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_The Undead are indifferent to all races, though they are feared by many.
_The Undead are indifferent to all races, though they are feared by many.


-Racial Ability (Necro Energy) Necro Energy is accumulated per strike. '''16''' of it is accumulated if the target is living; '''8''' of it is accumulated if the target is undead, a plant or an inorganic with a soul. If the target is an inorganic without a soul, no Necro Energy is accumulated. The Necro Energy amount determines the relevant Talent’s usability and the likelihood of Zlogn manifestation. Once this amount reaches 100, all Necro Energy is siphoned off, reanimating %25 of the troop.  
-Racial Ability (Necro Energy) Necro Energy is accumulated per strike. The Necro Energy amount determines the relevant Talent’s usability and the likelihood of Zlogn manifestation. Once its amount reaches 100, all Necro Energy is siphoned off, reanimating up to %25 of this troop.  


-Racial Ability (Undead) At base, Poison and Ice resistances are %50 and %10 respectively. Attack is increased by %50 at night and underground. Morale is increased by 1 in cemetery battlefields and by '''a net 2''' when affected by Plague. Additionally, this troop is immune to mental and other certain effects.
-Racial Ability (Undead) At base, Poison and Ice resistances are %50 and %10 respectively. Attack is increased by %50 at night and underground. Morale is increased by 1 in cemetery battlefields and by '''a net 2''' when affected by '''Plague and Shadow Plague'''. Additionally, this troop is immune to mental and other certain effects.


-Racial Ability (Of the Dark):
-Racial Ability (Of the Dark):




Skeleton:
 
Skeleton


'''-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troop’s turn.'''
'''-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troop’s turn.'''


-Sow Bones: (T) (C.1) Randomly generates 3 boneyards in the battlefield. Ends this troop's turn, if there are other Skeletons in the allied ranks.
-Sow Bones: (T) (C.1) Randomly generates 3 boneyards in the battlefield. Ends this troop's turn''', if there are other Skeletons in the allied ranks'''.


-Bone Gate: (T) (R.'''1''') Teleports to a boneyard, reducing any avaliable APs to 1.
-Bone Gate: (T) (R.'''1''') Teleports to a boneyard, reducing any avaliable APs to 1.
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'''-Abominable Anatomy: (A) This troop releases Necro Energy in a non-standard way.'''
'''-Abominable Anatomy: (A) This troop releases Necro Energy in a non-standard way.'''


-Cursed: (A) Has a %50 chance to inflict Curse with base attacks''', which reduces morale by 2'''.
-Cursed: (A) '''Inflicts Curse with base attacks''', which reduces morale by '''2'''.
 
<nowiki>#</nowiki>From 50% chance to 100%.


'''-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.'''
'''-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.'''
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Zombie:
 
Zombie


-Running: (T) (C.1)
-Running: (T) (C.1)
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Decaying Zombie:
Decaying Zombie


-Running: (T) (C.1)
-Running: (T) (C.1)
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Pirate Ghost:
Pirate Ghost


-'''Treasure Hunt''': (T) (C.1) 50% chance to generate a Treasure Chest somewhere on the battlefield. If successful, Pirates, Sea Dogs, and Pirate Ghosts have their morale increased by '''10''' for the rest of the battle.
-'''Treasure Hunt''': (T) (C.1) 50% chance to generate a Treasure Chest somewhere on the battlefield. If successful, Pirates, Sea Dogs, and Pirate Ghosts have their morale increased by '''10''' for the rest of the battle.
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-'''Spectral''': (A)
-'''Spectral''': (A)


'''-Elementally Unsettled: (A) This troop has %30 Fire and Magical vulnerability by default. If it suffers damage from either, the relevant vulnerability decreases by a net %6, and the other increases by a net %4, up to -%0 and -%50 respectively.'''
'''-Elementally Unsettled: (A) This troop has %30 Fire and Magical vulnerability. If it suffers damage from either, the relevant vulnerability decreases by a net %6, and the other increases by a net %4; up to -%0 and -%50 respectively.'''


