: (A) | ||
-Elemental Shield: (A) This troop has '''15'''% Fire and '''15'''% Ice resistance. If it suffers damage from either, the relevant resistance increases by a net | -Elemental Shield: (A) This troop has '''15'''% Fire and '''15'''% Ice resistance. If it suffers damage from either, the relevant resistance increases by a net 4%, and the other decreases by a net 6%; up to '''35'''% and '''-15'''% respectively. | ||
-Level 4 – Cost 1220 – Lea. 240 – Att. 20 – Def. 28 – Ini. 5 – Speed 2 – Health 160 – Damage 12-16 Magical | -Level 4 – Cost 1220 – Lea. 240 – Att. 20 – Def. 28 – Ini. 5 – Speed 2 – Health 160 – Damage 12-16 Magical | ||
Latest revision as of 16:50, 12 January 2026
_Oathkeepers (-1), Elves (-1), Dwarves (0), Lizardmen (-1), Orcs (0), Demons (-1), Undead (-5), Oathbreakers (-1), Dark Elves (-1)
Vikings get along with orcs, are wary of the Light, feud with dwarves and loath the undead. They are also wary of the rest of the Dark.
-Racial Ability (Runic):
Slinger
-Hail of Stones: (T) (R.2)
-Accurate: (A) If a ranged attack crits, it will inflict Weakness.
#From 20% chance to 100%.
-No Melee Penalty: (A)
-Coordination: (A) For each non-summon ally adjacent to the target, this troop increases its minimum and maximum damage by 1, up to +2.
-Shooter: (A)
-Hardened: (A) This troop has 15% Ice resistance and gains 50% more Defense in snowy battlefields.
-Level 1 – Cost 30 – Lea. 24 – Att. 4 – Def. 3 – Ini. 4 – Speed 2 – Health 12 – Damage 2-3 Physical
Skald
-Paean: (T) (R.3) For 3 rounds, all applicable allies receive either the boon of Negation or Timelessness. A greater number of negative effects paves way for Negation, and a greater number of positive effects paves way for Timelessness. This troop ends its turn.
-Evil Taunt: (T) (R.3) All applicable enemies below Level 4 are subjected to a random hex; chosen from the pool of Slow, Helplessness and Pygmy. The hex acts as if cast by the hero at level 1. This troop ends its turn.
-Armored: (A) This troop has 10% Physical resistance.
-Magic Protection: (A) This troop has 10% Magical resistance.
#Added the Ability to showcase the Magical resistance.
-Messenger of the Gods: (A)
-Pangs of Conscience (A): When this troop performs a base attack, it deals Magical damage to the target; driven from the target’s last strike. The Magical damage is equal to %50 of that strike, but it is affected by the gap in Leadership. At minimum, 1 damage per member of this troop will be dealt.
#From 20% chance to 100%.
-Chants: (A) Allied vikings have their morale increased by 2.
-Escort to Valhalla: (A)
-Hardened: (A) This troop has 15% Ice resistance and gains 50% more Defense in snowy battlefields.
-Level 2 – Cost 50 – Lea. 35 – Att. 8 – Def. 8 – Ini. 5 – Speed 3 – Health 22 – Damage 3-4 Physical
Viking
-Shield Bash: (T) (R.2)
-Berserk: (T) (C.1)
-Vengeful: (A)
-Momentum: (A) Each time this troop finishes off an enemy troop, this troop’s Critical Chance is increased by a net 20%. The bonus is removed when this troop performs a Critical Hit.
-Hardened: (A) This troop has 15% Ice resistance and gains 50% more Defense in snowy battlefields.
-Level 2 – Cost 65 – Lea. 42 – Att. 12 – Def. 10 – Ini. 5 – Speed 3 – Health 30 – Damage 3-6 Physical
Berserker
-Dash: (T) (R.2)
-Berserk: (T) (C.1)
-Shock Shield: (A)
-Mad Fury: (A)
-Disregard for Pain: (A)
-Hardened: (A) This troop has 15% Ice resistance and gains 50% more Defense in snowy battlefields.
