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_Oathkeepers (-5), Elves (-5), Dwarves (-5), Lizardmen (-4), Vikings (-1), Demons (0), Undead (0), Oathbreakers (0), Dark Elves (0), Zwergs (0)
_Oathkeepers (-5), Elves (-5), Dwarves (0), Lizardmen (-4), Vikings (0), Demons (0), Undead (0), Oathbreakers (0), Dark Elves (0)


Orcs get along with the rest of the Dark, are wary of Vikings, hate Lizardmen, and loath the rest of the Light.
Orcs get along with dwarves and vikings, hate lizardmen, and loath the rest of the Light. They also get along with the rest of the Dark.


-Racial Ability ('''Greedy'''):
-Racial Ability ('''Greedy'''):
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Goblin:
 
Goblin


-Distant Throw: (T) (-'''8''') '''The hard range limit is increased to 7.'''
-Distant Throw: (T) (-'''8''') '''The hard range limit is increased to 7.'''
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-Goblin Rage: (T) (-'''20''') There is no effective range limit.
-Goblin Rage: (T) (-'''20''') There is no effective range limit.


-Giant Killer: (A) '''Damage is increased by %15 against Level 3, %25 against Level 4 and %30 against Level 5 units. Every 5 Adrenaline past 50 this troop has supplements this increase by a net +2%.'''  
-Giant Killer: (A) '''Damage is increased by %15 against Level 3, %25 against Level 4 and %30 against Level 5 units. Each 5 Adrenaline past 50 supplements this increase by a net +2%.'''  


-Axe Thrower: (A)
-Axe Thrower: (A)
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Furious Goblin:


-Goblin Insolence: (T) (-'''20''')
Furious Goblin
 
-Goblin Insolence: (T) (-'''20''') This troop moves over to attack a targeted enemy for '''5'''-'''9''' Physical damage, with the target unable to retaliate. This troop then returns to the tile it was before initating the attack.


-Irascible: (A) Anytime this troop takes damage, it receives +1 Speed for the rest of the battle, '''to a limit of +3 total'''.
-Irascible: (A) Anytime this troop takes damage, its Speed is increased by 1 for the rest of the battle, '''to a limit of +3'''.


-Giant Killer: (A) '''Damage is increased by %25 against Level 4 and %30 against Level 5 units. Every 5 Adrenaline past 50 this troop has supplements this increase by a net +2%.'''  
-Giant Killer: (A) '''Damage is increased by %25 against Level 4 and %30 against Level 5 units. Each 5 Adrenaline past 50 supplements this increase by a net +2%.'''  


-Level 2 – Cost 60 – Lea. '''45''' – Att. '''14''' – Def. '''14''' – Ini. '''8''' – Speed 3 – Health '''40''' – Damage '''3'''-'''7''' Physical
-Level 2 – Cost 60 – Lea. '''45''' – Att. '''14''' – Def. '''14''' – Ini. '''8''' – Speed 3 – Health '''40''' – Damage '''3'''-'''7''' Physical




Spirit Talker:
 
Spirit Talker


-Avenging Spirit: (T) (-0)
-Avenging Spirit: (T) (-0)
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-'''Web''' of Life: (T) (-25)
-'''Web''' of Life: (T) (-25)


-Ancestral Anger: (A) This troop’s strikes act as if the target has a net '''10'''% less '''Ice''' resistance. Every 5 points of Adrenaline past 50 this troop has supplements this reduction by a net -2%.  
-Ancestral Anger: (A) This troop’s strikes act as if the target has a net '''10'''% less '''Ice''' resistance. Each 5 Adrenaline past 50 supplements this reduction by a net -2%.  


-No Melee Penalty: (A)
-No Melee Penalty: (A)
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'''-Astral Protection: (A) This troop has 15% Astral resistance.'''
'''-Astral Protection: (A) This troop has 15% Astral resistance.'''


-'''Adrenaline Chaining''': (A)
-'''Rousing of the Horde''': (A)


'''-Hyena Cavalry: (A) Allied Hyenas have their morale increased by 4.'''
'''-Hyena Cavalry: (A) Allied Hyenas have their morale increased by 4.'''
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Orc:


-Onslaught: (T) (-15)
Orc
 
-Onslaught: (T) (-'''10''') '''Usage of this Talent spikes its cost to 20 Adrenaline, which decreases back by 5 each turn.'''


