Jump to content

Dwarves: Difference between revisions

From Projects
mNo edit summary
Changed content.
 
(22 intermediate revisions by the same user not shown)
Line 1: Line 1:
_Oathkeepers (-1), Elves (-2), Lizardmen (-1), Vikings (-1), Orcs (-5), Demons (-5), Undead (-5), Oathbreakers (-4), Dark Elves (-5), Zwergs (-5)
_Oathkeepers (0), Elves (-2), Lizardmen (-1), Vikings (-3), Orcs (0), Demons (0), Undead (-1), Oathbreakers (0), Dark Elves (-2)


Dwarves are wary of Oathkeepers, Vikings and Lizardmen, dislike Elves, hate Oathbreakers, and loath the rest of the Dark.
Dwarves are wary of lizardmen and undead, dislike elves and dark elves, feud with vikings and get along with everyone else.


-Racial Ability (Resentful):
-Racial Ability (Resentful):
Line 7: Line 7:
<nowiki>#</nowiki>Droids are programmed to memorise everyone who attacked them. The fact that they are “resentful” is seen as proof that they are true dwarves/zwergs?
<nowiki>#</nowiki>Droids are programmed to memorise everyone who attacked them. The fact that they are “resentful” is seen as proof that they are true dwarves/zwergs?


-Racial Ability (Of the Light):




Miner
Miner
-Moonshine: (T) (C.1) This troop becomes Drunken for 3 rounds or extends its current effect by 3 rounds.


-Running: (T) (C.1)
-Running: (T) (C.1)
-Moonshine: (T) (C.1) This troop becomes Drunken for 3 rounds or extends their current Drunken effect by 3 rounds.


-Strike!: (T) (C.1) All ongoing status effects are purged and Defense is increased by '''8''', but members of this troop cease to retaliate when attacking. Allied Foremen temporarily increase Initiative, Speed, and Critical Chance.
-Strike!: (T) (C.1) All ongoing status effects are purged and Defense is increased by '''8''', but members of this troop cease to retaliate when attacking. Allied Foremen temporarily increase Initiative, Speed, and Critical Chance.
'''-Tippler: (A) This troop has no chance of falling asleep once the Drunken duration is over.'''


-Night Vision: (A)
-Night Vision: (A)


-Drunken: (A) Received damage is reduced by %20, the odds of missing and being charmed is doubled. Additionally, there is a 40% chance to get another AP when taking damage.
-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Additionally, there is a 40% chance to get another AP when taking damage.


-Level 2 – Cost 40 – Lea. 20 – Att. 8 – Def. 8 – Ini. 3 – Speed 2 – Health 22 – Damage 3-4 Physical
-Level 2 – Cost 40 – Lea. 20 – Att. 8 – Def. 8 – Ini. 3 – Speed 2 – Health 22 – Damage 3-4 Physical




Repair Droid
 
'''Tinker Droid'''


-'''Mend''': (T) (R.3) Recovers 44 Health of an adjacent mechanical ally, with units reassembled.
-'''Mend''': (T) (R.3) Recovers 44 Health of an adjacent mechanical ally, with units reassembled.
Line 40: Line 38:


'''-Artificer’s Accuracy: (A)'''
'''-Artificer’s Accuracy: (A)'''
'''-Of the Dark: (A)'''


-Level 3 – Cost 250 – Lea. 80 – Att. 10 – Def. 25 – Ini. 4 – Speed 5 – Health 64 – Damage 5-8 Physical
-Level 3 – Cost 250 – Lea. 80 – Att. 10 – Def. 25 – Ini. 4 – Speed 5 – Health 64 – Damage 5-8 Physical
Line 46: Line 46:
Dwarf
Dwarf


-'''Battle Beer''': (T) (C.1) All allied non-mage vikings, non-mage oathkeepers and dwarves become Drunken for 3 rounds or extend their current Drunken effect by 3 rounds.  
-Dwarven Beer: (T) (C.1) Allied dwarves and troops below Level 5 that wield metal weaponry (excluding vikings) become Drunken for 3 turns or extend its current effect by 3 turns.  


