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_Oathkeepers(-1), Dwarves (-2), Lizardmen (- | _Oathkeepers(-1), Dwarves (-2), Lizardmen (-1), Vikings (-1), Orcs (-5), Demons (-5), Undead (-5), Oathbreakers (-4), Dark Elves (-5) | ||
Elves are | Elves are wary of the rest of the Light and vikings, dislike dwarves, hate oathbreakers, and loath the rest of the Dark. | ||
-Racial Ability (): | -Racial Ability (Harmony): | ||
-Racial Ability (Of the Light): | -Racial Ability (Of the Light): | ||
Lake Fairy | |||
Lake Fairy | |||
-Dispel: (T) (C.1) | -Dispel: (T) (C.1) | ||
| Line 19: | Line 20: | ||
-Magic '''Protection''': (A) This troop has %25 Magical resistance. | -Magic '''Protection''': (A) This troop has %25 Magical resistance. | ||
'''-Harmony: (A) This troop receives 25% of the target’s Attack for 2 turns after performing a hit, up to +12.''' | |||
-Level 1 – Cost 16 – Lea. 7 – Att. 3 – Def. 3 – Ini. 7 – Speed 5 – Health 8 – Damage 1-2 Magical | -Level 1 – Cost 16 – Lea. 7 – Att. 3 – Def. 3 – Ini. 7 – Speed 5 – Health 8 – Damage 1-2 Magical | ||
| Line 24: | Line 27: | ||
Snowflake Fairy | Snowflake Fairy | ||
-Soaring: (A) | -Soaring: (A) | ||
| Line 34: | Line 37: | ||
'''-Inspiration: (A) Allied male humoanids, if they are non-demonic and below level 4, have a 15% chance to receive an AP once they finish their turn with an attack.''' | '''-Inspiration: (A) Allied male humoanids, if they are non-demonic and below level 4, have a 15% chance to receive an AP once they finish their turn with an attack.''' | ||
'''-Refreshing Breeze: (A) Breaking an Ice Spike | '''-Refreshing Breeze: (A) Breaking an Ice Spike restores the current batch of APs.''' | ||
'''-Pristine: (A) Enemies that were finished off by this troop have an Ice Spike grow over them. Additionally, this troop has its base Ice resistance increased by a net %10.''' | |||
'''- | '''-Harmony: (A) This troop receives 25% of the target’s Attack and Defense for 2 turns after performing a hit, up to +8.''' | ||
'''-'''Level 1 – Cost '''20''' – Lea. 9 – Att. 4 – Def. '''2''' – Ini. '''5''' – Speed '''4''' – Health 9 – Damage 1-'''3''' Ice | '''-'''Level 1 – Cost '''20''' – Lea. 9 – Att. 4 – Def. '''2''' – Ini. '''5''' – Speed '''4''' – Health 9 – Damage 1-'''3''' Ice | ||
| Line 44: | Line 47: | ||
Dryad | Dryad | ||
-Summon Thorns: (T) (R.2) | -Summon Thorns: (T) (R.2) | ||
| Line 56: | Line 59: | ||
-No Retaliation: (A) | -No Retaliation: (A) | ||
- | -Beautiful: (A) | ||
-Charm: (A) | -Charm: (A) | ||
-'''Tree Fairy''': (A) | -'''Tree Fairy''': (A) | ||
'''-Harmony: (A) This troop receives 50% of the target’s Initiative for 2 turns after performing a hit, up to +2.''' | |||
-Level 2 – Cost 50 – Lea. 20 – Att. '''6''' – Def. 12 – Ini. 4 – Speed 3 – Health 25 – Damage 1-3 Magical | -Level 2 – Cost 50 – Lea. 20 – Att. '''6''' – Def. 12 – Ini. 4 – Speed 3 – Health 25 – Damage 1-3 Magical | ||
| Line 68: | Line 73: | ||
Faun | Faun | ||
-Forest Magic: (T) (C.2) Recovers 10 Health of an adjacent plant, with units revived. | -Forest Magic: (T) (C.2) Recovers 10 Health of an adjacent plant, with units revived. | ||
-Fatigue: (T) (R.3) An enemy | -Fatigue: (T) (R.3) An enemy '''below level 5 that has no APs remaining''' is put to Sleep for 2 turns. | ||
-Nightmare: (T) (R.1) A targeted enemy under the effect of Sleep takes | -Nightmare: (T) (R.1) A targeted enemy under the effect of Sleep takes '''7'''-12 Magic damage, and immediately awakens. | ||
-'''Shooter''': (A) Range limit is 4. | -'''Shooter''': (A) Range limit is 4. | ||