-Level 3 – Cost 130 – Lea. 60 – Att. 20 – Def. 14 – Ini. 6 – Speed 3 – Health 52 – Damage 4-7 Physical
Skirmisher
-Tandem Throw: (T) (C.2)
-Axe Thrower: (A)
-Adjusted Blows: (A) This troop can assess its surroundings before getting into melee and adjust accordingly. Regular blows are performed if this troop is retaliating or if there are no adjacent enemies besides the target, with 6-10 Physical damage. Circular blows are performed if there are adjacent enemies besides the target, with 5-8 Physical damage.
-Hardened: (A) This troop has 15% Ice resistance and gains 50% more Defense in snowy battlefields.
-Level 3 – Cost 360 – Lea. 120 – Att. 20 – Def. 16 – Ini. 5 – Speed 3 – Health 90 – Damage 5-8 Physical
Warrior Maiden
-Spear of Wrath: (T) (R.3) Rage received from this attack is increased by 400%. Damage is reduced by %30 when the target is not within 5 tiles.
-Call of Valhalla: (T) (R.3) This troop revives an ally, if it is below Level 5 and hasn't been finished off, by 2 units per member of this troop. Casualties from more than 2 turns ago are not eligible and this Talent is not avaliable by default.
-Armored: (A)
-Gift of Odin: (A)
-Duty-bound: (A) Once this troop finishes off an enemy, or a non-summon ally perishes, service to the einherjer is considered complete and Call of Valhalla becomes avaliable.
-Beautiful: (A)
-Magic Protection: (A) This troop has 20% Magical resistance.
-Bear Cavalry: (A) Allied Bears, Ancient Bears and Polar Bears have their morale increased by 4.
-Hardened: (A) This troop has 15% Ice resistance and gains 50% more Defense in snowy battlefields.
-Level 4 – Cost 1300 – Lea. 200 – Att. 29 – Def. 25 – Ini. 6 – Speed 5 – Health 150 – Damage 15-18 Physical
#Minimum damage was increased to make up for the loss of Messenger of the Gods.
Soothsayer
-Ice Storm: (T) (R.2)
-Loki’s Touch: (T) (R.3)
-Reprieval: (T) (C.1) An ally doesn't suffer from the negative effects it has been put under for 1 turn. Doesn't end this troop's turn.
-Witching Staff: (A) There is no range limit. Base attacks have a 50% chance to remove 1 positive effect from the enemy.
-Divine Hand: (A)
-Persistence of Mind: (A)
-Magic Protection: (A) This troop has 35% Magical resistance.
-Keeper of Knowledge: (A)
-Elemental Shield: (A) This troop has 15% Fire and 15% Ice resistance. If it suffers damage from either, the relevant resistance increases by a net 4%, and the other decreases by a net 6%; up to 35% and -15% respectively.
-Level 4 – Cost 1220 – Lea. 240 – Att. 20 – Def. 28 – Ini. 5 – Speed 2 – Health 160 – Damage 12-16 Magical
Jarl
-Sweeping Strike: (T) (R.2)
-Intimidation: (T) (C.1)
-Call to Battle: (T) (R.4) A targeted ally below Level 5, whose Leadership total is below 800 per member of this troop, is granted a second turn after all other turns are done with. If the ally is a viking, it also receives +8 Attack for 2 turns.
-Enchanted Armor: (A) This troop has 25% Physical and 10% Fire resistance. When attacked, it has a 20% chance to halve incoming damage.
-Elemental Axe: (A)
-Shoulder to Shoulder: (A)
-Hardened: (A) This troop has 15% Ice resistance and gains 50% more Defense in snowy battlefields.
-Level 4 – Cost 1470 – Lea. 320 – Att. 36 – Def. 36 – Ini. 4 – Speed 3 – Health 240 – Damage 20-30 Physical
#Removed Daring, increased Attack to make up for it.