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-Shooter: (A)
-Shooter: (A)


-Level 1 – Cost 25 – Lea. '''24''' – Att. 4 – Def. 3 – Ini. 4 – Speed 2 – Health 12 – Damage 2-3 Physical
-Level 1 – Cost '''30''' – Lea. '''24''' – Att. 4 – Def. 3 – Ini. 4 – Speed 2 – Health 12 – Damage 2-3 Physical




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<nowiki>#</nowiki>Used to include Doom in its list.
<nowiki>#</nowiki>Used to include Doom in its list.


-Armored: (A)
-Armored: (A) This troop has 10% Physical resistance.
 
'''-Magic Protection: (A) This troop has 10% Magical resistance.'''
 
<nowiki>#</nowiki>Added the Ability to showcase the Magical resistance.


'''-Messenger of the Gods: (A)'''
'''-Messenger of the Gods: (A)'''
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Warrior Maiden:  
Warrior Maiden:  


-Spear of Wrath: (T) (R.3) '''Rage received from this is attack is increased by 400%.''' Damage is reduced by %30 when the target is not within 5 tiles.
-Spear of Wrath: (T) (R.3) '''Rage received from this attack is increased by 400%.''' Damage is reduced by %30 when the target is not within 5 tiles.


-Call of Valhalla: (T) (R.4)
-Call of Valhalla: (T) (R.4)
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-Keeper of Knowledge: (A)
-Keeper of Knowledge: (A)
'''-Fire Protection: (A) This troop has 10% Fire resistance.'''


'''-Hardened: (A)'''
'''-Hardened: (A)'''
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<nowiki>#</nowiki>Hardened was specified because it wasn't present in DS.
<nowiki>#</nowiki>Hardened was specified because it wasn't present in DS.


-Level 4 – Cost 1220 – Lea. 240 – Att. 20 – Def. '''30''' – Ini. 5 – Speed 2 – Health 160 – Damage 12-16 Magical
-Level 4 – Cost 1220 – Lea. 240 – Att. 20 – Def. 28 – Ini. 5 – Speed 2 – Health 160 – Damage 12-16 Magical


<nowiki>#</nowiki>Soothsayers' loss of Elemental Shield is important for the story or mechanics?
<nowiki>#</nowiki>Soothsayers' loss of Elemental Shield is important for the story or mechanics?


Mystic:
-Mind Games: (T) (R.3)
-Empathy: (T) (R.4)
-Magic Missile: (A)
-World of Spirits: (A)
-Magic Protection: (A) This troop has 35% Magical resistance.
-Persistence of Mind: (A)
-Trance: (A)
'''-Hardened: (A)'''
<nowiki>#</nowiki>Hardened was specified because it wasn't present in IaF.
-Level 4 – Cost 1600 – Lea. 300 – Att. 26 – Def. 28 – Ini. 5 – Speed 2 – Health 170 – Damage 14-18 Magical





Latest revision as of 12:03, 16 November 2025

_Oathkeepers (-1), Elves (-1), Dwarves (-1), Lizardmen (-1), Orcs (-1), Demons (-1), Undead (-5), Oathbreakers (-1), Dark Elves (-1), Zwergs (-1)

Vikings loath the Undead, and are wary of everyone else.

-Racial Ability (Runic):

-Racial Ability (Hardened):


Slinger:

-Hail of Stones: (T) (R.2)

-Accurate: (A) If a ranged attack crits, it will additionally inflict Weakness.

#%20 chance has been changed to %100.

-No Melee Penalty: (A)

-Coordination: (A) For each ally adjacent to the targeted enemy, this troop increases its base damage by 1, up to a maximum of +2. Summons are not included in this effect.

-Shooter: (A)

-Level 1 – Cost 30 – Lea. 24 – Att. 4 – Def. 3 – Ini. 4 – Speed 2 – Health 12 – Damage 2-3 Physical


Skald:

-Paean: (T) (R.3) For 3 rounds, all applicable allies receive either the boon of Negation or Timelessness. A greater number of negative effects paves way for Negation, and a greater number of positive effects paves way for Timelessness. This troop ends its turn.

-Evil Taunt: (T) (R.3) All applicable enemies below Level 4 are subjected to a random hex; chosen from the pool of Slow, Helplessness and Pygmy. The hex acts as if cast by the hero at level 1. This troop ends its turn.

