Neutrals: Difference between revisions
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<nowiki>#</nowiki>Team Amazonians. | <nowiki>#</nowiki>Team Amazonians. | ||
<nowiki>#</nowiki>Lost Hardened | <nowiki>#</nowiki>Lost Hardened. | ||
Revision as of 23:27, 21 November 2025
_Neutrals generally get along with all races.
Thorn Warrior:
-Sowing: (T) (C.1) This troop spawns a Thorn Warrior or Hunter from an adjacent corpse, destroying the corpse, whose Leadership is 2-4 per unit. Alternatively, this troop can target itself, restoring %10 of its ranks.
#If the troop itself has been targeted, uses the animation of the old Plant regeneration.
-Plant: (A)
-Eyeless: (A)
-Level 1 – Cost 10 – Lea. 8 – Att. 4 – Def. 3 – Ini. 6 – Speed 3 – Health 9 – Damage 1-3 Physical
#Team Thorns.
Thorn Hunter:
-Sowing: (T) (C.1) This troop spawns a Thorn Warrior or Hunter from an adjacent corpse, destroying the corpse, whose Leadership is 2-4 per unit. Alternatively, this troop can target itself, restoring %10 of its ranks.
#If the troop itself has been targeted, uses the animation of the old Plant regeneration.
-Plant: (A)
-Eyeless: (A)
-Level 1 – Cost 10 – Lea. 8 – Att. 4 – Def. 1 – Ini. 2 – Speed 3 – Health 6 – Damage 1-2 Physical
-Shooter: (A) Effective range limit is 4.
-No Melee Penalty: (A)
#Team Thorns.
Robber:
-Swift Stroke: (T) (R.1)
-Greed: (T) (C.1)
-Greedy: (A)
-Looter: (A) If no more than 25% of this troop has fallen in battle, its remaining members remove the weight of gold from the slain. They pass on a portion of it to cover the slain’s enlistment fees, 50 gold per unit, and keep whatever else they looted to themselves.
-Level 1 – Cost 50 – Lea. 20 – Att. 10 – Def. 6 – Ini. 4 – Speed 2 – Health 20 – Damage 2-4 Physical
#Team Outsiders.
#The “Robber” Ability has been removed.
Pirate:
-Excavator: (A)
-Nimble: (A) Retaliations cause only %50 of the final damage to this troop.
-Marine: (A) Morale is increased by 4 if the battlefield is located oversea.
-Level 2 – Cost 50 – Lea. 25 – Att. 8 – Def. 4 – Ini. 5 – Speed 3 – Health 25 – Damage 3-5 Physical
#Team Corsairs.
Marauder:
-Swift Stroke: (T) (R.1)
-Search: (T) (C.1)
-Running: (T) (C.1)
-Greedy: (A)
-Looter: (A) If no more than 25% of this troop has fallen in battle, its remaining members remove the weight of gold from the slain. They pass on a portion of it to cover the slain’s enlistment fees, 80 gold per unit, and keep whatever else they looted to themselves.
-Level 2 – Cost 80 – Lea. 30 – Att. 12 – Def. 8 – Ini. 6 – Speed 2 – Health 30 – Damage 3-6 Physical
#Team Outsiders.
#The “Robber” Ability has been removed.
Barbarian:
-Berserk: (T) (C.1)
-Vengeful: (A)
-Willing Thrall: (A) If there is an allied Amazon present, morale is increased by 3.
-Looking for Triumph: (A) This troop’s Attack increases by 30% if it strikes without waiting, and its Defense increases by 30% if it defends without waiting.
-Of the Dark: (A)
-Level 2 – Cost 60 – Lea. 35 – Att. 10 – Def. 8 – Ini. 5 – Speed 3 – Health 30 – Damage 4-6 Physical
#Team Amazonians.
#Lost Hardened.
Ice Minion:
-The Crystal Garden: (T) (C.1)
-Ice Creation: (A)
-Swiftness: (A)
-Level 2 – Cost 10 [Redundant] – Lea. 50 – Att. 12 – Def. 10 – Ini. 7 – Speed 3 – Health 35 – Damage 3-5 Physical
#Team Dragons.
Sea Dog:
-Fury Attack: (T) (R.1)
-Running: (T) (C.1)
-Excavator: (A)
-Nimble: (A) Retaliations cause only %65 of the final damage to this troop.
-Marine: (A) Morale is increased by 4 if the battlefield is located oversea.
-Level 3 – Cost 100 – Lea. 40 – Att. 18 – Def. 10 – Ini. 7 – Speed 2 – Health 40 – Damage 5-7 Physical
#Team Corsairs.
