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<nowiki>#</nowiki>The costs are related to a pattern: 4, 4+(4-1), 4+4-1+(4-2) for Might and Rankx1 for Spirit runes.
<nowiki>#</nowiki>The costs are related to a pattern: 4, 4+(4-1), 4+4-1+(4-2) for Might and Rankx1 for Spirit runes.


1b.Rage Control: '''“Increases the amount of Rage that the hero can accumulate, and sets off a battle with a portion of that Rage.”'''  
1b.Rage Control: '''“Increases the amount of Rage that the hero can accumulate, and sets off a battle with a portion of that Rage.”'''  
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-Costs: 6 Might / 9 Might / 12 Might
-Costs: 6 Might / 9 Might / 12 Might


1c.Anger: “The Rage of heroes increases when their troops exchange blows.”
1c.Anger: “The Rage of heroes increases when their troops exchange blows.”
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<nowiki>#</nowiki>Costs are related to a pattern: 5, 5+(5-1), 5+4+(4-1) for Might and Rankx1 for Magic runes.
<nowiki>#</nowiki>Costs are related to a pattern: 5, 5+(5-1), 5+4+(4-1) for Might and Rankx1 for Magic runes.


2a.'''Endurance''': '''“Your Defense increases, making it easier to endure enemy attacks.”'''
2a.'''Endurance''': '''“Your Defense increases, making it easier to endure enemy attacks.”'''
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<nowiki>#</nowiki>Uses the Resistance icons.
<nowiki>#</nowiki>Uses the Resistance icons.


2b.''': “”'''
2b.''': “”'''
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'''-Third rank: The Broken Mask’s cooldown is decreased to to 12. Mad Rage, Fortune’s Smile and Magical Flow can be produced.'''
'''-Third rank: The Broken Mask’s cooldown is decreased to to 12. Mad Rage, Fortune’s Smile and Magical Flow can be produced.'''


'''-Costs: 6 Might, 2 Magic / 6 Might, 2 Magic / 6 Might, 2 Magic'''  
'''-Costs: 5 Might, 2 Magic / 5 Might, 2 Magic / 5 Might, 2 Magic'''  


<nowiki>#</nowiki>Lesser Wanderer scrolls: Mad Rage, Fortune’s Smile, Magical Flow, Titan’s Sword, Titan’s Armor and Depth of Thought.  
<nowiki>#</nowiki>Lesser Wanderer scrolls: Mad Rage, Fortune’s Smile, Magical Flow, Titan’s Sword, Titan’s Armor and Depth of Thought.  


2c.Onslaught: “Speed and determination is half the battle! When a battle starts, troops receive an Initiative and Attack bonus.”
2c.Onslaught: “Speed and determination is half the battle! When a battle starts, troops receive an Initiative and Attack bonus.”
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-Costs: 5 Might, 1 Spirit / 10 Might, 2 Spirit / 15 Might, 3 Spirit
-Costs: 5 Might, 1 Spirit / 10 Might, 2 Spirit / 15 Might, 3 Spirit


3a.Shield of Rage: “By sheer force of Rage, your soldiers can shake off negative effects at the beginning of each round.”
3a.Shield of Rage: “By sheer force of Rage, your soldiers can shake off negative effects at the beginning of each round.”
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-Costs: 7 Might, 2 Spirit / 7 Might, 4 Spirit / 7 Might, 6 Spirit
-Costs: 7 Might, 2 Spirit / 7 Might, 4 Spirit / 7 Might, 6 Spirit


<nowiki>#</nowiki>Won’t remove Plague from undead troops? Thematics will be refitted to exorcism?
 


3b.Frenzy: '''“Any troop that inflicts a Critical Hit becomes frenzied and receives an Attack bonus.”'''
3b.Frenzy: '''“Any troop that inflicts a Critical Hit becomes frenzied and receives an Attack bonus.”'''
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-Costs: 4 Might, 2 Spirit, 2 Magic / 6 Might, 2 Spirit, 2 Magic / 8 Might, 2 Spirit, 2 Magic
-Costs: 4 Might, 2 Spirit, 2 Magic / 6 Might, 2 Spirit, 2 Magic / 8 Might, 2 Spirit, 2 Magic


3c.'''Action Rage: “The Rage that courses within you is meant to be spent. Letting it out sooner enhances its efficiency.”'''
3c.'''Action Rage: “The Rage that courses within you is meant to be spent. Letting it out sooner enhances its efficiency.”'''