-Level 3 – Cost 300 – Lea. 50 – Att. 12 – Def. 10 – Ini. 4 – Speed 3 – Health 30 – Damage 4-7 Ice
-Level 3 – Cost 300 – Lea. 50 – Att. 12 – Def. 10 – Ini. 4 – Speed 3 – Health 30 – Damage 4-7 Ice




Vampire:
 
Ghost
 
-Necro Energy Blast: (T) (C.1) Available at '''60''' or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. '''Does not end this troop’s turn.'''
 
-Soaring: (A)
 
-'''Spectral''': (A)
 
-Soul Draining: (A)
 
-Level 3 – Cost 160 – Lea. 80 – Att. 18 – Def. 13 – Ini. 4 – Speed 4 – Health 40 – Damage 4-8 Ice
 
 
Vampire


'''-Conversion: (T) (C.1) Does 4-6 Physical damage in melee, with no chance of retaliation. If the targeted troop is made of humanoids, this troop’s size can be increased, with its effectiveness doubled at night and/or underground.'''
'''-Conversion: (T) (C.1) Does 4-6 Physical damage in melee, with no chance of retaliation. If the targeted troop is made of humanoids, this troop’s size can be increased, with its effectiveness doubled at night and/or underground.'''
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<nowiki>#</nowiki>Added the Ability to showcase the Fire vulnerability.
<nowiki>#</nowiki>Added the Ability to showcase the Fire vulnerability.


-Level 3 – Cost 160 – Lea. 80 – Att. 20 – Def. 20 – Ini. 5 – Speed 2 – Health 70 – Damage '''8'''-12 Physical
-Level 3 – Cost 160 – Lea. 80 – Att. 20 – Def. 20 – Ini. 5 – Speed 2 – Health 70 – Damage 6-12 Physical




Vampire (Bat Form):
 
 
Vampire (Bat Form)


-Transformation: (T) (R.1)
-Transformation: (T) (R.1)
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Female Vampire:
Female Vampire


-Long Attack: (T) (R.1)
-Long Attack: (T) (R.1)
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Female Vampire (Cloud Form):
Female Vampire (Cloud Form)


-Soaring: (A)
-Soaring: (A)
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Ghost:
-Necro Energy Blast: (T) (C.1) Available at '''60''' or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. '''Does not end this troop’s turn.'''
-Soaring: (A)
-'''Spectral''': (A)
-Soul Draining: (A)
-Level 3 – Cost 160 – Lea. 80 – Att. 18 – Def. 13 – Ini. 4 – Speed 4 – Health 40 – Damage 4-8 Ice




Cursed Ghost:
Cursed Ghost


-Scream: (T) (R.4)
-Scream: (T) (R.4)
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Black Knight:
 
Black Knight


-Running: (T) (C.1)
-Running: (T) (C.1)


-Death’s Grasp: (T) (R.3) A targeted enemy is dealt '''10-15''' Astral damage. Objects, Bosses, or units that are immune to Spells cannot be targeted.  
-Death’s Grasp: (T) (R.3) A targeted enemy is dealt '''10-16''' Astral damage. Objects, Bosses, or units that are immune to Spells cannot be targeted.  


<nowiki>#</nowiki>The target will now be unable to evade this Talent.
<nowiki>#</nowiki>The target will now be unable to evade this Talent.
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Ancient Vampire:
 
Ancient Vampire


-Transformation: (T) (R.1)
-Transformation: (T) (R.1)
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-Death’s Deception: (A)
-Death’s Deception: (A)


-Level 4 – Cost 460 – Lea. 180 – Att. 25 – Def. 25 – Ini. 6 – Speed 2 – Health '''155''' – Damage '''12'''-18 Physical
-Level 4 – Cost 460 – Lea. 180 – Att. 25 – Def. 25 – Ini. 6 – Speed 2 – Health '''150''' – Damage '''12'''-18 Physical
 




Ancient Vampire (Bat Form):
Ancient Vampire (Bat Form)


-Transformation: (T) (R.1)
-Transformation: (T) (R.1)
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Necromancer:
 
Necromancer


-Magic Lock: (T) (C.1)
-Magic Lock: (T) (C.1)
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Bone Dragon:
 
Bone Dragon


'''-Necro Energy Blast: (T) (C.1) Available at 45 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troop’s turn.'''
'''-Necro Energy Blast: (T) (C.1) Available at 45 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troop’s turn.'''