Celestial Guard:
-Flight: (A)
-Furious: (A)
-Spectral: (A)
-Negates Magic: (A)
-Level 3 – Cost 300 [Redundant] – Lea. 60 – Att. 20 – Def. 15 – Ini. 6 – Speed 5 – Health 33 – Damage 4-7 Ice
#Team Amazonians.
Griffin:
-Split: (T) (C.1)
-Beast: (A) This troop has 10% Ice resistance and 10% Fire vulnerability. Additionally, this troop has 10% Physical resistance.
#Used Beast to add in the Physical resistance.
-Flight: (A)
-Defiant: (A) This troop ignores %20 of the enemy’s Attack.
-Furious: (A)
-Magic Protection: (A) This troop has %20 Magical resistance.
-Level 3 – Cost 260 – Lea. 80 – Att. 20 – Def. 20 – Ini. 5 – Speed 5 – Health 90 – Damage 5-10 Physical
#Team Amazonians.
Beholder:
-Soaring: (A)
-Shooter: (A) Effective range limit is 6.
-Paralyzing Ray: (A) Base (ranged) attacks have a 100/50/25/10/0% chance to put targets of Level 1/2/3/4/5 to sleep, respectively.
-No Melee Penalty: (A)
-Underdweller: (A)
-Persistence of Mind: (A) This troop is immune to mental effects.
-Level 3 – Cost 425 – Lea. 130 – Att. 17 – Def. 23 – Ini. 5 – Speed 3 – Health 80 – Damage 7-12 Magical
#Team Eye Tyrants.
Gorgon:
-Summon Snakes: (T) (R.3)
-Hex: (T) (R.4)
-Soaring: (A)
-Shooter: (A) Effective range limit is 6.
-Petrifying Eyes: (A)
-Master of Snakes: (A) Allied Snakes, Swamp Snakes and Royal Snakes have their morale increased by 2. Additionally, this troop gains +5 to Attack and Defense for each allied troop of snakes, while enemy snakes suffer -1 to Initiative.
-No Melee Penalty: (A)
-Underdweller: (A)
-Persistence of Mind: (A) This troop is immune to mental effects.
-Level 4 – Cost 920 – Lea. 130 – Att. 24 – Def. 30 – Ini. 4 – Speed 3 – Health 130 – Damage 11-16 Magical (Melee: 11-16 Poison)
#Team Eye Tyrants.
Assassin:
-Backstab: (T) (C.1)
-Murder: (T) (C.1) Does 13 Physical damage to a targeted enemy. If the target is slain, this troop only uses up 1 Action Point on this attack; if their Action Points were to run out because of it, they gain another one. Additionally, Backstab gains a charge.
-No Retaliation: (A)
-Poisonous: (A)
-Poison Protection: (A) This troop has %25 Poison resistance.
-Servant of Death: (A)
-Known Enemy: (A) Each time this troop targets an enemy and strikes at it, further strikes against a matching unit type have their Critical Chance increased by a net 20%. The bonus is removed when this troop performs a Critical Hit.
-Level 4 – Cost 800 – Lea. 150 – Att. 36 – Def. 20 – Ini. 6 – Speed 3 – Health 100 – Damage 11-13 Physical
#Team Outsiders.
Amazon:
-Rope Dart: (T) (R.1)
-Support: (T) (R.3)
-Archer: (A) Effective range limit is 7.
-Claustrophobic: (A)
-Of the Dark: (A)
-Level 4 – Cost 1000 – Lea. 160 – Att. 29 – Def. 25 – Ini. 7 – Speed 5 – Health 150 – Damage 12-18 Physical (Melee: 6-9)
#Team Amazonians.
#Leadership was cut to make up for the loss of Evasion.
Evil Beholder:
-Mind Control: (T) (C.1) Takes control of a troop that hasn't used up its APs yet and directs it to attack an enemy. If the controlled troop can't reach the enemy, they will move as close as they can. Invalid against Level 5 units and units with immunity to mental effects. Target’s Leadership can’t be higher than 150 per member of this troop, unless it is made of summoned creatures, in which case its Leadership can’t be higher than 180 per member of this troop.
-Soaring: (A)
-Shooter: (A) Effective range limit is 7.
-Paralyzing Ray: (A) Base (ranged) attacks have a 100/50/25/10/0% chance to put targets of Level 1/2/3/4/5 to sleep, respectively.
-Scheming: (A) If the base (ranged) attack fails to put the target to sleep, this troop recharges its Talent.