'''-Magic Protection: This troop has 10% Magical resistance.''' | '''-Magic Protection: This troop has 10% Magical resistance.''' | ||
| Line 90: | Line 91: | ||
<nowiki>#</nowiki>Added the Ability to showcase the Fire vulnerability. | <nowiki>#</nowiki>Added the Ability to showcase the Fire vulnerability. | ||
-Spirit of the Wood: (A) | -Spirit of the Wood: (A) Damage against enemy plants is doubled. '''Morale is increased by 2 in forest battlegrounds.''' | ||
'''-Harmony: (A) This troop receives 25% of the target’s Defense for 2 turns after performing a hit, up to +12.''' | |||
-Level 2 – Cost 80 – Lea. 60 – Att. 16 – Def. 16 – Ini. 3 – Speed 4 – Health '''35''' – Damage 3-5 Magical (Melee: '''2'''-'''4''' Physical) | |||
<nowiki>#</nowiki>Reduced Sting of the Forest into Shooter. | |||
<nowiki>#</nowiki>Removed “Allied Dryads and plants have their Initiative increased by 2”. | |||
'''Elf''' | |||
'''-Double Shot: (T) (R.2)''' | |||
-Ice Arrow: (T) (C.1) Performs a ranged attack, which does 3-4 Ice damage and Freezes the target. | -Ice Arrow: (T) (C.1) Performs a ranged attack, which does 3-4 Ice damage and Freezes the target. | ||
- | -Sniper: (A) | ||
- | -'''Pristine''': (A) Hits performed against troops that are Frozen or under a Snow Storm '''increase Harmony’s percentage to 50%'''. '''Additionally, this troop has its base Ice resistance increased by a net %10.''' | ||
'''-Harmony: (A) This troop receives 25% of the target’s Attack for 2 turns after performing a hit, up to +16.''' | |||
- | -Level 3 – Cost 320 – Lea. 90 – Att. 22 – Def. 16 – Ini. 5 – Speed 2 – Health 60 – Damage 4-5 Physical | ||
White Werewolf | White Werewolf | ||
-Transform: (T) (R.2) | -Transform: (T) (R.2) | ||
-'''Enshroud''': (T) (R.3) | |||
-Blades: (A) | -Blades: (A) | ||
| Line 122: | Line 132: | ||
-Regeneration: (A) | -Regeneration: (A) | ||
- | -'''Pristine''': (A) No Retaliation attacks are performed against troops that are Frozen or under a Snow Storm. '''Additionally, this troop has its base Ice resistance increased by a net %10.''' | ||
- | '''-Harmony: (A) This troop receives 25% of the target’s resistances, up to a net +%10 for any damage type.''' | ||
-Level 3 – Cost 370 – Lea. 100 – Att. 20 – Def. 20 – Ini. 5 – Speed 2 – Health 90 – Damage 9-12 Physical | -Level 3 – Cost 370 – Lea. 100 – Att. 20 – Def. 20 – Ini. 5 – Speed 2 – Health 90 – Damage 9-12 Physical | ||
White Wolf | |||
White Wolf | |||
-Secret Paths: (T) (R.3) | -Secret Paths: (T) (R.3) | ||
| Line 135: | Line 146: | ||
-Transform: (T) (R.2) | -Transform: (T) (R.2) | ||
-Beast: (A) | -Beast: (A) This troop has 10% Ice resistance and 10% Fire vulnerability. | ||
-Night Vision: (A) | -Night Vision: (A) | ||
| Line 141: | Line 152: | ||
'''-Tolerance: (A) This troop suffers no morale penalty from racial relations.''' | '''-Tolerance: (A) This troop suffers no morale penalty from racial relations.''' | ||
-Ice Devil: (A) | -Ice Devil: (A) '''If there is an Ice Spike within 2 tiles''', this troop always retaliates. | ||
-'''Pristine''': (A) This troop saps life away at a rate of %50 when attacking enemies that are Frozen or under a Snow Storm. '''Additionally, this troop has its base Ice resistance increased by a net %10.''' | |||
- | '''-Harmony: (A) This troop receives 25% of the target’s resistances, up to a net +%10 for any damage type.''' | ||
-Level 3 – Cost 370 [Redundant] – Lea 100 – Att. 22 – Def. 16 – Ini. 5 – Speed 4 – Health 90 – Damage 8-11 Physical | -Level 3 – Cost 370 [Redundant] – Lea 100 – Att. 22 – Def. 16 – Ini. 5 – Speed 4 – Health 90 – Damage 8-11 Physical | ||