-Potion of Rage: (T) (-'''20''')
-Potion of Rage: (T) (-'''20''')
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-Armored: (A) This troop has %10 Physical resistance.
-Armored: (A) This troop has %10 Physical resistance.


-Thirst for Fight: (A) Retaliations always crit, and every 5 points Adrenaline raises Critical Chance by a net 2%, to a maximum of +20%.
-Thirst for Fight: (A) Retaliations always crit, and each 5 Adrenaline raises Critical Chance by a net 2%, to a maximum of +20%.


-Level 3 – Cost 190 – Lea. 75 – Att. 16 – Def. 17 – Ini. 4 – Speed 2 – Health 70 – Damage 7-10 Physical
-Level 3 – Cost 190 – Lea. 75 – Att. 16 – Def. 17 – Ini. 4 – Speed 2 – Health 70 – Damage 7-10 Physical




Goblin With Catapult:


-Fiery Shot: (T) (-'''10''')
Goblin With Catapult
 
-Fiery Shot: (T) (-'''8''') Deals 8-13 Fire damage to the target. '''The targeted enemy and adjacent tiles are covered with an Oil Mist that lingers for 2 turns. The Oil Mist has a 50% chance to Burn all affected troops during its formation, and causes a 20% ranged damage reduction as long as it is intact.'''


-Explosives: (T) (-'''12''')
-Explosives: (T) (-'''12''')
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-Pyromancer: (A)
-Pyromancer: (A)


'''-Reckless Commander: (A) Allied Goblins and Furious Goblins gain 3 additional points of Adrenaline when fighting.'''
'''-Reckless Commander: (A) Allied Goblins, Furious Goblins and Spirit Talkers gain 3 additional Adrenaline when fighting.'''


-Level 3 – Cost 300 – Lea. 130 – Att. 23 – Def. 15 – Ini. 4 – Speed 2 – Health 80 – Damage 6-11 Physical (Siege Weapon: 12-22 Physical) (Melee: 7 Physical)
-Level 3 – Cost 300 – Lea. 130 – Att. 23 – Def. 15 – Ini. 4 – Speed 2 – Health 80 – Damage 6-11 Physical (Siege Weapon: 12-22 Physical) (Melee: 7 Physical)




Veteran Orc:


-Running: (T) (-'''8''') '''The Adrenaline cost starts at 8 each turn, which is tripled per trigger.'''
Veteran Orc


-Fury Attack: (T) (-15)
-Running: (T) (-8) '''The Adrenaline cost starts at 8 each turn, which is doubled per trigger.'''
 
-Fury Attack: (T) (-'''12''')


-Potion of Rage: (T) (-'''20''')
-Potion of Rage: (T) (-'''20''')
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-Counterattack: (A) This troop performs a counterattack against retaliations.
-Counterattack: (A) This troop performs a counterattack against retaliations.


-Prudence: (A) '''Once this troop loses %25 of its ranks, it receives a %10 chance to evade attacks; and each further loss of %25 increases these odds by a net %10. Additionally, each 5 points of Adrenaline past 50 increases these odds by a net %2.'''
-Prudence: (A) '''Once this troop loses %25 of its ranks, it receives a %10 chance to evade attacks; and each further loss of %25 increases these odds by a net %10. Additionally, each 5 Adrenaline past 50 increases these odds by a net %2.'''


<nowiki>#</nowiki>Make the Ability display what the current percentage is?
<nowiki>#</nowiki>Make the Ability display what the current percentage is?


-Armored: This troop has %10 Physical resistance.
-Armored: (A) This troop has %10 Physical resistance.


-Level 4 – Cost 380 – Lea. 140 – Att. 26 – Def. 26 – Ini. 6 – Speed 3 – Health 130 – Damage 13-16 Physical
-Level 4 – Cost 380 – Lea. 140 – Att. 26 – Def. 26 – Ini. 6 – Speed 3 – Health 130 – Damage 13-16 Physical




Shaman:


-Dancing Axes: (T) (-'''10''') Targets a single enemy anywhere on the field to do 20-25 Magical damage per member of this troop, with 50% of the damage done healing allied organic units. Every 10 points of Adrenaline increases this healing by a net 10%, to a limit of +30%.
Shaman
 
-Dancing Axes: (T) (-15) Does 20-25 Magical damage to an arbitrary enemy. Allied organic troops recover Health by 50% of the damage dealt. '''Usage of this Talent spikes its cost to 25 Adrenaline, which decreases back by 5 each turn.'''


<nowiki>#</nowiki>No longer ignores modifiers.
<nowiki>#</nowiki>No longer ignores modifiers.