Latest revision as of 09:28, 6 January 2026

_The Undead are indifferent to all races, though they are feared by many.

-Racial Ability (Necro Energy) Necro Energy is accumulated per strike. The Necro Energy amount determines the relevant Talent’s usability and the likelihood of Zlogn manifestation. Once its amount reaches 100, all Necro Energy is siphoned off, reanimating up to %25 of this troop.

-Racial Ability (Undead) At base, Poison and Ice resistances are %50 and %10 respectively. Attack is increased by %50 at night and underground. Morale is increased by 1 in cemetery battlefields and by a net 2 when affected by Plague and Shadow Plague. Additionally, this troop is immune to mental and other certain effects.

-Racial Ability (Of the Dark):


Skeleton

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troop’s turn.

-Sow Bones: (T) (C.1) Randomly generates 3 boneyards in the battlefield. Ends this troop's turn, if there are other Skeletons in the allied ranks.

-Bone Gate: (T) (R.1) Teleports to a boneyard, reducing any avaliable APs to 1.

-Compelled March: (A) If Necromancers and/or Bone Dragons are present as allies, this troop’s Speed is increased by 1.

-Bone: (A)

-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.

#Added the Ability to showcase the Fire vulnerability.

-Level 1 – Cost 20 – Lea. 12 – Att. 3 – Def. 2 – Ini. 3 – Speed 2 – Health 14 – Damage 2-3 Physical


Undead Spider

-Necro Energy Blast: (T) (C.1) Available at 30 or more Necro Energy. If used when the Necro Energy amount is 30-59, all adjacent living troops take 1-2 Magical damage. If used when the Necro Energy amount is 60-99, adjacent Undead troops restore up to 10% of their original troop size and all adjacent living troops take 1-2 Magical damage.

-Abominable Anatomy: (A) This troop releases Necro Energy in a non-standard way.

-Cursed: (A) Inflicts Curse with base attacks, which reduces morale by 2.

#From 50% chance to 100%.

-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.

#Added the Ability to showcase the Fire vulnerability.

-Level 1 – Cost 15 – Lea. 13 – Att. 4 – Def. 2 – Ini. 6 – Speed 3 – Health 13 – Damage 2-3 Poison


Skeleton Archer

-Blight Arrow: (T) (C.1) Does 2 to 3 Poison damage and inflicts Poisoning to the target.

-Black Arrow: (T) (C.1) Does 3 to 4 Magical damage and removes a positive effect from the target.

-Compelled Vigil: (A) If Necromancers and/or Bone Dragons are present as allies, this troop’s Initiative is increased by 1.

-Bone: (A)

-Archer: (A) Effective range limit is 5 tiles.

-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.

#Added the Ability to showcase the Fire vulnerability.

-Level 1 – Cost 24 – Lea. 14 – Att. 3 – Def. 2 – Ini. 4 – Speed 2 – Health 10 – Damage 2-3 Physical (Melee: 1-2 Physical)


Nightcrawler

-Necro Energy Blast: (T) (C.1) Available at 75 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troop’s turn.

-Worm: (A)

-Tunneler: (A)

-Poisonous: (A)

-Leeching: (A)

-Eyeless: (A)

-Abominable Anatomy: (A) This troop releases Necro Energy in a non-standard way.

-Level 2 – Cost 20 – Lea. 15 – Att. 7 – Def. 2 – Ini. 5 – Speed 3 – Health 6 – Damage 1-2 Poison


Zombie

-Running: (T) (C.1)

-Pass: (T) (C.1)

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troop’s turn.