'''-First rank: Rage skill costs are decreased by %20 in the first round, and less in the subsequent round.'''  
'''-First rank: Rage skill costs are decreased by %20 in the first round.'''  


'''-Second rank: Rage skill costs are decreased by %35 in the first round, and less in the subsequent rounds.'''  
'''-Second rank: Rage skill costs are decreased by %35 in the first round, and less in the subsequent round.'''  


'''-Third rank: Rage skill costs are decreased by %50 in the first round, and less in the subsequent rounds.'''  
'''-Third rank: Rage skill costs are decreased by %50 in the first round, and less in the subsequent rounds.'''  
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<nowiki>#</nowiki>The costs are related to a pattern: Percentage/5 for Might runes and Rankx1 for Magic runes.
<nowiki>#</nowiki>The costs are related to a pattern: Percentage/5 for Might runes and Rankx1 for Magic runes.


4a.Eye for an Eye: '''“This skill allows your troops to reflect some damage back at the enemy.”'''
4a.Eye for an Eye: '''“This skill allows your troops to reflect some damage back at the enemy.”'''
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'''-Costs: 8 Might, 1 Spirit, 1 Magic / 8 Might, 1 Spirit, 1 Magic / 16 Might, 2 Spirit, 2 Magic'''
'''-Costs: 8 Might, 1 Spirit, 1 Magic / 8 Might, 1 Spirit, 1 Magic / 16 Might, 2 Spirit, 2 Magic'''


4b.'''Embracement: “After letting it surge through his veins countless times, the huntsman embraces Rage.”'''
4b.'''Embracement: “After letting it surge through his veins countless times, the huntsman embraces Rage.”'''
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<nowiki>#</nowiki>All such superskills requires 9 ranks to be activated at minimum, with them being the 10<sup>th</sup>.
<nowiki>#</nowiki>All such superskills requires 9 ranks to be activated at minimum, with them being the 10<sup>th</sup>.


4c.'''Silent Rage''': '''“Navigating pent up Rage prepares the hero for navigating the Broken Mask’s memories.”'''
4c.'''Silent Rage''': '''“Navigating pent up Rage prepares the hero for navigating the Broken Mask’s memories.”'''
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<nowiki>#</nowiki>Uses the Nighttime Operations icons.
<nowiki>#</nowiki>Uses the Nighttime Operations icons.


5a.Bloodlust: '''“Bloodlust leads your troops from battle to battle. Your duty is to lead them through it unscathed.”'''  
5a.Bloodlust: '''“Bloodlust leads your troops from battle to battle. Your duty is to lead them through it unscathed.”'''  


-First rank: '''Your troops have a 10% chance to kill half of the enemy troop during retaliations. This probability is affected by the gap in Leadership.''' All resistances are increased by a net %5.
-First rank: Critical Hits of your troops have a 33% chance to inflict Bleeding. Base Critical Chance of your troops increase by 15% during retaliations. All resistances are increased by a net %5.


-Second rank: '''Your troops have a 20% chance to kill half of the enemy troop during retaliations. This probability is affected by the gap in Leadership.''' All resistances are increased by a net %10.
-Second rank: Critical Hits of your troops have a 67% chance to inflict Bleeding. Base Critical Chance of your troops increase by '''30'''% during retaliations. All resistances are increased by a net %10.
 
-Third rank: Critical Hits of your troops inflict Bleeding. Base Critical Chance of your troops increase by '''45'''% during retaliations. All resistances are increased by a net %15.
 
'''-Costs: 9 Might, 3 Spirit / 10 Might, 3 Spirit / 11 Might, 3 Spirit'''


-Third rank: '''Your troops have a 30% chance to kill half of the enemy troop during retaliations. This probability is affected by the gap in Leadership.''' All resistances are increased by a net %15.


'''-Costs: 8 Might, 3 Spirit / 9 Might, 3 Spirit / 10 Might, 3 Spirit'''


5b.Rage Mastery: '''“Wielding the bruteness of Rage with finesse allows it to be used several times per round.”'''
5b.Rage Mastery: '''“Wielding the bruteness of Rage with finesse allows it to be used several times per round.”'''
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<nowiki>#</nowiki>Uses the Counterattack icons.  
<nowiki>#</nowiki>Uses the Counterattack icons.  


5c.'''Bloodbath''': '''“This skill allows you to inflict double damage with Rage skills and your troops.”'''
5c.'''Bloodbath''': '''“This skill allows you to inflict double damage with Rage skills and your troops.”'''