-Totem of Life: (T) (-20)  
-Totem of Life: (T) (-20) Sets a Totem in an empty tile on the battlefield. Within a 2 tile radius, '''all organic allies have their Health increased by 20%'''; starting from the turn after it was set. The Totem has 7 Health per member of this troop and 20 Initiative.
 
-Totem of Death: (T) (-20) Sets a Totem in an empty tile on the battlefield. Within a 2 tile radius, all enemies below Level 5 are dealt 5-8 Physical damage and have their Speed lowered by 1; starting from the turn after it was set. The Totem has 10 Health per member of this troop and 3 Initiative.


-Totem of Death: (T) (-20)
'''-Shamanism: (A) Each 10 Adrenaline increases the potency of this troop’s Talents, up to 30 Adrenaline. Dancing Axes have their healing increased by a net 10%, Totem of Life has its Health increased by 7 per member of this troop and Totem of Death has its Initiative increased by 1.'''


'''-Adrenaline Control: (A) For every 10 Adrenaline gained by allies, this troop gains 1 Adrenaline.'''
'''-Adrenaline Control: (A) This troop starts the battle with 100 Adrenaline.'''


-'''Shamanism''': (A) At the beginning of this troop’s turn, it has a chance to gain 75 points of Adrenaline. The base chance is 100%, lowered by a net 1% for each point of Adrenaline this troop currently has.
'''-Adrenaline Chaining: (A) For each 10 Adrenaline gained by allies, this troop gains 1 Adrenaline.'''


-Calm: (A)
-Calm: (A) 75% of the normal Adrenaline values is gained for dealing damage. This troop’s morale can never be negative.


-Level 4 – Cost 600 – Lea. 200 – Att. 24 – Def. 32 – Ini. 5 – Speed 3 – Health 180 – Damage 15-18 Physical
-Level 4 – Cost 600 – Lea. 200 – Att. 24 – Def. 32 – Ini. 5 – Speed 3 – Health 180 – Damage 15-18 Physical
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Ogre:


-Ogre’s Rage: (T) (-'''12''') Attack is doubled for 2 turns. An Action Point is received.
Ogre
 
-Ogre’s Rage: (T) (-10) Attack is doubled for 2 turns. An Action Point is received. '''Usage of this Talent spikes its cost to 25 Adrenaline, which decreases back by 5 each turn. The cost is not affected by further triggers in a turn.'''


-Forceful Strike: (T) (-20)
-Forceful Strike: (T) (-20)
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'''-Indomitable: (A) Any effect that decreases this troop’s damage, Speed or number of Action Points is removed at the beginning of its turn.'''
'''-Indomitable: (A) Any effect that decreases this troop’s damage, Speed or number of Action Points is removed at the beginning of its turn.'''


-Thick Skin: (A) This troop has 10% Physical, Magical, Fire, Poison and Ice resistance. Every 5 Adrenaline increases these resistances by 1%, to a maximum of 10%.
-Thick Skin: (A) This troop has 10% Physical, Magical, Fire, Poison and Ice resistance. Each 5 Adrenaline increases these resistances by 1%, to a maximum of 10%.


-Heavy Hand: (A)
-Heavy Hand: (A)
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Orc Chieftain:


-Drain: (T) (-'''8''') Saps all Action Points of an arbitrary enemy away without ending this troop's turn. '''The Adrenaline cost starts at 8 each turn, which is tripled per trigger.'''
Orc Chieftain


-Sneer: (T) (-10)
-Sneer: (T) (-'''8''')


-Power of the Horde: (T) (-25) A targeted enemy takes '''140''' Magical damage per member of this troop. '''Every 10 points of Adrenaline increases this damage by 10, to a maximum of +30.'''
-Drain: (T) (-'''12''') Saps all Action Points of a targeted enemy away without ending this troop's turn. '''The Adrenaline cost starts at 12 each turn, which is doubled per trigger.'''
 
-Power of the Horde: (T) (-25) A targeted enemy takes '''20'''% of this troop's total Health as Magical damage.


<nowiki>#</nowiki>No longer ignores modifiers.
<nowiki>#</nowiki>No longer ignores modifiers.
-Heavy Hand: (A)


-Armored: (A) This troop has %10 Physical and Fire resistance.
-Armored: (A) This troop has %10 Physical and Fire resistance.
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-Devastate: (A)
-Devastate: (A)


'''-Reckless Commander: (A) Allied Orcs, Veteran Orcs and Ogres gain 3 additional points of Adrenaline when fighting.'''
'''-Reckless Commander: (A) Allied Orcs, Veteran Orcs and Ogres gain 3 additional Adrenaline when fighting.'''