-Teeming with Death: (A) Each strike accumulates %50 more Necro Energy.

-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.

#Added the Ability to showcase the Fire vulnerability.

-Level 2 – Cost 60 – Lea. 30 – Att. 9 – Def. 13 – Ini. 2 – Speed 2 – Health 36 – Damage 3-4 Physical


Decaying Zombie

-Running: (T) (C.1)

-Pass: (T) (C.1)

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troop’s turn.

-Decaying: (A) When this troop’s entirety is destroyed, all adjacent troops are infected with a level 2 Plague. Additionally, any time any member of this troop is slain, there's a 10% chance of infecting all adjacent troops with level 2 Plague.

-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.

#Added the Ability to showcase the Fire vulnerability.

-Level 2 – Cost 80 – Lea. 40 – Att. 13 – Def. 15 – Ini. 1 – Speed 2 – Health 48 – Damage 5-6 Physical


Pirate Ghost

-Treasure Hunt: (T) (C.1) 50% chance to generate a Treasure Chest somewhere on the battlefield. If successful, Pirates, Sea Dogs, and Pirate Ghosts have their morale increased by 10 for the rest of the battle.

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troop’s turn.

-Excavator: (A)

-Marine: (A)

-Nimble: (A) Retaliations cause only %50 of the final damage to this troop.

-Spectral: (A)

-Elementally Unsettled: (A) This troop has %30 Fire and Magical vulnerability. If it suffers damage from either, the relevant vulnerability decreases by a net %6, and the other increases by a net %4; up to -%0 and -%50 respectively.

-Level 3 – Cost 300 – Lea. 50 – Att. 12 – Def. 10 – Ini. 4 – Speed 3 – Health 30 – Damage 4-7 Ice


Ghost

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troop’s turn.

-Soaring: (A)

-Spectral: (A)

-Soul Draining: (A)

-Level 3 – Cost 160 – Lea. 80 – Att. 18 – Def. 13 – Ini. 4 – Speed 4 – Health 40 – Damage 4-8 Ice


Vampire

-Conversion: (T) (C.1) Does 4-6 Physical damage in melee, with no chance of retaliation. If the targeted troop is made of humanoids, this troop’s size can be increased, with its effectiveness doubled at night and/or underground.

-Transformation: (T) (R.1)

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troops’s turn.

-No Retaliation: (A)

-Regeneration: (A)

-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.

#Added the Ability to showcase the Fire vulnerability.

-Level 3 – Cost 160 – Lea. 80 – Att. 20 – Def. 20 – Ini. 5 – Speed 2 – Health 70 – Damage 6-12 Physical



Vampire (Bat Form)

-Transformation: (T) (R.1)

-Necro Energy Blast: (T) (C.1) Available at 75 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troop’s turn.

-No Retaliation: (A)

-Soaring: (A)

-Vampirism: (A)

-Abominable Anatomy: (A) This troop releases Necro Energy in a non-standard way.

-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.

#Added the Ability to showcase the Fire vulnerability.

-Level 3 – Cost 160 [Redundant] – Lea. 80 – Att. 20 – Def. 15 – Ini. 6 – Speed 4 – Health 50 – Damage 5-8 Physical


Female Vampire

-Long Attack: (T) (R.1)

-Call: (T) (C.1) An enemy troop under Level 4 will attempt to approach this troop uncontrollably for 3 turns. The effect ends prematurely if the target takes damage or reaches this troop. Cannot be used on a target with Persistence of Mind, nor if the target's Leadership is higher than 160 per member of this troop.

-Transform: (R.3)

-No Retaliation: (A)

-Regeneration: (A)

-Level 3 – Cost 256 – Lea. 80 – Att. 14 – Def. 14 – Ini. 6 – Speed 2 – Health 75 – Damage 6-10 Physical

-Susceptible to Heat: (A) This troop has 10% Fire vulnerability.