| Line 156: | Line 170: | ||
-Horn of Light: (A) | -Horn of Light: (A) | ||
'''-Pristine: (A) | '''-Pristine: (A) Allied Lake Fairies, Snowflake Fairies and Dryads have their morale and Initiative increased by 1. Additionally, this troop has its base Ice resistance increased by a net %10.''' | ||
-Level 4 – Cost ''' | '''-Harmony: (A) This troop receives 25% of the target’s Attack and Defense for 2 turns after performing a hit, up to +10.''' | ||
-Level 4 – Cost '''575''' – Lea. '''135''' – Att. 23 – Def. 20 – Ini. 7 – Speed 5 - Health 120 – Damage 9-15 Physical (+Horn of Light: 3-6 Magical) | |||
<nowiki>#</nowiki>Based on the Unicorn from IaF. | <nowiki>#</nowiki>Based on the Unicorn from IaF. | ||
| Line 164: | Line 180: | ||
Ranger | Ranger | ||
-Poisoned Arrows: (T) (C.1) Does 8 to 12 Physical damage and inflict Poisoning to the target. | -Poisoned Arrows: (T) (C.1) Does 8 to 12 Physical damage and inflict Poisoning to the target. | ||
| Line 174: | Line 190: | ||
-Sniper: (A) | -Sniper: (A) | ||
'''-Pristine: (A) When attacking, this troop does the equilivant of Pain Mirror to the target at a rate of 10%, | '''-Pristine: (A) When attacking, this troop does the equilivant of Pain Mirror to the target at a rate of 10%.''' | ||
'''-Harmony: (A) This troop receives 25% of the target’s minimum and maximum damage (as Physical) for 2 turns after performing a hit, up to +3.''' | |||
-Level 4 – Cost 700 – Lea. 150 – Att. 27 – Def. 28 – Ini. 6 – Speed 2 – Health 110 – Damage 8-12 Physical | -Level 4 – Cost 700 – Lea. 150 – Att. 27 – Def. 28 – Ini. 6 – Speed 2 – Health 110 – Damage 8-12 Physical | ||
| Line 181: | Line 199: | ||
Druid | '''Druid''' | ||
- | -White Haze: (T) (R.4) Deals 8-12 Ice damage in a 7-tile cluster centered at a targeted tile, leaving Ice Spikes intact. A Snow Storm lingers in this tile for '''2 turns'''. Troops inside enjoy '''+1 Defense''' for each net 10% Fire vulnerability and each net 10% Ice resistance they have, or suffer from '''-1 Defense''' for each net 10% Fire resistance and each net 10% Ice vulnerability they have. | ||
<nowiki>#</nowiki>No longer increases Ice resistance and interacts with Attack. Now each 10% difference directly amounts to a Defense change. | <nowiki>#</nowiki>No longer increases Ice resistance and interacts with Attack. Now each 10% difference directly amounts to a Defense change. | ||
| Line 193: | Line 211: | ||
<nowiki>#</nowiki>Natural Healing is now applicable to plants. | <nowiki>#</nowiki>Natural Healing is now applicable to plants. | ||
-''' | -'''Druidic Staff''': (A) Range limit is 6. | ||
-Persistence of Mind: (A) This troop is immune to mental effects. | |||
-'''Ice''' Protection: (A) This troop has %'''15''' Ice resistance. | -'''Ice''' Protection: (A) This troop has %'''15''' Ice resistance. | ||
| Line 202: | Line 222: | ||
<nowiki>#</nowiki>50% chance to 100%. | <nowiki>#</nowiki>50% chance to 100%. | ||
'''-Harmony: (A) This troop receives 25% of the target’s minimum and maximum damage (as Magical) for 2 turns after performing a hit, up to +4.''' | |||
-Level 4 – Cost 1650 – Lea. 250 – Att. 26 – Def. 28 – Ini. 4 – Speed 2 – Health 170 – Damage 13-19 Magical | -Level 4 – Cost 1650 – Lea. 250 – Att. 26 – Def. 28 – Ini. 4 – Speed 2 – Health 170 – Damage 13-19 Magical | ||
| Line 207: | Line 229: | ||
<nowiki>#</nowiki>They will now have the default penalty of 50% for going past the range limit, instead of 40%. | <nowiki>#</nowiki>They will now have the default penalty of 50% for going past the range limit, instead of 40%. | ||