-Running: (T) (C.1)
-Running: (T) (C.1)
Line 54: Line 54:
-Vengeful: (A)
-Vengeful: (A)


-Drunken: (A) Received damage is reduced by %20, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, the effect of “Furious” is applied.
-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, the effect of “Furious” is applied.


-Level 3 – Cost 240 – Lea. 85 – Att. 20 – Def. 16 – Ini. 4 – Speed 2 – Health 75 – Damage 8-12 Physical
-Level 3 – Cost 240 – Lea. 85 – Att. 20 – Def. 16 – Ini. 4 – Speed 2 – Health 75 – Damage 8-12 Physical
Line 73: Line 73:
-'''Artificer''': (A) Allied Guard Droids and Repair Droids gain +5 Attack and +1 Speed. Once no Flash Grenade is left, this troop can create more charges.
-'''Artificer''': (A) Allied Guard Droids and Repair Droids gain +5 Attack and +1 Speed. Once no Flash Grenade is left, this troop can create more charges.


-Drunken: (A) Received damage is reduced by %20, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. '''Additionally, this troop does 1-3 Magical damage to all enemies within 2 tiles.'''
-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. '''Additionally, this troop does 1-3 Magical damage to all enemies within 2 tiles.'''


-Level 3 – Cost 300 – Lea. 100 – Att. 10 – Def. 12 – Ini. 5 – Speed 2 – Health 60 – Damage 4-6 Fire
-Level 3 – Cost 300 – Lea. 100 – Att. 10 – Def. 12 – Ini. 5 – Speed 2 – Health 60 – Damage 4-6 Fire
Line 94: Line 94:


-'''Artificer’s Accuracy''': (A)
-'''Artificer’s Accuracy''': (A)
'''-Of the Light: (A)'''


-Level 4 – Cost 300 – Lea. 120 – Att. 25 – Def. 25 – Ini. 6 – Speed 3 – Health 100 – Damage 12-12 Physical
-Level 4 – Cost 300 – Lea. 120 – Att. 25 – Def. 25 – Ini. 6 – Speed 3 – Health 100 – Damage 12-12 Physical
Line 106: Line 108:
-Chief: (A)
-Chief: (A)


-Drunken: (A) Received damage is reduced by %20, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, base attacks have a %75 chance to Stun the enemy.
-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, base attacks have a %75 chance to Stun the enemy.


-Level 4 – Cost 600 – Lea. 130 – Att. 22 – Def. 28 – Ini. 7 – Speed 2 – Health 120 – Damage 13-14 Physical
-Level 4 – Cost 600 – Lea. 130 – Att. 22 – Def. 28 – Ini. 7 – Speed 2 – Health 120 – Damage 13-14 Physical
Line 117: Line 119:
-Salvo: (T) (R.1)
-Salvo: (T) (R.1)


-Bottle of Rum: (T) (C.1) All allied dwarves (plus Pirates, Sea Dogs and '''Reavers''') become Drunken for 3 rounds or extend their current Drunken effect by 3 rounds.
-Bottle of Rum: (T) (C.1) Allied dwarves, Pirates and Sea Dogs become Drunken for 3 rounds or extend its current effect by 3 rounds.


-'''Shooter''': (A) Effective range limit is 7.
-'''Shooter''': (A) Effective range limit is 7.
Line 131: Line 133:
<nowiki>#</nowiki>Added the Ability to showcase the Fire resistance.
<nowiki>#</nowiki>Added the Ability to showcase the Fire resistance.


-Drunken: (A) Received damage is reduced by %20, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, there is a 30% chance for ranged hits to knock an enemy troop back. Knockback distance is 1 tile on a base (ranged) attack, and 2 tiles on a Salvo.
-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, there is a 30% chance for ranged hits to knock an enemy troop back. Knockback distance is 1 tile on a base (ranged) attack, and 2 tiles on a Salvo.


