Jump to content

Demons: Difference between revisions

From Projects
Changed content.
Changed content.
 
(11 intermediate revisions by the same user not shown)
Line 1: Line 1:
_Oathkeepers (-5), Elves (-5), Dwarves (-5), Lizardmen (-4), Vikings (0), Orcs (0), Undead (0), Oathbreakers (0), Dark Elves (0), Zwergs (0)
_Oathkeepers (-5), Elves (-5), Dwarves (0), Lizardmen (-4), Vikings (0), Orcs (0), Undead (0), Oathbreakers (0), Dark Elves (0)


Demons get along with the rest of the Dark and Vikings, hate Lizardmen, and loath the rest of the Light.
Demons get along with the rest of the Dark and dwarves, hate lizardmen, and loath the rest of the Light. They are also indifferent to vikings.


-Racial Ability (Primordial Rage): Taking the place of “Frenzy”.  
-Racial Ability (Primordial Rage): This troop creates Primordial Rage essences in combat. Every essence causes a 2% chance for a Talent's duration to be reduced by 1 turn. A successful reduction reduces essence by 5.  


-Racial Ability (Demon):
-Racial Ability (Demon):
Line 10: Line 10:




Flame Elemental:
 
Flame Elemental


-Ring of Fire: (T) (R.4) Does 1-2 Fire damage to all adjacent troops, with each troop having a 20% chance of becoming Burned.  
-Ring of Fire: (T) (R.4) Does 1-2 Fire damage to all adjacent troops, with each troop having a 20% chance of becoming Burned.  
Line 25: Line 26:




Imp:


-Fireball: (T) (R.'''9''')
Imp


-Fireball: (T) (R.'''9''')
-Fireball: (T) (R.'''4''')


-Fire Thrower: (A)
-Fire Thrower: (A)
Line 37: Line 37:
-No Retaliation: (A)
-No Retaliation: (A)


-Level 2 – Cost 80 – Lea. 40 – Att. 16 – Def. 12 – Ini. 5 – Speed 4 – Health 32 – Damage 3-6 Physical
-Level 2 – Cost 80 – Lea. 40 – Att. 16 – Def. 12 – Ini. 5 – Speed 4 – Health '''36''' – Damage 3-6 Physical




Scoffer Imp:


-Fireball: (T) (R.'''7''')
Scoffer Imp


-Fireball: (T) (R.'''7''')
-Fireball: (T) (R.8)
 
-Fireball: (T) (R.8)


-Sneer: (T) (R.4)
-Sneer: (T) (R.4)
Line 52: Line 53:
-Strike and Return: (A)
-Strike and Return: (A)


-Level 2 – Cost 120 – Lea. 60 – Att. 16 – Def. 16 – Ini. 6 – Speed 3 – Health 52 – Damage 4-7 Physical
-Level 2 – Cost 120 – Lea. 60 – Att. 16 – Def. 16 – Ini. 6 – Speed 3 – Health '''50''' – Damage 4-7 Physical
 




Cerberus:
Cerberus


-Leap!: (T) (R.5)
-Leap!: (T) (R.5)
Line 83: Line 85:




Demoness:
 
Demoness


-Long Attack: (T) (R.2)
-Long Attack: (T) (R.2)
Line 96: Line 99:




Demon:
 
Demon


-Running: (T) (R.8)
-Running: (T) (R.8)


-Bloody Pentagram: (T) (R.8) Creates a 7-tile cluster, in which all allied demons below level 5 increase their morale by '''4''' and their Initiative by 2. This cluster vanishes after 2 turns.
-Bloody Pentagram: (T) (R.8) Creates a 7-tile cluster, in which allied demons below Level 5 increase their morale by '''4''' and their Initiative by 2. This cluster vanishes after 2 turns.