<nowiki>#</nowiki> | <nowiki>#</nowiki>Removed “For every Ice Spike on the battlefield, this troop has its Attack and Defense increased by 2, up to a limit of +30.” | ||
Ent | Ent | ||
-Running: (T) (C.1) | -Running: (T) (C.1) | ||
| Line 223: | Line 246: | ||
-Wooden: (A) | -Wooden: (A) | ||
'''-Harmony: (A) This troop receives 33% of the target’s Speed for 2 turns, up to +2.''' | |||
-Level 4 – Cost 800 – Lea. 260 – Att. 30 – Def. 36 – Ini. 2 – Speed 2 – Health 260 – Damage 25-30 Physical | -Level 4 – Cost 800 – Lea. 260 – Att. 30 – Def. 36 – Ini. 2 – Speed 2 – Health 260 – Damage 25-30 Physical | ||
Ancient Ent | |||
Ancient Ent | |||
-Running: (T) (C.1) | -Running: (T) (C.1) | ||
| Line 242: | Line 268: | ||
-Wooden: (A) | -Wooden: (A) | ||
'''-Harmony: (A) This troop receives 50% of the target’s Initiative for 2 turns after performing a hit, up to +3.''' | |||
-Level 5 – Cost 3600 – Lea. 1200 – Att. 50 – Def. 60 – Ini. 1 – Speed 1 – Health 1400 – Damage 100-140 Physical | -Level 5 – Cost 3600 – Lea. 1200 – Att. 50 – Def. 60 – Ini. 1 – Speed 1 – Health 1400 – Damage 100-140 Physical | ||
Snow Falcon | |||
Snow Falcon | |||
-Cold Stream: (T) (R.2) | -Cold Stream: (T) (R.2) | ||
| Line 260: | Line 289: | ||
-'''Ice''' Protection: (A) This troop has 50% Ice resistance. | -'''Ice''' Protection: (A) This troop has 50% Ice resistance. | ||
'''-Symbol of Hope: (A) | '''-Symbol of Hope: (A) Allied elves have their morale increased by 2. Elves that harbor the Cure additionally have their Attack and Defense increased by 3.''' | ||
-Persistence of Mind: (A) This troop is immune to mental effects. | -Persistence of Mind: (A) This troop is immune to mental effects. | ||
| Line 268: | Line 297: | ||
-'''Conflicting Nature''': (A) This troop is immune to the Frozen and Burning effects. | -'''Conflicting Nature''': (A) This troop is immune to the Frozen and Burning effects. | ||
-Level 5 – Cost '''22000''' – Lea. '''2100''' – Att. 60 – Def. 64 – Ini. | '''-Harmony: (A) This troop receives 33% of the target’s minimum and maximum damage (as Ice and Fire) for 2 turns after performing a hit, up to +5.''' | ||
-Level 5 – Cost '''22000''' – Lea. '''2100''' – Att. 60 – Def. 64 – Ini. '''5''' – Speed 7 – Health '''800''' – Damage 25-45 Ice/Fire | |||
<nowiki>#</nowiki>Magical resistance is related to a quite silly pattern: The best Ice resistance Snow Elves could offer was 25%, with an additional 50% for Magical. Phoenixes have 80% Fire and 80% Magical resistances, followed by a -100% Ice vulnerability. Combined; this makes 80%, 130% and -%75. Since I also decided that the Fire and Ice resistances should stay as is, 30% was cut off from Fire. To get that -45% to 50%, 95% was cut off from Magical, and the results are shown above. | <nowiki>#</nowiki>Magical resistance is related to a quite silly pattern: The best Ice resistance Snow Elves could offer was 25%, with an additional 50% for Magical. Phoenixes have 80% Fire and 80% Magical resistances, followed by a -100% Ice vulnerability. Combined; this makes 80%, 130% and -%75. Since I also decided that the Fire and Ice resistances should stay as is, 30% was cut off from Fire. To get that -45% to 50%, 95% was cut off from Magical, and the results are shown above. | ||
Revision as of 16:39, 11 January 2026
_Oathkeepers(-1), Dwarves (-2), Lizardmen (-1), Vikings (-1), Orcs (-5), Demons (-5), Undead (-5), Oathbreakers (-4), Dark Elves (-5)
Elves are wary of the rest of the Light and vikings, dislike dwarves, hate oathbreakers, and loath the rest of the Dark.