#Lost Death's Deception.


Female Vampire (Cloud Form)

-Soaring: (A)

-Spectral: (A)

-Unarmed: (A)

-Invulnerable: (A)

-Level 3 – Cost 256 [Redundant] – Lea. 80 – Att. 14 – Def. 14 – Ini. 6 – Speed 7 – Health 75 – Damage 0



Cursed Ghost

-Scream: (T) (R.4)

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troop’s turn.

-Soaring: (A)

-Spectral: (A)

-Soul Draining: (A)

-Level 3 – Cost 280 – Lea. 130 – Att. 21 – Def. 17 – Ini. 6 – Speed 4 – Health 60 – Damage 6-9 Ice


Black Knight

-Running: (T) (C.1)

-Death’s Grasp: (T) (R.3) A targeted enemy is dealt 10-16 Astral damage. Objects, Bosses, or units that are immune to Spells cannot be targeted.

#The target will now be unable to evade this Talent.

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troop’s turn.

-Rising Fury: (A)

-Mastery: (A)

-Dark Commander: (A) Allied undead have their morale increased by 2.

-Level 4 – Cost 1000 – Lea. 150 – Att. 28 – Def. 28 – Ini. 5 – Speed 2 – Health 160 – Damage 12-16 Physical


Ancient Vampire

-Transformation: (T) (R.1)

-Necro Energy Blast: (T) (C.1) Available at 60 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troop’s turn.

-No Retaliation: (A)

-Regeneration: (A)

-Death’s Deception: (A)

-Level 4 – Cost 460 – Lea. 180 – Att. 25 – Def. 25 – Ini. 6 – Speed 2 – Health 150 – Damage 12-18 Physical


Ancient Vampire (Bat Form)

-Transformation: (T) (R.1)

-Necro Energy Blast: (T) (C.1) Available at 75 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troop’s turn.

-No Retaliation: (A)

-Soaring: (A)

-Vampirism: (A)

-Abominable Anatomy: (A) This troop releases Necro Energy in a non-standard way.

-Level 4 – Cost 460 [Redundant] – Lea. 180 – Att. 25 – Def. 20 – Ini. 7 – Speed 5 – Health 100 – Damage 8-12 Physical


Necromancer

-Magic Lock: (T) (C.1)

-Raise Dead: (T) (C.3)

-Shadow Plague: (T) (C.1) All applicable troops are afflicted with the Shadow Plague. The Shadow Plague gives its victim a false sense of energy; while it reduces Health, Attack and Defense by 20%. It can be carried around by the undead without any effect.

#Yeni bir ikon? Değiştirilmiş Plague’den mekanik (ve görsel) olarak ayrılmasına dikkat et?

-Cloud of Darkness: (A)

-Necromancy: (A)

-Magic Protection: (A) This troop has 10% Magical resistance.

#Added the Ability to showcase the Magical resistance.

-Level 4 – Cost 1000 – Lea. 200 – Att. 30 – Def. 30 – Ini. 7 – Speed 2 – Health 140 – Damage 8-12 Magical (Melee: 4-6 Physical) [Standard?]


Bone Dragon

-Necro Energy Blast: (T) (C.1) Available at 45 or more Necro Energy. All adjacent Undead troops restore up to 10% of their original troop size. Does not end this troop’s turn.

-Poison Cloud: (T) (R.2)

-Eat Corpse: (T) (R.3) An abritrary adjacent corpse is destroyed. For every 2 Leadership the corpse had, this troop recovers 1 Health. Additionally, all living units suffer -1 to morale for 2 turns.

-Poison Breath: (A)

-Flight: (A)

-Bone: (A)

-Abominable Anatomy: (A) This troop releases Necro Energy in a non-standard way. Additionally, this troop has 10% Physical resistance.

-Level 5 – Cost 3200 – Lea. 1300 – Att. 53 – Def. 53 – Ini. 6 – Speed 7 – Health 790 – Damage 50-80 Poison