-No Melee Penalty: (A)
-Underdweller: (A)
-Persistence of Mind: (A) This troop is immune to mental effects.
-Level 4 – Cost 620 – Lea. 180 – Att. 22 – Def. 28 – Ini. 4 – Speed 3 – Health 90 – Damage 9-15 Magical
#Team Eye Tyrants.
Demonologist:
-Thread of Life: (C.1)
-Demonic Beasts: (R.3)
-Flaming Skull: (A)
-Demonology: (A) This troop has its morale increased by 2 if there are demons in the allied ranks, and has its Attack increased by 5 in fiery environments.
-Gatekeeper: (A)
-Magic Protection: (A) This troop has %25 Magical resistance.
-Fire Protection: (A) This troop has %25 Fire resistance.
-Persistence of Mind: (A) This troop is immune to mental effects.
-Of the Dark: (A)
-Level 4 – Cost 1200 – Lea. 210 – Att. 30 – Def. 25 – Ini. 6 – Speed 2 – Health 160 – Damage 12-14 Fire (Ranged Anti-Demon: 18-21 Magical) (Melee: 9-10 Physical)
#Team Outsiders.
Contemplator
-Impulse: (T) (R.3) Does 10-13 Physical damage to all enemies within 3 tiles. If Focal Energy is 65 or higher; 65 Focal Energy is siphoned off, damage is increased by 50%, enemies are shoved one tile if they’re adjacent, and each affected troop has a 60% chance to be Stunned if it's below Level 5 and susceptible to mental effects.
-Fighting Trance: (T) (R.3) For 2 turns, this troop's Attack and Health is increased by 50%, but its Talents are unavailable until the Trance ends. Does not end this troop's turn. If Focal Energy is 85 or higher; 85 Focal Energy is siphoned off, and for the duration of the Trance this troop casts Time Shift at level 2 to itself each time it attacks an enemy.
-Vector: (T) (R.3) Deals 11-13 Fire damage to all troops in a straight line, 'centered' on a hostile target. If Focal Energy is 50 or higher; 50 Focal Energy is siphoned off, damage is increased by 50% and each troop in the line has a 60% to be Burned.
-No Melee Penalty: (A)
-Soaring: (A)
-Underdweller: (A)
-Persistence of Mind: (A) This troop is immune to mental effects.
-Shooter: (A) Effective range limit is 7.
-Focus: (A) This troop begins the battle with 50 Focal Energy out of a maximum of 100. Focal Energy is increased by 20-30 at the beginning of each turn. If total focus is obtained, Initiative is increased by 3.
-Level 4 – Cost 1440 – Lea. 270 – Att. 26 – Def. 30 – Ini. 4 – Speed 3 – Health 140 – Damage 12-17 Magical (Melee: 12-17 Physical)
#Team Eye Tyrants.
Royal Griffin:
-Cheer: (T) (C.1) For 2 rounds; all allied humans, Barbarians and Amazons have %50 more of their base Attack and Initiative. Additionally, allied Griffins receive +5 Attack and +1 Initiative.
#“of their base” was added so that Barbarians wouldn’t get overwhelming when they berserk.
-Heavenly Guard: (T) (C.1)
-Beast: (A) This troop has 10% Ice resistance and 10% Fire vulnerability. Additionally, this troop has 10% Physical resistance.
#Used Beast to add in the Physical resistance.
-Flight: (A)
-Furious: (A)
-Defiant: (A) This troop ignores %20 of the enemy’s Attack.
#Used to be limited by the gap in Leadership.
-Magic Protection: (A) This troop has %50 Magical resistance.
-Regal: (A) Allied humans below Level 4, Barbarians and Griffins have their morale increased by 2.
-Dragon Despiser: (A) Morale is decreased by 4 if there is a dragon in the allied ranks.
-Level 4 – Cost 1200 – Lea. 300 – Att. 35 – Def. 30 – Ini. 6 – Speed 6 – Health 215 – Damage 20-30 Physical (Dragon Despiser: 40-60 Physical)
#Team Amazonians.
Royal Thorn:
-Germination: (T) (R.2)
-Shooter: (A) Effective range limit is 6. This troop does 20-40 Physical damage in melee.
-Thorn Leader: (A) Allied Thorn Warriors and Thorn Hunters receive +1 Initiative and Speed.
-Plant: (A)
-Eyeless: (A)
-Level 4 – Cost 600 – Lea. 380 – Att. 30 – Def. 30 – Ini. 2 – Speed 1 – Health 360 – Damage 20-30 Physical (Melee: 20-40 Physical)
#Team Thorns.