-Racial Ability (Harmony):
-Racial Ability (Of the Light):
Lake Fairy
-Dispel: (T) (C.1)
-Soaring: (A)
-No Retaliation: (A)
-Oblivion: (A)
-Magic Protection: (A) This troop has %25 Magical resistance.
-Harmony: (A) This troop receives 25% of the target’s Attack for 2 turns after performing a hit, up to +12.
-Level 1 – Cost 16 – Lea. 7 – Att. 3 – Def. 3 – Ini. 7 – Speed 5 – Health 8 – Damage 1-2 Magical
Snowflake Fairy
-Soaring: (A)
-No Retaliation: (A)
-Magic Protection: (A) This troop has 25% Magical resistance.
-Inspiration: (A) Allied male humoanids, if they are non-demonic and below level 4, have a 15% chance to receive an AP once they finish their turn with an attack.
-Refreshing Breeze: (A) Breaking an Ice Spike restores the current batch of APs.
-Pristine: (A) Enemies that were finished off by this troop have an Ice Spike grow over them. Additionally, this troop has its base Ice resistance increased by a net %10.
-Harmony: (A) This troop receives 25% of the target’s Attack and Defense for 2 turns after performing a hit, up to +8.
-Level 1 – Cost 20 – Lea. 9 – Att. 4 – Def. 2 – Ini. 5 – Speed 4 – Health 9 – Damage 1-3 Ice
Dryad
-Summon Thorns: (T) (R.2)
-Elven Song: (T) (C.1)
-Lullaby: (T) (R.3)
-Soaring: (A)
-No Retaliation: (A)
-Beautiful: (A)
-Charm: (A)
-Tree Fairy: (A)
-Harmony: (A) This troop receives 50% of the target’s Initiative for 2 turns after performing a hit, up to +2.
-Level 2 – Cost 50 – Lea. 20 – Att. 6 – Def. 12 – Ini. 4 – Speed 3 – Health 25 – Damage 1-3 Magical
#Had its Attack uplifted to make up for the lack of Oblivion.
Faun
-Forest Magic: (T) (C.2) Recovers 10 Health of an adjacent plant, with units revived.
-Fatigue: (T) (R.3) An enemy below level 5 that has no APs remaining is put to Sleep for 2 turns.
-Nightmare: (T) (R.1) A targeted enemy under the effect of Sleep takes 7-12 Magic damage, and immediately awakens.
-Shooter: (A) Range limit is 4.
-Magic Protection: This troop has 10% Magical resistance.
#Added the Ability to showcase the Magical resistance.
-Susceptable to Heat: This troop has 10% Fire vulnerability.
#Added the Ability to showcase the Fire vulnerability.
-Spirit of the Wood: (A) Damage against enemy plants is doubled. Morale is increased by 2 in forest battlegrounds.
-Harmony: (A) This troop receives 25% of the target’s Defense for 2 turns after performing a hit, up to +12.
-Level 2 – Cost 80 – Lea. 60 – Att. 16 – Def. 16 – Ini. 3 – Speed 4 – Health 35 – Damage 3-5 Magical (Melee: 2-4 Physical)
#Reduced Sting of the Forest into Shooter.
#Removed “Allied Dryads and plants have their Initiative increased by 2”.
Elf
-Double Shot: (T) (R.2)
-Ice Arrow: (T) (C.1) Performs a ranged attack, which does 3-4 Ice damage and Freezes the target.
-Sniper: (A)
-Pristine: (A) Hits performed against troops that are Frozen or under a Snow Storm increase Harmony’s percentage to 50%. Additionally, this troop has its base Ice resistance increased by a net %10.