-Level 4 – Cost 800 – Lea. 220 – Att. 30 – Def. 22 – Ini. 3 – Speed 2 – Health 140 – Damage 6-10 Physical (Siege Weapon: 12-20 Physical)
-Level 4 – Cost 800 – Lea. 220 – Att. 30 – Def. 22 – Ini. 3 – Speed 2 – Health 140 – Damage 6-10 Physical (Siege Weapon: 12-20 Physical)
Line 142: Line 144:
-Fire Water: (T) (C.1)
-Fire Water: (T) (C.1)


-Healing Mixture: (T) (C.1)
'''-Energizing Mixture: (T) (C.1) This troop receives 1 AP, reduces its duration of Drunken by 1, and gains immunity to Sleep for this turn.'''


-Poison Protection: (A) This troop has %25 Poison resistance.
-Poison Protection: (A) This troop has %25 Poison resistance.
Line 150: Line 152:
-Applied Science: (A) Once this troop depletes a potion stock, it can create more via a Talent. '''The potions’ damage is reduced only by %20 when out of effective range.'''
-Applied Science: (A) Once this troop depletes a potion stock, it can create more via a Talent. '''The potions’ damage is reduced only by %20 when out of effective range.'''


-Drunken: (A) Received damage is reduced by %20, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, potion-recharging Talents always yield two charges.
'''-Of the''' '''Light: (A)'''
 
-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, potion-recreation Talents always yield two charges.


-Level 4 – Cost 1100 – Lea. 270 – Att. 25 – Def. 35 – Ini. 5 – Speed 2 – Health 170 – Damage 10-25 Poison
-Level 4 – Cost 1100 – Lea. 270 – Att. 25 – Def. 35 – Ini. 5 – Speed 2 – Health 170 – Damage 10-25 Poison


<nowiki>#</nowiki>Removed No Melee Penalty as it was functionally present in Acid Spray.
<nowiki>#</nowiki>Removed No Melee Penalty as it was functionally present in Acid Spray.
Chemist
-Potion of Poison: (T) (C.1)
-Fire Water: (T) (C.1)
'''-Energizing Mixture: (T) (C.1) This troop receives 1 AP, reduces its duration of Drunken by 1, and gains immunity to Sleep for this turn.'''
-Poison Protection: (A) This troop has %25 Poison resistance.
-Acid Spray: (A)
-Applied Science: (A) '''Once this troop depletes one of the potion stocks, it can create more via a Talent. The potions’ damage is reduced only by %20 when out of effective range.'''
'''-Of the Dark: (A)'''
-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, potion-recreation Talents always yield two charges.
-Level 4 – Cost 1100 – Lea. 270 – Att. 25 – Def. 35 – Ini. 5 – Speed 2 – Health 170 – Damage 10-25 Poison
<nowiki>#</nowiki>Removed No Melee Penalty as it was functionally present in Acid Spray.




Line 163: Line 191:
-Running: (T) (C.1)  
-Running: (T) (C.1)  


-'''Pilot’s Beer''': (T) (C.1) All “Of the Light” allies become Drunken for 3 rounds or extend their current Drunken effect by 3 rounds. Additionally, this troop has their speed increased by 2 for 2 rounds.
-'''Pilot’s Beer''': (T) (C.1) Allied dwarves, troops below Level 5 that wield metal weaponry and Jotun become Drunken for 3 rounds or extend its current effect by 3 rounds. Additionally, this troop has its speed increased by 2 for 2 rounds.


-Likes Emerald Green Dragons: (A) Morale is increased by '''2''' if there is an Emerald Green Dragon in the hero’s ranks.
-Likes Emerald Green Dragons: (A) Morale is increased by '''2''' if there is an Emerald Green Dragon in the hero’s ranks.
Line 171: Line 199:
<nowiki>#</nowiki>Added the Ability to showcase the Physical resistance.
<nowiki>#</nowiki>Added the Ability to showcase the Physical resistance.


'''-Ice Protection: (A) This troop has 20% Ice resistance.'''
-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally; a random amount of Health, ranging from 100 to 500, is regenerated.
 
-Drunken: (A) Received damage is reduced by %20, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally; a random amount of Health, ranging from 100 to 500, is regenerated.