Jotun:
-Icy Breath: (T) (R.2) An adjacent enemy and the target behind it suffer 20-35 Ice damage and get Frozen.
-Enchanting: (T) (R.1) The enchanted mace’s behavior is switched.
-Enchanted Mace: (A) This troop’s base attacks either have a 50% chance to Freeze enemies, or drain life with a rate of 20%. Freezing is the default behavior.
-Ice Protection: (A) This troop has 35% Ice resistance.
-Overconfidence: (A)
-Runic: (A)
-Hardened: (A)
-Level 5 – Cost 2700 – Lea. 900 – Att. 36 – Def. 38 – Ini. 5 – Speed 2 – Health 600 – Damage 40-48 Physical
#Team Mountainlords.
Troll:
-Pacify: (T) (R.3)
-Troll Skin: (A) This troop has 15% Physical, Ice and Fire resistance. At daytime, the skin stiffens; causing these values to be doubled. In nighttime, the skin relaxes; causing Speed and Initiative to increase by 1.
-Petrify: (A)
-Regeneration: (A)
-Malevolent: (A)
-Level 5 – Cost 3600 – Lea. 1100 – Att. 50 – Def. 55 – Ini. 4 – Speed 2 – Health 780 – Damage 60-80 Physical
#Team Mountainlords.
Cyclops:
-Stunning Slap: (T) (R.3) Does 70 Physical damage to an adjacent enemy and Stuns it.
-Push: (T) (R.2)
-Sniper: (A) Range limit is infinite. This troop does 80 Physical damage in melee.
-Stone: (A) This troop has 30% Physical, 60% Poison, 30% Fire and 25% Ice resistance. This troop is immune to mental effects.
-Level 5 – Cost 5000 – Lea. 1400 – Att. 50 – Def. 67 – Ini. 1 – Speed 3 – Health 650 – Damage 60-70 Physical (Melee: 80 Physical)
#Team Outsiders.
Emerald Green Dragon:
-Target Capture: (T) (R.2)
-Mana Source: (T) (R.3)
-Flight: (A)
-Fire Protection: (A) This troop has %50 Fire resistance.
-Magic Protection: (A) This troop has %30 Magical resistance.
-Persistence of Mind: (A) This troop is immune to mental effects.
-Giants’ Prey: (A) Morale is decreased by 2 if there are Giants in the allied ranks.
-Level 5 – Cost 11000 – Lea. 1900 – Att. 53 – Def. 60 – Ini. 5 – Speed 6 – Health 800 – Damage 80-110 Physical (Giants’ Prey: 160-220 Physical)
#Team Dragons.
Red Dragon:
-Fire Flood: (T) (R.2)
-Flight: (A)
-Dragon Breath: (A)
-Inherent Armor: (A) This troop has %15 Physical resistance.
-Fire Immunity: (A)
-Magic Protection: (A) This troop has %30 Magical resistance.
-Persistence of Mind: (A) This troop is immune to mental effects.
-Gargantuans’ Prey: (A) Morale is decreased by 2 if there are Gargantuans in the allied ranks.
-Level 5 – Cost 12000 – Lea. 2000 – Att. 63 – Def. 63 – Ini. 6 – Speed 7 – Health 870 – Damage 100-120 Fire (Gargantuans’ Prey: 200-240 Fire)
#Team Dragons.
Ice Dragon:
-Cold Heaven: (T) (R.3)
-Call Henchmen: (T) (C.1)
-Flight: (A)
-Magic Immunity: (A)
-Freezing Touch: (A)
-Creator: (A)
-Ice Creation: (A)
-Claustrophobic: (A)
-Level 5 – Cost 23000 – Lea. 2200 – Att. 62 – Def. 68 – Ini. 6 – Speed 7 – Health 1100 – Damage 100-120 Ice
#Team Dragons.
Black Dragon:
-Reign of Fire: (T) (R.2)
-Flight: (A)
-Dragon Breath: (A)
-Inherent Armor: (A) This troop has %20 Physical resistance.
-Magic Immunity: (A)
-Fire Immunity: (A)
-Persistence of Mind: (A) This troop is immune to mental effects.
-Dragon Power: (A)
-Level 5 – Cost 15000 – Lea. 2500 – Att. 70 – Def. 70 – Ini. 6 – Speed 8 – Health 1000 – Damage 110-130 Fire
#Team Dragons.
Young Phoenix:
-Flight: (A)
-Firestorm: (A)
-Immune to Fire: (A)
-Magic Immunity: (A)
-Rebirth: (A)
-Susceptible to Cold: (A) The Young Phoenix has a %100 Ice vulnerability.