-Harmony: (A) This troop receives 25% of the target’s Attack for 2 turns after performing a hit, up to +16.
-Level 3 – Cost 320 – Lea. 90 – Att. 22 – Def. 16 – Ini. 5 – Speed 2 – Health 60 – Damage 4-5 Physical
White Werewolf
-Transform: (T) (R.2)
-Enshroud: (T) (R.3)
-Blades: (A)
-Night Vision: (A)
-Tolerance: (A) This troop suffers no morale penalty from racial relations.
-Regeneration: (A)
-Pristine: (A) No Retaliation attacks are performed against troops that are Frozen or under a Snow Storm. Additionally, this troop has its base Ice resistance increased by a net %10.
-Harmony: (A) This troop receives 25% of the target’s resistances, up to a net +%10 for any damage type.
-Level 3 – Cost 370 – Lea. 100 – Att. 20 – Def. 20 – Ini. 5 – Speed 2 – Health 90 – Damage 9-12 Physical
White Wolf
-Secret Paths: (T) (R.3)
-Transform: (T) (R.2)
-Beast: (A) This troop has 10% Ice resistance and 10% Fire vulnerability.
-Night Vision: (A)
-Tolerance: (A) This troop suffers no morale penalty from racial relations.
-Ice Devil: (A) If there is an Ice Spike within 2 tiles, this troop always retaliates.
-Pristine: (A) This troop saps life away at a rate of %50 when attacking enemies that are Frozen or under a Snow Storm. Additionally, this troop has its base Ice resistance increased by a net %10.
-Harmony: (A) This troop receives 25% of the target’s resistances, up to a net +%10 for any damage type.
-Level 3 – Cost 370 [Redundant] – Lea 100 – Att. 22 – Def. 16 – Ini. 5 – Speed 4 – Health 90 – Damage 8-11 Physical
Unicorn
-Winter Breath: (T) (C.1) This troop or a targeted ally is granted a 5-round-long buff, which causes hostile melee attackers to be Frozen for 2 rounds. Each trigger lowers the buff's duration by 1.
-Magic Protection: (A) This troop has %25 Magical resistance.
-Horn of Light: (A)
-Pristine: (A) Allied Lake Fairies, Snowflake Fairies and Dryads have their morale and Initiative increased by 1. Additionally, this troop has its base Ice resistance increased by a net %10.
-Harmony: (A) This troop receives 25% of the target’s Attack and Defense for 2 turns after performing a hit, up to +10.
-Level 4 – Cost 575 – Lea. 135 – Att. 23 – Def. 20 – Ini. 7 – Speed 5 - Health 120 – Damage 9-15 Physical (+Horn of Light: 3-6 Magical)
#Based on the Unicorn from IaF.
Ranger
-Poisoned Arrows: (T) (C.1) Does 8 to 12 Physical damage and inflict Poisoning to the target.
-Arrow Shower: (T) (R.2)
-Hunter: (A)
-Sniper: (A)
-Pristine: (A) When attacking, this troop does the equilivant of Pain Mirror to the target at a rate of 10%.
-Harmony: (A) This troop receives 25% of the target’s minimum and maximum damage (as Physical) for 2 turns after performing a hit, up to +3.
-Level 4 – Cost 700 – Lea. 150 – Att. 27 – Def. 28 – Ini. 6 – Speed 2 – Health 110 – Damage 8-12 Physical
#Rangers are the only major group of elves who didn’t travel to Whitehill (and consequently don’t have the Ice protection). They accepted the Cure, though. They protected the wildlife here and waged guerilla wars against the dark elves?
Druid
-White Haze: (T) (R.4) Deals 8-12 Ice damage in a 7-tile cluster centered at a targeted tile, leaving Ice Spikes intact. A Snow Storm lingers in this tile for 2 turns. Troops inside enjoy +1 Defense for each net 10% Fire vulnerability and each net 10% Ice resistance they have, or suffer from -1 Defense for each net 10% Fire resistance and each net 10% Ice vulnerability they have.
#No longer increases Ice resistance and interacts with Attack. Now each 10% difference directly amounts to a Defense change.
-Hardening: (T) (C.2) A targeted Ice Spike is destroyed, recovering 20 Health of adjacent allied troops. Troops below Level 5 can have units revived by this effect, but the effectiveness is halved.