-Level 5 – Cost 7000 – Lea. 1600 – Att. 54 – Def. 60 – Ini. 5 – Speed 1 – Health 900 – Damage 80-100 Physical
-Level 5 – Cost 7000 – Lea. 1600 – Att. 54 – Def. 60 – Ini. 5 – Speed 1 – Health 900 – Damage 80-100 Physical

Latest revision as of 12:59, 6 January 2026

_Oathkeepers (0), Elves (-2), Lizardmen (-1), Vikings (-3), Orcs (0), Demons (0), Undead (-1), Oathbreakers (0), Dark Elves (-2)

Dwarves are wary of lizardmen and undead, dislike elves and dark elves, feud with vikings and get along with everyone else.

-Racial Ability (Resentful):

#Droids are programmed to memorise everyone who attacked them. The fact that they are “resentful” is seen as proof that they are true dwarves/zwergs?


Miner

-Moonshine: (T) (C.1) This troop becomes Drunken for 3 rounds or extends its current effect by 3 rounds.

-Running: (T) (C.1)

-Strike!: (T) (C.1) All ongoing status effects are purged and Defense is increased by 8, but members of this troop cease to retaliate when attacking. Allied Foremen temporarily increase Initiative, Speed, and Critical Chance.

-Night Vision: (A)

-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Additionally, there is a 40% chance to get another AP when taking damage.

-Level 2 – Cost 40 – Lea. 20 – Att. 8 – Def. 8 – Ini. 3 – Speed 2 – Health 22 – Damage 3-4 Physical


Tinker Droid

-Mend: (T) (R.3) Recovers 44 Health of an adjacent mechanical ally, with units reassembled.

-Flight: (A)

-Shooter: (A) Range limit is 5. Melee attacks deal a fixed amount of 10 damage.

-Mechanical: (A)

-Eyeless: (A)

-Artificer’s Accuracy: (A)

-Of the Dark: (A)

-Level 3 – Cost 250 – Lea. 80 – Att. 10 – Def. 25 – Ini. 4 – Speed 5 – Health 64 – Damage 5-8 Physical


Dwarf

-Dwarven Beer: (T) (C.1) Allied dwarves and troops below Level 5 that wield metal weaponry (excluding vikings) become Drunken for 3 turns or extend its current effect by 3 turns.

-Running: (T) (C.1)

-Armored: (A) This troop has %20 Physical resistance.

-Vengeful: (A)

-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, the effect of “Furious” is applied.

-Level 3 – Cost 240 – Lea. 85 – Att. 20 – Def. 16 – Ini. 4 – Speed 2 – Health 75 – Damage 8-12 Physical


Engineer

-Create A Droid: (T) (C.2) Creates an allied Guard Droid or Repair Droid troop in an adjacent tile, unit type randomly chosen, whose Leadership totals 30-40 per member of this troop.

-Mend: (T) (C.2) Recovers 22 Health of an adjacent mechanical ally, with units reassembled.

-Flash Grenade: (T) (C.1) Performs a ranged attack, which does 2-5 Fire damage to an enemy with a 25% chance to Burn it; damage is reduced by %20 when the target is not within 7 tiles. Additionally, all adjacent enemy troops of Levels 1-3 are Blinded for 1 turn.

-Flamethrower: (A)

-Fire Protection: (A) This troop has %15 Fire resistance.

-Artificer: (A) Allied Guard Droids and Repair Droids gain +5 Attack and +1 Speed. Once no Flash Grenade is left, this troop can create more charges.

-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, this troop does 1-3 Magical damage to all enemies within 2 tiles.

-Level 3 – Cost 300 – Lea. 100 – Att. 10 – Def. 12 – Ini. 5 – Speed 2 – Health 60 – Damage 4-6 Fire

#Removed No Melee Penalty as it was functionally present in Flamethrower.


Guard Droid

-Harpoon: (T) (R.1)

-Beam of Light: (T) (R.2) Targets a troop up to 3 tiles out, hitting all troops in the intervening distance. Most troops below Level 5 lose 30% of their Defense for 2 turns. Units with Night Vision, as well as the beholder kin, lose %45 of their Defense for 3 turns. Eyeless units are unaffected. Undead troops don’t lose Defense, but take 5-20 Fire damage.

-Lingering Discharge: (A) Base attacks have a %30 chance to inflict Shock.