#Used to include Doom in its list.

-Armored: (A) This troop has 10% Physical resistance.

-Magic Protection: (A) This troop has 10% Magical resistance.

#Added the Ability to showcase the Magical resistance.

-Messenger of the Gods: (A)

-Pangs of Conscience (A): When this troop performs a base attack, it deals Magical damage to the target; driven from the target’s last strike. The Magical damage is equal to %50 of that strike, if the target’s Leadership is less than 75% of this troop’s Leadership. The Magical damage is equal to %25 of that strike, if the target’s Leadership isn’t less than 75% of this troop’s Leadership. At minimum, 1 damage per member of this troop will be dealt.

-Chants: (A) Allied vikings have their morale increased by 2.

-Escort to Valhalla: (A)

-Level 2 – Cost 50 – Lea. 35 – Att. 8 – Def. 8 – Ini. 5 – Speed 3 – Health 25 – Damage 3-4 Physical


Viking:

-Shield Bash: (T) (R.2)

-Berserk: (T) (C.1)

-Vengeful: (A)

-Momentum: (A) Each time this troop finishes off an enemy troop, this troop’s Critical Chance is increased by a net 20%. The bonus is removed when this troop performs a Critical Hit.

-Level 2 – Cost 75 – Lea. 45 – Att. 14 – Def. 12 – Ini. 5 – Speed 3 – Health 30 – Damage 3-6 Physical


Berserker:

-Dash: (T) (R.2)

-Berserk: (T) (C.1)

-Shock Shield: (A)

-Mad Fury: (A)

-Disregard for Pain: (A)

-Level 3 – Cost 130 – Lea. 60 – Att. 20 – Def. 14 – Ini. 6 – Speed 3 – Health 52 – Damage 4-7 Physical


Reaver:

-Tandem Throw: (T) (C.2)

-Circular Blow: (T) (R.2)

-No Melee Penalty: (A)

-Axe Thrower: (A)

-Nimble: (A) Retaliations cause only %65 of the final damage to this troop.

-Level 3 – Cost 360 – Lea. 120 – Att. 20 – Def. 16 – Ini. 5 – Speed 3 – Health 100 – Damage 4-7 Physical


Warrior Maiden:

-Spear of Wrath: (T) (R.3) Rage received from this attack is increased by 400%. Damage is reduced by %30 when the target is not within 5 tiles.

-Call of Valhalla: (T) (R.4)

-Armored: (A)

-Gift of Odin: (A)

-Beautiful: (A)

-Magic Protection: (A) This troop has 20% Magical resistance.

-Bear Cavalry: (A) Allied Bears, Ancient Bears and Polar Bears have their morale increased by 4.

-Level 4 – Cost 1300 – Lea. 200 – Att. 29 – Def. 25 – Ini. 6 – Speed 5 – Health 150 – Damage 15-18 Physical


Soothsayer:

-Ice Storm: (T) (R.2)

-Loki’s Touch: (T) (R.3)

-Remedy Magic: (T) (C.1)

-Witching Staff: (A)

-Divine Hand: (A)

-Persistance of Mind: (A)

-Magic Protection: (A) This troop has 35% Magical resistance.

-Keeper of Knowledge: (A)

-Fire Protection: (A) This troop has 10% Fire resistance.

-Hardened: (A)

#Hardened was specified because it wasn't present in DS.

-Level 4 – Cost 1220 – Lea. 240 – Att. 20 – Def. 28 – Ini. 5 – Speed 2 – Health 160 – Damage 12-16 Magical

#Soothsayers' loss of Elemental Shield is important for the story or mechanics?


Jarl:

-Sweeping Strike: (T) (R.2)

-Intimidation: (T) (C.1)

-Call to Battle: (T) (R.4) A targeted ally below Level 5, whose Leadership total is below 800 per member of this troop, is granted a second turn after all other turns are done with. If the ally is a viking, it also receives +8 Attack for 2 turns.

-Enchanted Armor: (A) This troop has 25% Physical and 10% Fire resistance. When attacked, it has a 20% chance to halve incoming damage.

-Elemental Axe: (A)

-Shoulder to Shoulder: (A)

-Level 4 – Cost 1470 – Lea. 320 – Att. 36 – Def. 36 – Ini. 4 – Speed 3 – Health 240 – Damage 20-30 Physical