-Natural Healing: (T) (C.1) For 3 turns, three targeted allies recover 10% of their maximum Health at the beginning of their turn. Additionally, any affliction of Plague or Shadow Plague is removed. Cannot be cast on undead or troops immune to magic.
#Natural Healing is now applicable to plants.
-Druidic Staff: (A) Range limit is 6.
-Persistence of Mind: (A) This troop is immune to mental effects.
-Ice Protection: (A) This troop has %15 Ice resistance.
-Magic Protection: (A) This troop has %50 Magical resistance.
-Pristine: (A) If it has been performed against troops that are Frozen or under a Snow Storm, ranged hits surround the target’s back with Ice Spikes. Additionally, this troop has its base Ice resistance increased by a net %10.
#50% chance to 100%.
-Harmony: (A) This troop receives 25% of the target’s minimum and maximum damage (as Magical) for 2 turns after performing a hit, up to +4.
-Level 4 – Cost 1650 – Lea. 250 – Att. 26 – Def. 28 – Ini. 4 – Speed 2 – Health 170 – Damage 13-19 Magical
#They will now have the default penalty of 50% for going past the range limit, instead of 40%.
#Removed “For every Ice Spike on the battlefield, this troop has its Attack and Defense increased by 2, up to a limit of +30.”
Ent
-Running: (T) (C.1)
-Swarm: (T) (R.1)
-Entangle: (A)
-Encompassing Roots: (A) A root network follows wherever this troop goes. Within the radius of 2 tiles, all enemies below Level 5 have their Physical resistance decreased by a net %10.
-Plant: (A) This troop has 50% Poison resistance and 100% Fire vulnerability. This troop is immune to mental effects.
-Wooden: (A)
-Harmony: (A) This troop receives 33% of the target’s Speed for 2 turns, up to +2.
-Level 4 – Cost 800 – Lea. 260 – Att. 30 – Def. 36 – Ini. 2 – Speed 2 – Health 260 – Damage 25-30 Physical
Ancient Ent
-Running: (T) (C.1)
-Swarm: (T) (C.1)
-Summon Swarm: (T) (R.1)
-Entangle: (A)
-Supporting Roots: (A) A root network follows wherever this troop goes. Besides improving the odds for entangling enemies, it grants a constant supply of nutritients and recovers 140 Health every turn.
-Plant: (A) This troop has 50% Poison resistance and 100% Fire vulnerability. This troop is immune to mental effects.
-Wooden: (A)
-Harmony: (A) This troop receives 50% of the target’s Initiative for 2 turns after performing a hit, up to +3.
-Level 5 – Cost 3600 – Lea. 1200 – Att. 50 – Def. 60 – Ini. 1 – Speed 1 – Health 1400 – Damage 100-140 Physical
Snow Falcon
-Cold Stream: (T) (R.2)
-Ice Explosion: (T) (R.3)
-Flight: (A)
-Magic Protection: (A) This troop has 35% Magical resistance.
-Fire Protection: (A) This troop has 50% Fire resistance.
-Ice Protection: (A) This troop has 50% Ice resistance.
-Symbol of Hope: (A) Allied elves have their morale increased by 2. Elves that harbor the Cure additionally have their Attack and Defense increased by 3.
-Persistence of Mind: (A) This troop is immune to mental effects.
-Tempest: (A) Attacks both tiles to the 'side' of the target in addition to the target, with a 50% chance to Freeze or Burn each victim.
-Conflicting Nature: (A) This troop is immune to the Frozen and Burning effects.
-Harmony: (A) This troop receives 33% of the target’s minimum and maximum damage (as Ice and Fire) for 2 turns after performing a hit, up to +5.
-Level 5 – Cost 22000 – Lea. 2100 – Att. 60 – Def. 64 – Ini. 5 – Speed 7 – Health 800 – Damage 25-45 Ice/Fire
#Magical resistance is related to a quite silly pattern: The best Ice resistance Snow Elves could offer was 25%, with an additional 50% for Magical. Phoenixes have 80% Fire and 80% Magical resistances, followed by a -100% Ice vulnerability. Combined; this makes 80%, 130% and -%75. Since I also decided that the Fire and Ice resistances should stay as is, 30% was cut off from Fire. To get that -45% to 50%, 95% was cut off from Magical, and the results are shown above.