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-Level 4 – Cost 600 – Lea. 130 – Att. 22 – Def. 28 – Ini. 7 – Speed 2 – Health 120 – Damage 13-14 Physical
-Level 4 – Cost 600 – Lea. 130 – Att. 22 – Def. 28 – Ini. 7 – Speed 2 – Health 120 – Damage 13-14 Physical
<nowiki>#</nowiki>Removed the Fire resistance and Magic vulnerability.




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-Likes Emerald Green Dragons: (A) Morale is increased by '''2''' if there is an Emerald Green Dragon in the hero’s ranks.
-Likes Emerald Green Dragons: (A) Morale is increased by '''2''' if there is an Emerald Green Dragon in the hero’s ranks.


'''-Towering: (A) This troop has 10% Physical resistance.'''
'''-Towering Stature: (A) This troop has 10% Physical resistance.'''
 
<nowiki>#</nowiki>Added the Ability to showcase the Physical resistance.
 
'''-Ice Protection: (A) This troop has 20% Ice resistance.'''


-Drunken: (A) Received damage is reduced by %20, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally; a random amount of Health, ranging from 100 to 500, is regenerated.
-Drunken: (A) Received damage is reduced by %20, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally; a random amount of Health, ranging from 100 to 500, is regenerated.


-Level 5 – Cost 7000 – Lea. 1600 – Att. 54 – Def. 60 – Ini. 5 – Speed 1 – Health 900 – Damage 80-100 Physical
-Level 5 – Cost 7000 – Lea. 1600 – Att. 54 – Def. 60 – Ini. 5 – Speed 1 – Health 900 – Damage 80-100 Physical

Latest revision as of 00:16, 22 November 2025

_Oathkeepers (-1), Elves (-2), Lizardmen (-1), Vikings (-1), Orcs (-5), Demons (-5), Undead (-5), Oathbreakers (-4), Dark Elves (-5), Zwergs (-5)

Dwarves are wary of Oathkeepers, Vikings and Lizardmen, dislike Elves, hate Oathbreakers, and loath the rest of the Dark.

-Racial Ability (Resentful):

#Droids are programmed to memorise everyone who attacked them. The fact that they are “resentful” is seen as proof that they are true dwarves/zwergs?

-Racial Ability (Of the Light):


Miner

-Running: (T) (C.1)

-Moonshine: (T) (C.1) This troop becomes Drunken for 3 rounds or extends their current Drunken effect by 3 rounds.

-Strike!: (T) (C.1) All ongoing status effects are purged and Defense is increased by 8, but members of this troop cease to retaliate when attacking. Allied Foremen temporarily increase Initiative, Speed, and Critical Chance.

-Tippler: (A) This troop has no chance of falling asleep once the Drunken duration is over.

-Night Vision: (A)

-Drunken: (A) Received damage is reduced by %20, the odds of missing and being charmed is doubled. Additionally, there is a 40% chance to get another AP when taking damage.

-Level 2 – Cost 40 – Lea. 20 – Att. 8 – Def. 8 – Ini. 3 – Speed 2 – Health 22 – Damage 3-4 Physical


Repair Droid

-Mend: (T) (R.3) An adjacent ally, if it is made of mechanical units, receives 44 HP per member of this troop.

-Flight: (A)

-Shooter: (A) Range limit is 5. Melee attacks deal a fixed amount of 10 damage.

-Mechanical: (A)

-Eyeless: (A)

-Artificer’s Accuracy: (A)

-Level 3 – Cost 250 – Lea. 80 – Att. 10 – Def. 25 – Ini. 4 – Speed 5 – Health 64 – Damage 5-8 Physical


Dwarf

-Dwarven Beer: (T) (C.1) All allied vikings, oathkeepers and dwarves except mechanicals become Drunken for 3 rounds or extend their current Drunken effect by 3 rounds.

-Running: (T) (C.1)

-Armored: (A) This troop has %20 Physical resistance.

-Vengeful: (A)

-Drunken: (A) Received damage is reduced by %20, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, the effect of “Furious” is applied.

-Level 3 – Cost 240 – Lea. 85 – Att. 20 – Def. 16 – Ini. 4 – Speed 2 – Health 75 – Damage 8-12 Physical


Engineer

-Create A Droid: (T) (C.2) Creates an allied Guard Droid or Repair Droid troop in an adjacent tile, unit type randomly chosen, whose Leadership totals 30-40 per member of this troop.

-Mend: (T) (C.2) An adjacent ally, if it is made of mechanical units, receives 22 HP per member of this troop.

-Flash Grenade: (T) (C.1) Performs a ranged attack, which does 2-5 Fire damage to an enemy with a 25% chance to Burn it; damage is reduced by %20 when the target is not within 7 tiles. Additionally, all adjacent enemy troops of Levels 1-3 are Blinded for 1 turn. Once no grenade is left, this Talent is replaced with another that creates more charges.