Latest revision as of 20:58, 15 February 2026

Focuses on the quality of your units and Rage.


1a.Heroism: “Courage and valor shown by your troops in the battlefield are increasing the hero’s Attack.”

-First rank: Attack is increased by 2.

-Second rank: Attack is increased by 4.

-Third rank: Attack is increased by 6.

-Costs: 4 Might, 1 Spirit / 7 Might, 2 Spirit / 9 Might, 3 Spirit

#The costs are related to a pattern: 4, 4+(4-1), 4+4-1+(4-2) for Might and Rankx1 for Spirit runes.


1b.Rage Control: “Increases the amount of Rage that the hero can accumulate, and sets off a battle with a portion of that Rage.”

-First rank: Start a fight with %3 of the maximum Rage, which increases by 8.

-Second rank: Start a fight with %6 of the maximum Rage, which increases by 16.

-Third rank: Start a fight with %9 of the maximum Rage, which increases by 24.

-Costs: 6 Might / 9 Might / 12 Might


1c.Anger: “The Rage of heroes increases when their troops exchange blows.”

-First rank: 1 more Rage is gained per Rage accumulation and the overall accumulation is increased by %20.

-Second rank: 2 more Rage is gained per Rage accumulation and the overall accumulation is increased by %40.

-Third rank: 3 more Rage is gained per Rage accumulation and the overall accumulation is increased by %60.

-Costs: 5 Might, 1 Magic / 9 Might, 2 Magic / 12 Might, 3 Magic

#Costs are related to a pattern: 5, 5+(5-1), 5+4+(4-1) for Might and Rankx1 for Magic runes.


2a.Endurance: “Your Defense increases, making it easier to endure enemy attacks.”

-First rank: Defense is increased by 2.

-Second rank: Defense is increased by 4.

-Third rank: Defense is increased by 6.

-Costs: 5 Might, 1 Spirit, 1 Magic / 8 Might, 1 Spirit, 1 Magic / 10 Might, 1 Spirit, 1 Magic

#Uses the Resistance icons.


2b.: “”

-First rank: The Broken Mask’s cooldown is decreased to to 16.

-Second rank The Broken Mask’s cooldown is decreased to to 16. Mad Rage, Fortune’s Smile and Magical Flow can be produced.

-Third rank: The Broken Mask’s cooldown is decreased to to 12. Mad Rage, Fortune’s Smile and Magical Flow can be produced.

-Costs: 5 Might, 2 Magic / 5 Might, 2 Magic / 5 Might, 2 Magic

#Lesser Wanderer scrolls: Mad Rage, Fortune’s Smile, Magical Flow, Titan’s Sword, Titan’s Armor and Depth of Thought.


2c.Onslaught: “Speed and determination is half the battle! When a battle starts, troops receive an Initiative and Attack bonus.”

-First rank: The hero’s troops receive +1 Initiative and +10% Attack in the first round.

-Second rank: The hero’s troops receive +2 Initiative and +20% Attack in the first round, and less in the subsequent round.

-Third rank: The hero’s troops receive +3 Initiative and +30% Attack in the first round, and less in the subsequent rounds.

-Costs: 5 Might, 1 Spirit / 10 Might, 2 Spirit / 15 Might, 3 Spirit


3a.Shield of Rage: “By sheer force of Rage, your soldiers can shake off negative effects at the beginning of each round.”

-First rank: Your troops have a 10% chance of removing one negative effect at the beginning of each round.

-Second rank: Your troops have a 20% chance of removing one negative effect at the beginning of each round.

-Third rank: Your troops have a 30% chance of removing one negative effect at the beginning of each round.

-Costs: 7 Might, 2 Spirit / 7 Might, 4 Spirit / 7 Might, 6 Spirit


3b.Frenzy: “Any troop that inflicts a Critical Hit becomes frenzied and receives an Attack bonus.”

-First rank: If one of your troops performs a Critical Hit, it gains +1 Attack for the remainder of the battle; to a maximum of +10.

-Second rank: If one of your troops performs a Critical Hit, it gains +2 Attack for the remainder of the battle; to a maximum of +20.

-Third rank: If one of your troops performs a Critical Hit, it gains +3 Attack for the remainder of the battle; to a maximum of +30.