-Summon Demons: (T) (R.8) A troop of demon units is summoned to an adjacent tile. The summoned troop is either made of Imps, Scoffer Imps, Blood Priestesses, Cerberi or Demonesses.
-Summon Demons: (T) (R.8) A troop of demon units is summoned to an adjacent tile. The summoned troop is either made of Imps, Scoffer Imps, Blood Priestesses, Cerberi or Demonesses.
Line 110: Line 114:
-Domination: (A)
-Domination: (A)


'''-Conversion: (A) The death rattle of enemy humanoids is used to summon members for this troop once the battle ends. Summoned units can't carry this troop over the hero's Leadership.'''
'''-Prideful: (A) %20 more Primordial Rage is created during retaliations.'''
 
<nowiki>#</nowiki>A relic of prisoner mechanics. What were to be given prisoners are automatically converted into Demons.


-Level 4 – Cost 666 – Lea. 300 – Att. 30 – Def. 30 – Ini. 4 – Speed 3 – Health 240 – Damage 21-27 Physical (Domination: 28-35 Physical)
-Level 4 – Cost 666 – Lea. 300 – Att. 30 – Def. 30 – Ini. 4 – Speed 3 – Health 240 – Damage 21-27 Physical (Domination: 28-35 Physical)
Line 120: Line 122:




Executioner:
Executioner


-Running: (T) (R.8)
-Running: (T) (R.8)
Line 134: Line 136:
-'''Terrifying''': (A)
-'''Terrifying''': (A)


-Level 4 – Cost 1600 – Lea. 360 – Att. 40 – Def. 30 – Ini. 5 – Speed 2 – Health '''315''' – Damage 24-26 Physical (Domination: 32-34 Physical)
-Level 4 – Cost 1600 – Lea. 360 – Att. 40 – Def. 30 – Ini. 5 – Speed 2 – Health '''310''' – Damage 24-26 Physical (Domination: 32-34 Physical)


<nowiki>#</nowiki>Lost 10% Physical resistance.
<nowiki>#</nowiki>Lost 10% Physical resistance.
Line 140: Line 142:




Archdemon:
Archdemon


-Fire Rain: (T) (R.6) All troops in an arbitrarily designated 7-tile cluster take 25-35 Fire damage and 25-35 Physical damage, '''with each target having a 10% chance of Burning'''. Ignores Attack and Defense modifiers.  
-Fire Rain: (T) (R.6) All troops in an arbitrarily designated 7-tile cluster take 25-35 Fire damage and 25-35 Physical damage, '''with each target having a 10% chance of Burning'''. Ignores Attack and Defense modifiers.  

Latest revision as of 17:04, 11 January 2026

_Oathkeepers (-5), Elves (-5), Dwarves (0), Lizardmen (-4), Vikings (0), Orcs (0), Undead (0), Oathbreakers (0), Dark Elves (0)

Demons get along with the rest of the Dark and dwarves, hate lizardmen, and loath the rest of the Light. They are also indifferent to vikings.

-Racial Ability (Primordial Rage): This troop creates Primordial Rage essences in combat. Every essence causes a 2% chance for a Talent's duration to be reduced by 1 turn. A successful reduction reduces essence by 5.

-Racial Ability (Demon):

-Racial Ability (Of the Dark):


Flame Elemental

-Ring of Fire: (T) (R.4) Does 1-2 Fire damage to all adjacent troops, with each troop having a 20% chance of becoming Burned.

-Affinity for Fire: (T) (R.9)

-Scorching: (A) Base attacks performed by this troop have a 50% chance to Burn on the target.

-Power Over Fire: (A) This troop has %80 Fire resistance and cannot be Burned. Additionally, enemies that hit them in melee are Burned.

-Elemental: (A) This troop’s resistances can’t be affected by external sources and this troop is immune to mental effects.