-Level 5 – Cost 4000 – Lea. 1200 – Att. 40 – Def. 35 – Ini. 4 – Speed 2 – Health 740 – Damage 50-70 Physical
-Level 5 – Cost 4000 – Lea. 1200 – Att. 40 – Def. 35 – Ini. 4 – Speed 2 – Health 740 – Damage 50-70 Physical
<nowiki>#</nowiki>Removed Heavy Hand.

Latest revision as of 08:17, 6 January 2026

_Oathkeepers (-5), Elves (-5), Dwarves (0), Lizardmen (-4), Vikings (0), Demons (0), Undead (0), Oathbreakers (0), Dark Elves (0)

Orcs get along with dwarves and vikings, hate lizardmen, and loath the rest of the Light. They also get along with the rest of the Dark.

-Racial Ability (Greedy):

-Racial Ability (Of the Dark):


Goblin

-Distant Throw: (T) (-8) The hard range limit is increased to 7.

-Goblin Rage: (T) (-20) There is no effective range limit.

-Giant Killer: (A) Damage is increased by %15 against Level 3, %25 against Level 4 and %30 against Level 5 units. Each 5 Adrenaline past 50 supplements this increase by a net +2%.

-Axe Thrower: (A)

-Zeroing In: (A) %50 more Adrenaline is provided for each consecutive ranged attack that was aimed at the same tile.

-No Melee Penalty: (A)

-Level 1 – Cost 25 – Lea. 20 – Att. 7 – Def. 4 – Ini. 4 – Speed 2 – Health 14 – Damage 1-3 Physical


Furious Goblin

-Goblin Insolence: (T) (-20) This troop moves over to attack a targeted enemy for 5-9 Physical damage, with the target unable to retaliate. This troop then returns to the tile it was before initating the attack.

-Irascible: (A) Anytime this troop takes damage, its Speed is increased by 1 for the rest of the battle, to a limit of +3.

-Giant Killer: (A) Damage is increased by %25 against Level 4 and %30 against Level 5 units. Each 5 Adrenaline past 50 supplements this increase by a net +2%.

-Level 2 – Cost 60 – Lea. 45 – Att. 14 – Def. 14 – Ini. 8 – Speed 3 – Health 40 – Damage 3-7 Physical


Spirit Talker

-Avenging Spirit: (T) (-0)

-Web of Life: (T) (-25)

-Ancestral Anger: (A) This troop’s strikes act as if the target has a net 10% less Ice resistance. Each 5 Adrenaline past 50 supplements this reduction by a net -2%.

-No Melee Penalty: (A)

-Magic Protection: (A) This troop has 10% Magical resistance.

-Astral Protection: (A) This troop has 15% Astral resistance.

-Rousing of the Horde: (A)

-Hyena Cavalry: (A) Allied Hyenas have their morale increased by 4.

-Level 3 – Cost 250 – Lea. 50 – Att. 8 – Def. 8 – Ini. 4 – Speed 2 – Health 25 – Damage 3-6 Ice (Melee: 3 Physical)

#Use the Charger graphics for the ranged attack? The OotM Goblin Shaman attack?


Orc

-Onslaught: (T) (-10) Usage of this Talent spikes its cost to 20 Adrenaline, which decreases back by 5 each turn.

-Potion of Rage: (T) (-20)

-Armored: (A) This troop has %10 Physical resistance.

-Thirst for Fight: (A) Retaliations always crit, and each 5 Adrenaline raises Critical Chance by a net 2%, to a maximum of +20%.

-Level 3 – Cost 190 – Lea. 75 – Att. 16 – Def. 17 – Ini. 4 – Speed 2 – Health 70 – Damage 7-10 Physical


Goblin With Catapult

-Fiery Shot: (T) (-8) Deals 8-13 Fire damage to the target. The targeted enemy and adjacent tiles are covered with an Oil Mist that lingers for 2 turns. The Oil Mist has a 50% chance to Burn all affected troops during its formation, and causes a 20% ranged damage reduction as long as it is intact.

-Explosives: (T) (-12)

-Second Wind: (T) (-20)

-Shooter: (A) Effective range limit is 5.

-Siege Weapon: (A) Ranged damage is reduced only by %20 beyond effective range.