-Costs: 4 Might, 2 Spirit, 2 Magic / 6 Might, 2 Spirit, 2 Magic / 8 Might, 2 Spirit, 2 Magic


3c.Action Rage: “The Rage that courses within you is meant to be spent. Letting it out sooner enhances its efficiency.”

-First rank: Rage skill costs are decreased by %20 in the first round.

-Second rank: Rage skill costs are decreased by %35 in the first round, and less in the subsequent round.

-Third rank: Rage skill costs are decreased by %50 in the first round, and less in the subsequent rounds.

-Costs: 4 Might, 1 Magic / 7 Might, 2 Magic / 10 Might, 3 Magic

#The costs are related to a pattern: Percentage/5 for Might runes and Rankx1 for Magic runes.


4a.Eye for an Eye: “This skill allows your troops to reflect some damage back at the enemy.”

-First rank: When your troops take damage, there's a 10% chance of the attacker taking 10% of the damage they just dealt as Astral damage.

-Second rank: When your troops take damage, there's a 10% chance of the attacker taking 20% of the damage they just dealt as Astral damage.

-Third rank: When your troops take damage, there's a 10% chance of the attacker taking 40% of the damage they just dealt as Astral damage.

-Costs: 8 Might, 1 Spirit, 1 Magic / 8 Might, 1 Spirit, 1 Magic / 16 Might, 2 Spirit, 2 Magic


4b.Embracement: “After letting it surge through his veins countless times, the huntsman embraces Rage.”

-Superskill: All Rage skills have their cooldown decreased by 1, to a minimum of 1. Additionally, every rank of Might skill (starting from the 10th) increases the static Rage damage by %1 and the maximum Rage by 1.

-Costs: 30 Might, 10 Spirit, 10 Magic

#Uses the third Absolute Rage icon.

#All such superskills requires 9 ranks to be activated at minimum, with them being the 10th.


4c.Silent Rage: “Navigating pent up Rage prepares the hero for navigating the Broken Mask’s memories.”

-First rank: Experience requirements for Rage skills are decreased by 10%.

-Second rank: Experience requirements for Rage skills are decreased by 15%.

-Third rank: Experience requirements for Rage skills are decreased by 25%.

-Costs: 12 Might / 6 Might / 12 Might

#Uses the Nighttime Operations icons.


5a.Bloodlust: “Bloodlust leads your troops from battle to battle. Your duty is to lead them through it unscathed.”

-First rank: Critical Hits of your troops have a 33% chance to inflict Bleeding. Base Critical Chance of your troops increase by 15% during retaliations. All resistances are increased by a net %5.

-Second rank: Critical Hits of your troops have a 67% chance to inflict Bleeding. Base Critical Chance of your troops increase by 30% during retaliations. All resistances are increased by a net %10.

-Third rank: Critical Hits of your troops inflict Bleeding. Base Critical Chance of your troops increase by 45% during retaliations. All resistances are increased by a net %15.

-Costs: 9 Might, 3 Spirit / 10 Might, 3 Spirit / 11 Might, 3 Spirit


5b.Rage Mastery: “Wielding the bruteness of Rage with finesse allows it to be used several times per round.”

-First rank: Using a Rage skill has a 30% chance of allowing for another use in that round, which doesn’t benefit from Action Rage.

-Second rank: Using a Rage skill has a 60% chance of allowing for another use in that round, which doesn’t benefit from Action Rage.

-Third rank: Using a Rage skill has a 90% chance of allowing for another use in that round, which doesn’t benefit from Action Rage.

-Costs: 9 Might, 2 Spirit, 2 Magic / 11 Might, 2 Spirit, 2 Magic / 13 Might, 2 Spirit, 2 Magic

#Uses the Counterattack icons.


5c.Bloodbath: “This skill allows you to inflict double damage with Rage skills and your troops.”

-First rank: There is a 10% chance for Rage skills, base attacks, retaliations and Talents to do doubled damage.

-Second rank: There is a 20% chance for Rage skills, base attacks, retaliations and Talents to do doubled damage.

-Third rank: There is a 30% chance for Rage skills, base attacks, retaliations and Talents to do doubled damage.

-Costs: 7 Might, 3 Magic / 8 Might, 3 Magic / 9 Might, 3 Magic

#Uses the Blood Rage icons.


-Total Might Rune: 381

-Total Spirit Rune: 62

-Total Magic Rune: 59

-Total Costs: 502

#Dark Side total costs were 503 runes; from 375 Might runes, 67 Spirit runes and 61 Magic runes.