-Flamethrower: (A)

-No Melee Penalty: (A)

-Fire Protection: (A) This troop has %15 Fire resistance.

-Artificer: (A) Allied Guard Droids and Repair Droids gain +5 Attack and +1 Speed. Once no Flash Grenade is left, this troop can create more charges.

-Drunken: (A) Received damage is reduced by %20, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, this troop does 1-3 Magical damage to all enemies within 2 tiles.

-Level 3 – Cost 300 – Lea. 100 – Att. 10 – Def. 12 – Ini. 5 – Speed 2 – Health 60 – Damage 4-6 Fire


Guard Droid

-Harpoon: (T) (R.1)

-Beam of Light: (T) (R.2) Targets a troop up to 3 tiles out, hitting all troops in the intervening distance. Most troops below Level 5 lose 30% of their Defense for 2 turns. Units with Night Vision, as well as the beholder kin, lose %45 of their Defense for 3 turns. Eyeless units are unaffected. Undead troops don’t lose Defense, but take 5-20 Fire damage.

-Lingering Discharge: (A) Base attacks have a %30 chance to inflict Shock.

-Mechanical: (A)

-Eyeless: (A)

-Artificer’s Accuracy: (A)

-Level 4 – Cost 300 – Lea. 120 – Att. 25 – Def. 25 – Ini. 6 – Speed 3 – Health 100 – Damage 12-12 Physical


Foreman

-Driver’s Whip: (T) (C.1)

-Night Vision: (A)

-Chief: (A)

-Drunken: (A) Received damage is reduced by %20, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, base attacks have a %75 chance to Stun the enemy.

-Level 4 – Cost 600 – Lea. 130 – Att. 22 – Def. 28 – Ini. 7 – Speed 2 – Health 120 – Damage 13-14 Physical

#Removed the Fire resistance and Magic vulnerability.


Cannoneer

-Salvo: (T) (R.1)

-Bottle of Rum: (T) (C.1) All allied dwarves except mechanicals (plus Pirates, Sea Dogs and Reavers) become Drunken for 3 rounds or extend their current Drunken effect by 3 rounds.

-Shooter: (A) Effective range limit is 7.

-No Melee Penalty: (A)

-Siege Weapon: (A) Ranged damage is reduced only by %20 when out of effective range.

#The effective range advantage of base attacks has been extended to objects and Salvo.

-Fire Protection: (A) This troop has 10% Fire resistance.

#Added the Ability to showcase the Fire resistance.

-Drunken: (A) Received damage is reduced by %20, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, there is a 30% chance for ranged hits to knock an enemy troop back. Knockback distance is 1 tile on a base (ranged) attack, and 2 tiles on a Salvo.

-Level 4 – Cost 800 – Lea. 220 – Att. 30 – Def. 22 – Ini. 3 – Speed 2 – Health 140 – Damage 6-10 Physical (Siege Weapon: 12-20 Physical)


Alchemist

-Potion of Poison: (T) (C.1)

-Fire Water: (T) (C.1)

-Healing Mixture: (T) (C.1)

-Poison Protection: (A) This troop has %25 Poison resistance.

-Acid Spray: (A)

-No Melee Penalty: (A)

-Applied Science: (A) Once this troop depletes a potion stock, it can create more via a Talent. The potions’ damage is reduced only by %20 when out of effective range.

-Drunken: (A) Received damage is reduced by %20, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally, potion-recharging Talents always yield two charges.

-Level 4 – Cost 1100 – Lea. 270 – Att. 25 – Def. 35 – Ini. 5 – Speed 2 – Health 170 – Damage 10-25 Poison


Giant

-Earthquake: (T) (R.1)

-Running: (T) (C.1)

-Pilot’s Beer: (T) (C.1) All allied “Of the Light” troops except mechanicals become Drunken for 3 rounds or extend their current Drunken effect by 3 rounds. Additionally, this troop has their speed increased by 2 for 2 rounds.

-Likes Emerald Green Dragons: (A) Morale is increased by 2 if there is an Emerald Green Dragon in the hero’s ranks.

-Towering Stature: (A) This troop has 10% Physical resistance.

#Added the Ability to showcase the Physical resistance.

-Ice Protection: (A) This troop has 20% Ice resistance.

-Drunken: (A) Received damage is reduced by %20, the odds of missing and being charmed is doubled. Once its duration is over, the troop has a %50 chance to fall asleep. Additionally; a random amount of Health, ranging from 100 to 500, is regenerated.

-Level 5 – Cost 7000 – Lea. 1600 – Att. 54 – Def. 60 – Ini. 5 – Speed 1 – Health 900 – Damage 80-100 Physical