-Pyromancer: (A)

-Reckless Commander: (A) Allied Goblins, Furious Goblins and Spirit Talkers gain 3 additional Adrenaline when fighting.

-Level 3 – Cost 300 – Lea. 130 – Att. 23 – Def. 15 – Ini. 4 – Speed 2 – Health 80 – Damage 6-11 Physical (Siege Weapon: 12-22 Physical) (Melee: 7 Physical)


Veteran Orc

-Running: (T) (-8) The Adrenaline cost starts at 8 each turn, which is doubled per trigger.

-Fury Attack: (T) (-12)

-Potion of Rage: (T) (-20)

-Counterattack: (A) This troop performs a counterattack against retaliations.

-Prudence: (A) Once this troop loses %25 of its ranks, it receives a %10 chance to evade attacks; and each further loss of %25 increases these odds by a net %10. Additionally, each 5 Adrenaline past 50 increases these odds by a net %2.

#Make the Ability display what the current percentage is?

-Armored: (A) This troop has %10 Physical resistance.

-Level 4 – Cost 380 – Lea. 140 – Att. 26 – Def. 26 – Ini. 6 – Speed 3 – Health 130 – Damage 13-16 Physical


Shaman

-Dancing Axes: (T) (-15) Does 20-25 Magical damage to an arbitrary enemy. Allied organic troops recover Health by 50% of the damage dealt. Usage of this Talent spikes its cost to 25 Adrenaline, which decreases back by 5 each turn.

#No longer ignores modifiers.

-Totem of Life: (T) (-20) Sets a Totem in an empty tile on the battlefield. Within a 2 tile radius, all organic allies have their Health increased by 20%; starting from the turn after it was set. The Totem has 7 Health per member of this troop and 20 Initiative.

-Totem of Death: (T) (-20) Sets a Totem in an empty tile on the battlefield. Within a 2 tile radius, all enemies below Level 5 are dealt 5-8 Physical damage and have their Speed lowered by 1; starting from the turn after it was set. The Totem has 10 Health per member of this troop and 3 Initiative.

-Shamanism: (A) Each 10 Adrenaline increases the potency of this troop’s Talents, up to 30 Adrenaline. Dancing Axes have their healing increased by a net 10%, Totem of Life has its Health increased by 7 per member of this troop and Totem of Death has its Initiative increased by 1.

-Adrenaline Control: (A) This troop starts the battle with 100 Adrenaline.

-Adrenaline Chaining: (A) For each 10 Adrenaline gained by allies, this troop gains 1 Adrenaline.

-Calm: (A) 75% of the normal Adrenaline values is gained for dealing damage. This troop’s morale can never be negative.

-Level 4 – Cost 600 – Lea. 200 – Att. 24 – Def. 32 – Ini. 5 – Speed 3 – Health 180 – Damage 15-18 Physical

#Removed Persistence of Mind.


Ogre

-Ogre’s Rage: (T) (-10) Attack is doubled for 2 turns. An Action Point is received. Usage of this Talent spikes its cost to 25 Adrenaline, which decreases back by 5 each turn. The cost is not affected by further triggers in a turn.

-Forceful Strike: (T) (-20)

-Indomitable: (A) Any effect that decreases this troop’s damage, Speed or number of Action Points is removed at the beginning of its turn.

-Thick Skin: (A) This troop has 10% Physical, Magical, Fire, Poison and Ice resistance. Each 5 Adrenaline increases these resistances by 1%, to a maximum of 10%.

-Heavy Hand: (A)

-Level 5 – Cost 3000 – Lea. 1000 – Att. 37 – Def. 47 – Ini. 4 – Speed 2 – Health 680 – Damage 50-60 Physical


Orc Chieftain

-Sneer: (T) (-8)

-Drain: (T) (-12) Saps all Action Points of a targeted enemy away without ending this troop's turn. The Adrenaline cost starts at 12 each turn, which is doubled per trigger.

-Power of the Horde: (T) (-25) A targeted enemy takes 20% of this troop's total Health as Magical damage.

#No longer ignores modifiers.

-Armored: (A) This troop has %10 Physical and Fire resistance.

-Devastate: (A)

-Reckless Commander: (A) Allied Orcs, Veteran Orcs and Ogres gain 3 additional Adrenaline when fighting.

-Level 5 – Cost 4000 – Lea. 1200 – Att. 40 – Def. 35 – Ini. 4 – Speed 2 – Health 740 – Damage 50-70 Physical

#Removed Heavy Hand.