-Level 1 – Cost 40 – Lea. 15 – Att. 6 – Def. 6 – Ini. 5 – Speed 2 – Health 16 – Damage 1-3 Fire


Imp

-Fireball: (T) (R.4)

-Fire Thrower: (A)

-Strike and Return: (A)

-No Retaliation: (A)

-Level 2 – Cost 80 – Lea. 40 – Att. 16 – Def. 12 – Ini. 5 – Speed 4 – Health 36 – Damage 3-6 Physical


Scoffer Imp

-Fireball: (T) (R.8)

-Fireball: (T) (R.8)

-Sneer: (T) (R.4)

-Fire Thrower: (A)

-Strike and Return: (A)

-Level 2 – Cost 120 – Lea. 60 – Att. 16 – Def. 16 – Ini. 6 – Speed 3 – Health 50 – Damage 4-7 Physical


Cerberus

-Leap!: (T) (R.5)

-Three-headed: (A)

-Shared Aggression: (A) If this troop attacks more than one enemy at the same time, it is not retaliated against.

-Level 3 – Cost 210 – Lea. 90 – Att. 18 – Def. 18 – Ini. 5 – Speed 4 – Health 80 – Damage 9-11 Physical


Blood Priestess

-Long Attack: (T) (R.1)

-Old Wounds: (T) (R.4)

-Sacrifice: (T) (R.3)

-Armored: (A) This troop has %10 Physical resistance.

-Ceremonial Glaive: (A) Base attacks and Long Attacks performed by this troop have a %15 chance to inflict Bleeding on the target.

-Beautiful: (A)

-Level 3 – Cost 315 – Lea. 100 – Att. 16 – Def. 15 – Ini. 6 – Speed 2 – Health 80 – Damage 4-13 Physical


Demoness

-Long Attack: (T) (R.2)

-Charm: (T) (R.3)

-Infernal Exchange: (T) (R.5)

-Beautiful: (A)

-Level 4 – Cost 500 – Lea. 160 – Att. 26 – Def. 24 – Ini. 6 – Speed 2 – Health 100 – Damage 10-18 Physical


Demon

-Running: (T) (R.8)

-Bloody Pentagram: (T) (R.8) Creates a 7-tile cluster, in which allied demons below Level 5 increase their morale by 4 and their Initiative by 2. This cluster vanishes after 2 turns.

-Summon Demons: (T) (R.8) A troop of demon units is summoned to an adjacent tile. The summoned troop is either made of Imps, Scoffer Imps, Blood Priestesses, Cerberi or Demonesses.

-Furious: (A)

-Demonic Fury: (A)

-Domination: (A)

-Prideful: (A) %20 more Primordial Rage is created during retaliations.

-Level 4 – Cost 666 – Lea. 300 – Att. 30 – Def. 30 – Ini. 4 – Speed 3 – Health 240 – Damage 21-27 Physical (Domination: 28-35 Physical)

#Lost 10% Physical resistance.


Executioner

-Running: (T) (R.8)

-Execution: (T) (R.2)

-Domination: (A)

-Furious: (A)

-Demonic Fury: (A)

-Terrifying: (A)

-Level 4 – Cost 1600 – Lea. 360 – Att. 40 – Def. 30 – Ini. 5 – Speed 2 – Health 310 – Damage 24-26 Physical (Domination: 32-34 Physical)

#Lost 10% Physical resistance.


Archdemon

-Fire Rain: (T) (R.6) All troops in an arbitrarily designated 7-tile cluster take 25-35 Fire damage and 25-35 Physical damage, with each target having a 10% chance of Burning. Ignores Attack and Defense modifiers.

-Volcano: (T) (R.6)

-Call Elementals: (T) (R.6)

#What animation and icon is it going to use?

-Teleportation: (A)

-Magic Protection: (A) This troop has %50 Magical resistance.

#Added in the Magical resistance.

-Power Over Fire: (A) This troop has %80 Fire resistance and cannot be Burned. Additionally, enemies that hit it in melee are Burned.

-Persistence of Mind: (A) This troop is immune to mental effects.

-Restoration: (A)

-Level 5 – Cost 6666 – Lea. 1500 – Att. 66 – Def. 66 – Ini. 8 – Speed 9 – Health 666 – Damage 88-99 Physical