-Level 3 – Cost 20[Mana] – Lea. 1 – Att. 15 – Def. 10 – Ini. 5 – Speed 5 – Health 200 – Damage 40-60 Fire
Mature Phoenix:
-Flight: (A)
-Firestorm: (A)
-Immune to Fire: (A)
-Magic Immunity: (A)
-Rebirth: (A)
-Susceptible to Cold: (A) The Mature Phoenix has a %100 Ice vulnerability.
-Level 4 – Cost 25[Mana] – Lea. 1 – Att. 40 – Def. 30 – Ini. 6 – Speed 6 – Health 400 – Damage 70-100 Fire
Ancient Phoenix:
-Flight: (A)
-Firestorm: (A)
-Immune to Fire: (A)
-Magic Immunity: (A)
-Rebirth: (A)
-Susceptible to Cold: (A) The Ancient Phoenix has a %100 Ice vulnerability.
-Level 5 – Cost 35[Mana] – Lea. 1 – Att. 60 – Def. 50 – Ini. 7 – Speed 7 – Health 800 – Damage 140-240 Fire
Book of Evil:
-Random Spell: (T) (C.1) Can cast a spell from the pool of [Frost Grasp, Flaming Arrow and Poison Skull].
-Consume: (T) (C.1)
-Susceptible to Fire: (A) The Book of Evil has %100 Fire vulnerability.
-Magic Immunity: (A)
-Baneful: (A) The Book of Evil can cast a Random Spell again if it damages an enemy.
-Leaking Hexes: (A) The Book of Evil is overfilled with hexes. If damaged, a portion of these hexes leaks out, latching itself onto the attacker. The attacker may be inflicted with Pygmy.
-Normal Spells: (A)
-Eyeless: (A)
-Poison Protection: (A) The Book of Evil has %50 Poison resistance.
-Persistence of Mind: (A) The Book of Evil is immune to mental effects.
-Level 3 – Cost 10[Mana] – Lea. 1 – Att. 20 – Def. 15 – Ini. 3 – Speed 2 – Health 200 – Damage 20-50 Physical
Book of Evil:
-Random Spell: (T) (C.1) Can cast a spell from the pool of [Frost Grasp, Flaming Arrow, Poison Skull, Ghost Blade].
-Consume: (T) (C.1)
-Susceptible to Fire: (A) The Book of Evil has %100 Fire vulnerability.
-Magic Immunity: (A)
-Baneful: (A) The Book of Evil can cast a Random Spell again if it damages an enemy.
-Leaking Hexes: (A) The Book of Evil is overfilled with hexes. If damaged, a portion of these hexes leaks out, latching itself onto the attacker. The attacker may be inflicted with Pygmy or Fear.
-Greater Spells: (A)
-Eyeless: (A)
-Poison Protection: (A) The Book of Evil has %50 Poison resistance.
-Persistence of Mind: (A) The Book of Evil is immune to mental effects.
-Level 4 – Cost 20[Mana] – Lea. 1 – Att. 30 – Def. 25 – Ini. 4 – Speed 2 – Health 400 – Damage 30-75 Physical
Book of Evil:
-Random Spell: (T) (C.1) Can cast a spell from the pool of [Frost Grasp, Flaming Arrow, Poison Skull, Ghost Blade and Chaos Missiles].
-Consume: (T) (C.1)
-Susceptible to Fire: (A) The Book of Evil has %100 Fire vulnerability.
-Magic Immunity: (A)
-Baneful: (A) The Book of Evil can cast a Random Spell again if it damages an enemy.
-Leaking Hexes: (A) The Book of Evil is overfilled with hexes. If damaged, a portion of the magic that carries these hexes leaks out, latching itself onto the attacker. The attacker may be inflicted with Pygmy, Fear or Doom.
-Strong Spells: (A)
-Eyeless: (A)
-Poison Protection: (A) The Book of Evil has %50 Poison resistance.
-Persistence of Mind: (A) The Book of Evil is immune to mental effects.
-Level 5 – Cost 30[Mana] – Lea. 1 – Att. 40 – Def. 35 – Ini. 5 – Speed 2 – Health 600 – Damage 50-120 Physical
#Costs of the spells: Frost Grap (5-7-10), Flaming Arrow (5-5-5), Poison Skull (5-7-10), Ghost Blade (10-10-10), Chaos Missiles (5-10-15), Pygmy (5-10-20), Fear (10-10-10) and Doom (20-20-20). If the normal version casts a spell and gets hit, it covers its cost.