-Mechanical: (A)

-Eyeless: (A)

-Artificer’s Accuracy: (A)

-Of the Light: (A)

-Level 4 – Cost 300 – Lea. 120 – Att. 25 – Def. 25 – Ini. 6 – Speed 3 – Health 100 – Damage 12-12 Physical


Foreman

-Driver’s Whip: (T) (C.1)

-Night Vision: (A)

-Chief: (A)

-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, base attacks have a %75 chance to Stun the enemy.

-Level 4 – Cost 600 – Lea. 130 – Att. 22 – Def. 28 – Ini. 7 – Speed 2 – Health 120 – Damage 13-14 Physical

#Removed the Fire resistance and Magic vulnerability.


Cannoneer

-Salvo: (T) (R.1)

-Bottle of Rum: (T) (C.1) Allied dwarves, Pirates and Sea Dogs become Drunken for 3 rounds or extend its current effect by 3 rounds.

-Shooter: (A) Effective range limit is 7.

-No Melee Penalty: (A)

-Siege Weapon: (A) Ranged damage is reduced only by %20 when out of effective range.

#The effective range advantage of base attacks has been extended to objects and Salvo.

-Fire Protection: (A) This troop has 10% Fire resistance.

#Added the Ability to showcase the Fire resistance.

-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, there is a 30% chance for ranged hits to knock an enemy troop back. Knockback distance is 1 tile on a base (ranged) attack, and 2 tiles on a Salvo.

-Level 4 – Cost 800 – Lea. 220 – Att. 30 – Def. 22 – Ini. 3 – Speed 2 – Health 140 – Damage 6-10 Physical (Siege Weapon: 12-20 Physical)


Alchemist

-Potion of Poison: (T) (C.1)

-Fire Water: (T) (C.1)

-Energizing Mixture: (T) (C.1) This troop receives 1 AP, reduces its duration of Drunken by 1, and gains immunity to Sleep for this turn.

-Poison Protection: (A) This troop has %25 Poison resistance.

-Acid Spray: (A)

-Applied Science: (A) Once this troop depletes a potion stock, it can create more via a Talent. The potions’ damage is reduced only by %20 when out of effective range.

-Of the Light: (A)

-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, potion-recreation Talents always yield two charges.

-Level 4 – Cost 1100 – Lea. 270 – Att. 25 – Def. 35 – Ini. 5 – Speed 2 – Health 170 – Damage 10-25 Poison

#Removed No Melee Penalty as it was functionally present in Acid Spray.


Chemist

-Potion of Poison: (T) (C.1)

-Fire Water: (T) (C.1)

-Energizing Mixture: (T) (C.1) This troop receives 1 AP, reduces its duration of Drunken by 1, and gains immunity to Sleep for this turn.

-Poison Protection: (A) This troop has %25 Poison resistance.

-Acid Spray: (A)

-Applied Science: (A) Once this troop depletes one of the potion stocks, it can create more via a Talent. The potions’ damage is reduced only by %20 when out of effective range.

-Of the Dark: (A)

-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, potion-recreation Talents always yield two charges.

-Level 4 – Cost 1100 – Lea. 270 – Att. 25 – Def. 35 – Ini. 5 – Speed 2 – Health 170 – Damage 10-25 Poison

#Removed No Melee Penalty as it was functionally present in Acid Spray.


Giant

-Earthquake: (T) (R.1)

-Running: (T) (C.1)

-Pilot’s Beer: (T) (C.1) Allied dwarves, troops below Level 5 that wield metal weaponry and Jotun become Drunken for 3 rounds or extend its current effect by 3 rounds. Additionally, this troop has its speed increased by 2 for 2 rounds.

-Likes Emerald Green Dragons: (A) Morale is increased by 2 if there is an Emerald Green Dragon in the hero’s ranks.

-Towering Stature: (A) This troop has 10% Physical resistance.

#Added the Ability to showcase the Physical resistance.

-Drunken: (A) Received damage is reduced by %15, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally; a random amount of Health, ranging from 100 to 500, is regenerated.

-Level 5 – Cost 7000 – Lea. 1600 – Att. 54 – Def. 60 – Ini. 5 – Speed 1 – Health 900 – Damage 80-100 Physical